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Decay: Part 1 - Prophecy

Decay: Part 1 - Prophecy

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Small town, Ramlet, has fallen. The prophecy is fulfilled and the survivors of Ramlet form a union, to set off to the great kingdom, Glire. This epic quest is just the beginning of sounding out a great war.....

688 readers have visited Decay: Part 1 - Prophecy since Sir Drazel created it.

Introduction

Background: Ages ago the world was created. Years have flooded among the world and eventually a conjurer created a new being. A new word...
Dark. Evil. He created the most fearful race of all kinds. The death chasers. Although it was just one, the death chaser seized the conjurer under his control to make more. A whole palace full of death chasers were brought to life. The conjurer became corrupted and begin to conquer the lands.
When hope itself vanquished, a woman created a sword. A sword so powerful, it drained her own life. A great knight took the sword and fought on the death chasers. It had a great effect on them, making them vanquish. The corrupted conjurer saw his triumph was turning against him so he turned the first born death chaser, the champion among them, into bones. He poured a resurrecting liquid on them. With his time to spare he buried the bones deep within the ground. So now the prophecy was created. That one day the champion of death chasers would revive and organize the other evil beings who were in the shadows of the world, waiting. And for the knight. He named the sword Decay and placed it in a hidden kingdom secured by great guardians.

Present: The bones of the champion shake under the ground of a small town called Ramlet. The ground vibrates as citizens try to find somewhere to hide. Beasts begin attacking the town and suddenly the ground explodes. A figure arises from the ground and pulls out its sword. With a shriek of terror the beasts wipe out the town and leave in a rampage. The death chaser has been born..

You find yourself awake in the town with a few other survivors. You must go to Glire and tell what has happen. This is where the 10,000 mile journey begins. It is clearly stated you are in dark territory so the journey will defiantly not be easy..

Or you can be someone or something that runs into the group, aiding them.

Or you can be on the evil side.




Character Sheet- Or if you want you can just control spawns and like leader of spawns that is pretty much GM. :|

Name:
Gender:
Race:
Occupation:
Special ability/Power: I will give it an OK or not. Don't want something to powerful :)
Appearance: Picture preferably
Weapons: Medieval times! Gunpowder is accepted.
Side: Evil, Pure, Neutral
Starting location: Town, Evil, Along the path to Glire
Pet: Optional and limited to only a few players.
Background: Doesn't have to be long..
Joys:
Fears:

For copy and paste:

Name:
Gender:
Race:
Occupation:
Special ability/Power:
Weapons:
Side:
Starting location:
Pet:
Background:
Joys:
Fears:



One or Two Characters only.


If you would like to be a GM PM me. :)





Champion Death Chaser - Open.
GM - Open.

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Re: [OOC] Decay: Part 1 - Prophecy

Sounds good, can't wait to see it..

Re: [OOC] Decay: Part 1 - Prophecy

This looks like it has some serious potential. I may well make a character.

[OOC] Decay: Part 1 - Prophecy

This is the auto-generated OOC topic for the roleplay "Decay: Part 1 - Prophecy"

Hello and welcome all.

Please do not post yet on the activity.

Hope we can get this party shaking up :)