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Elemental Wrath: The Divine Age » Places

Places in Elemental Wrath: The Divine Age

This is a list of locations that can be found in Elemental Wrath: The Divine Age.


All Places

Malacair

46 posts · 10 characters present · last post 2012-05-11 04:21:22 »

         The generations would pass, and Blaer made sure that his folk got the right leader each and every time. The climb would be difficult, and some would prove worthy, while others didn’t, and in the end only the strongest of body and mind would reach the summit to grab the two bladed sword.

And every so often would Blaer come tornadoing down in New Heaven to teach them new things through their afterlife delivering leader. The lights still danced a little disturbed as a reminder of past faults done by the people, and every now and then would Blaer send someone who was cowering in fear to his doom, smashed against the rock arround the valley.

As the lights grew, he would make the climate milder, so that more and more things would grow in the valley. But nothing was more precious than that spore he planted long ago, a spore that will grow and engulf in time every living thing from the valley.

But until then there was more to do.

He approached Torrhen, the fifth of his name, a fearless leader of New Heaven for quite some time now. He engulfed him in smoke, and the rest of the people started gathering.

“Afterlife is your deliverance, it’s the place of eternal glory and everything you wish. But it is attainable to you only through death. I can bring afterlife to you, here on this planet, but this will not be easy, as my high lights need to surround it whole. In order to do this you need to create new places to live, and everywhere there must be a place where I can bring the lights in contact.

To the west there is another ridge of mountains. They dwarf in comparison to the heights of this one, but they’re still high enough for you to live well, and notice the surroundings. In their heighest valleys, build 3 settlements, made out of wind riders, and those will be places where people will get to after their 16th winter.

In the middle of the settlements, make me shrines so that I can slowly bring afterlife all across the places. Make a column shaped construction, spiraling upwards. The new settlements will give you more options to dig the earth and discover its minerals. Along the path to those places develop smaller settlements for food and shelter destined for the travellers that will come to New Heaven.

And carry on finding people across these lands and telling them about me and the afterlife. If they come willingly they will make the journey to here. Otherwise, burn them, drown them or bury them alive according to possibilities. Those that come must here at least 5 sommers, so that they can understand our codes and principles. After that, they can either stay, either get to another place of ours in order to prove their worth and earn a place in the skies.”

And he exited the leader and through mist he showed them new things. Bringing supplies in the mountains would prove problematic, so that he showed them stony rails along the roads, on which carts would glide easily. And then he showed them wheels together placed, and ropes around them, and it seemed that the carts would balance out the load and travel all by themselves. From the small port of Torrhen’s Landing (named after the delivering leader) and from the wooded marshy settlement of Moat Trier (named after the first and only of his name, a very just leader) supplies would be placed in the carts, while from the heights of New Heaven stones and metals would make their way down and because of the weight it would all be done easily.

He showed them better hunting tehniques involving weaponry and attacking from the sky. And then he showed them dangers, threatening them and their afterlife. He showed them the evil fire, but also that it couldn’t burn without air; he showed them drowning water, but it could be sent away by wind; he showed them the all engulfing earth, and that it could be molded through time; and he showed them life, with all the horrors that it could bring, and all the joy, and that they’re also alive, and that together with what they achieve they will be able to dominate the others. And then he showed them their spirits, in eternity if worthy, and everything else in a twisting horrifiying eternity.

“He engulffed the leader again: never walk alone, never hunt alone, for you are the biggest of brotherhoods. Search for new people and bring them here, form the 3 collonies on the next western ridge in the highest of places. They will be easy to reach for the wind riders, but more difficult for everyone else. Develop your wind transports. And fly near and far in search for people, and bring them to this place. Make the new settlements along the roads and be careful to have them supplied. It will be easier with the new cart system. And soon, very soon, I will give much more knowledge when the giant temple is complete.”

And with the howling wind he took flight from New Heaven, heading towards Moat Trier and Torrhen’s Landing, where slowly he wanted new temples out of the stone coming from the valley above.

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