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Full metal Alchemist: the philosophers stone

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://en.wikipedia.org/wiki/fullmetal_alchemist

Introduction

Alchemy. A science where one understands the structure of a matter, breaks it down, and then rebuilds it. If used correctly, it can turn plain lead into gold. However, because it is a science, the principles of nature still apply. You can only create something of a certain mass with something with the same mass. It is the principle of equivalent trade. That principle states that to gain something, you must present something of equal value. Some people believe it represents that people cannot gain anything without sacrifices. But the world isn't perfect, and the principle is incomplete. Equivalent trade doesn't encompass everything that goes on here, but I still choose to believe in its principle, that all things do come at a price, that there's an real reason, a cycle, that the pain we went through, did have a reward, and that anyone who's determined and perseveres, will get something of value in return, even if it's not what they expected. I don't think of Equivalent Exchange as a law of the world anymore. I think of it as a promise, between my brother and me. A promise that someday, we'll see each other again.

The words of Edward Elric, before he had been taken to the parallel world with his brother

Edward and Alphonse have never been seen again since the incidents in the underground city. The only person who knows about what has happened to them is Roy Mustang. He has never given out any information about what has happened. Since Edward and Alphonse Elric's disappearances, Amestris and the government have taken on changes. The military has now been working towards finding ways to create the Philosopher's Stone, as well as doing research on people who have claimed to have seen more Homunculi. the researchers believe that creating a new Philosopher's Stone might be connected to the Homunculi's arrivals...

character sheet:

name:

age:

gender:

short bio:

personality:

appearance:

weapon:

alchemy (yes or no) :

style of alchemy (skip if you said no to alchemy) :

automail (yes or no) :

area of automail (skip if you said no to automail) :

anything special about the automail (skip if you said no to automail) :

works for the state military (yes or no) :

position in military (skip if you said no to works for the military) :

title in military (ex: fullmetal alchemist, flame alchemist) :

anything else:

Toggle Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

Taking place in...

Amestris

Amestris by Kaida

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Amestris

Amestris by Kaida

None

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Full metal Alchemist: the philosophers stone. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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[OOC] Full metal Alchemist: the philosophers stone

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