Introduction
New Keagan City
The year is 2037 AD, and new advances in computer and medical sciences have made it possible to cure almost any ailment, heal any injury, and make life generally better. People could pay to have their arms and legs replaced with highly advanced prosthetic limbs, capable of lifting hundreds of pounds, performing extremely complicated physical tasks, and withstanding great deals of damage.
Antigravity technology has made it possible to fly down the GravWay at blinding speeds, in the comfort of a luxury car piloted by the City AI.
Food has never been more plentiful, with biochemical sciences making new species of plants and animals that not only tastes great, but are very nutritious.
With that kind of technology, what possible problem could there be?
Prosthetic limbs have built in limiters, stopping the technology from being used to its full extent, though some black market doctors can remove the limiters, for a price.
Antigravity technology has destroyed the bioshpere, generating radiation that has killed many wild animals and plants, forcing new corporations to spring up, growing foods in giant skyscrapers that are often the target of terrorist efforts.
Gangs are rampant in new Keagen City. These gangs sell drugs, promote violence, and stop at nothing to keep themselves on top of the competition.
Gang Positions Available:
Leader:
Vice Leader:
Bouncer:
Bouncer:
Runner:
Accountant/Hacker:
Character Skeleton:
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Age:
Gender:
History:
ModPak:
Personality:
Appearance: (Pictures need a description, but pictures aren't neccesary)
Job:
Motivation:
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Locations where Mobs and Items might appear.
Events
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Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Humanity: The genesis. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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View All » Add Character » 3 Characters to follow in this universe
Newest
Daisy Price
"Unpredictable... Unforgetable... Unimaginable..."
Dane Maverick
"I see you!"
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Dane Maverick
"I see you!"
Daisy Price
"Unpredictable... Unforgetable... Unimaginable..."
Most Followed
Daisy Price
"Unpredictable... Unforgetable... Unimaginable..."
Dane Maverick
"I see you!"
Fullscreen Chat » Create Topic » Humanity: The genesis: Out of Character
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Humanity: The genesis
by DeepResign on Mon Feb 13, 2012 10:06 am
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- Last post by DeepResign
on Wed Feb 15, 2012 1:21 pm
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Humanity: The genesis
Most recent OOC posts in Humanity: The genesis
Re: [OOC] Humanity: The genesis
Not enought players applied, sorry. Maybe another time, or one of you can get some of your friends to play it.
Re: [OOC] Humanity: The genesis
Re: [OOC] Humanity: The genesis
Re: [OOC] Humanity: The genesis
Re: [OOC] Humanity: The genesis
[OOC] Humanity: The genesis
You may edit this first post as you see fit.