Introduction
Loading screen vanishes. You're standing in the woods, no one around. You turn, looking for something, anything, that looks familiar. Nothing. You feel your leather vest, there's a pocket with a piece of rolled up paper, you take it out. It's a map, with different lands on it. It shows you where you are, and where you need to be. You turn, to face to your destination, and set off to see what awaits you.
This is an rp based on if you got dragged into one of your video games. I'm basing it off of World of Warcraft, and Call of Duty. I know that's a weird combination, but the worlds are split, but a small ripple in the games "earth". You can cross over, but you must have a character in both games.
When you play, or when you go into the game, you are your character on the loading screen and in the woods where you start out. But, when you get to your destination [a small tavern] you get a room key, meet the other people, and go to your room. There is a small room that lets you load your Real Life person, and you look just like you do outside of the game. But, when you want to leave the tavern, you must reload your character in order to leave. Otherwise you are stuck there. If you have any questions, PM me.
Create New » Browse All » 2 Characters with stories to follow
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View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
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Here's the current leaderboard.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Into the Night. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 2 Characters to follow in this universe
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View All » Places
Fullscreen Chat » Create Topic » Into the Night: Out of Character
Discussions
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Into the Night
by Krisuvial on Wed Jun 09, 2010 7:35 pm
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- Last post by Krisuvial
on Mon Aug 02, 2010 10:03 pm
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Into the Night
Most recent OOC posts in Into the Night
Re: [OOC] Into the Night
[OOC] Into the Night
You may edit this first post as you see fit.