Introduction
Biokinesis - Control over one's own body. This includes augmented strength, healing, enhanced senses, temporary abilities (Such as ambidexterity, faster running, higher pain tolerance, etc.).
Cryokinesis/Thermokinesis - Control over cold/heat and protection from the extremes of each.
Divination - Perception of the world. This includes the ability to perceive areas from much farther away (or you could get creative with the ability to make a rotatable map in your head.), seeing into the past/future, reading auras, and oneiromancy (Dream stuff) are all possible with this power.
Medium - Channels otherworldly entities to achieve a variety of effects. Obtaining knowledge that one wouldn't normally have access to, seeing the dead, and astral projection are all in the power's purview.
Pyrokinesis - Control of fire. This includes the generation and manipulation of fire, plain and simple. It can also render one immune to fire.
Telekinesis - Control of kinetic energy with one's mind. This is a power that should require almost no explanation. Choking, pushing, pulling, lifting, disarming, grappling, throwing.... If you can think of a way to make it happen via kinetic energy.
Telepathy - The manipulation of another's mind. With telepathy, you could contact another silently, read someone's mind, control their thoughts, create mental hallucinations, or even destroy another person's mind (which is, potentially, extremely messy).
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Running. That's all you've been doing for months, now. You can't seem to escape your pursuers, the TFV, for long. The last time they caught you, you barely escaped alive. Now, with all of your running, you and a small number of allies have found yourself in a large wooded area in the southern United States. You know you can't stay here forever, not with TFV swarming the area. They're led by Captain Drummond, a man known to you for his cruelty and disdain for psychics. This isn't going to be a walk in the park...
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Task Force Valkyrie (TFV) is a government funded group that was founded shortly after Lincoln's assassination. It was created to combat the nation's supernatural threats. As such, they frequently deal with psychics. Ever since they discovered your above average ability, they've taken an unhealthy interest in you. Their advanced armory gives them access to prototype weaponry designed to bring down monsters much bigger than you.
You were taken from your life by these bastards. They wanted to take you to some far off facility to perform all kinds of experiments on you. It can safely be assumed that you'd be killed after they got what they wanted. Perhaps you were just a student, going through school. You might have been a mother. Of course, TFV agents can also spontaneously develop psychic powers of their own...
(Bear with me, guys. It's been a while since I've done this.)
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Second Sight. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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Second Sight
by EmptyEmber91 on Thu Apr 10, 2014 12:36 am
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