Introduction
Sorry about the lack of detail but i am writing up a main line and sub lines for everyone else.
Main posting area will probably contain everyone's story line plan. From there you are free to write it in your own thread by continuing yours. If your character advances at all then i will let you know. I am probably going to break it up into five grades plus the beginners.
0-beginner (knows how to do nothing but instinctual moments of elements and such, air-when angry wind swirls around body)
1-novice (can willingly move a chosen element a little, earth-hover a ten pound rock in the air a few inches)
2-trainee (can utilize element in battle, fire-burn enemy's somewhat)
3-novice (begins to get into the finer points of elemental usage, water- heal a lethal dagger stab to the stomach)
4-expert (Massive destructive power has been taken, Electricity_kill a whale with a bolt of lightning)
5-master (God like mastery of element, Gravity-levitate a malls worth of vehicles in the air and maneuver them)
5z-Elemental Master ( have unlocked a super power of sorts, you must have approval to gain this one, this is the "Game Ending Move" of sorts
So far though here are the taken elements.
Gravity- Edward Gallegoes
Skill level -0
Fire-
Air
Water
Earth
Inertia
Strength
Light
Growth
Ice
Electricity
more are open to take,...
Taking place in...
Modern Day our primary setting
Today's modern day world, everything you can imagine along with the governments hidden tech.
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Soul Elements. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Modern Day Owner: Heroi
Today's modern day world, everything you can imagine along with the governments hidden tech.
Fullscreen Chat » Create Topic » Soul Elements: Out of Character
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INFO on Leveling up
by Heroi on Tue Jun 14, 2011 1:44 am
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on Tue Jun 14, 2011 1:44 am
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INFO on Leveling up
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Soul Elements
by Heroi on Wed Jun 08, 2011 10:45 am
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on Tue Jun 14, 2011 12:07 am
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Soul Elements
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