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The Four nations Academy

The Four nations Academy

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After Zuko and Aang took throne, they decided to open up an academy, for young benders to fully realise their potential.

418 readers have visited The Four nations Academy since Calamity created it.

Introduction

3 Years since Aang defeated Fire lord Ozai and Zuko took throne, it is an age of prosperity and peace.
Aang then had the Idea to open up an academy, in the city of Ba Sing Se, for young, aspireing benders (People whoi manipulate the elements.) To realize thier full potential and to train with masters.

You play a student of one of the four great nations, either;

The Fire nation
The Water tribe
The Earth kingdom
Or, the Air nomads.

Depending on which nation you choose, you can learn to use one of four bending skills.
(ONE ONLY!)

Fire bending:

The ability to control fire, which is made through ones own body heat. There does not need to be fire present for the fire benders to use, but fire bending is dependant on ones ability to controls ones breathing. The sub-skill of Fire bending is lightning bending.

Water bending:

Pretty basic, the ability to control water, or, if your really good, living organisms, with water in them. the does need to be water present for the water bender to manipulate though. The sub-skill of water bending is healing.

Earth bending:

The ability to control earth, which is achieved by bieng a master of neutral Jing (To do nothing, and wait for the perfect time to strike. There must be earth for the earth bender to manipulate. The sub-skills of earth bending are metal bending, and siesmic sense.

Air bending:

The ability to manipulate the air around us. I only want to see one airbender, as the tribe was wiped out, long ago.

Uniforms:

Student have no specified uniforms, but wear colors based on thier nation: Water = Blue, Earth = Green, Fire = Red, Air= Yellow.

Character sheet:
Name:
Age:
Nation:
Bending:
Theme songs:
Appearance (Anime, or description. preferably description.):
Other:
History: (ABSOLUTLY OPTIONAL.)

Don't be scared to start.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Four nations Academy. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

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