Introduction
Welcome to the village with no name, where the people that live there have the most basic understanding of language, and a tentative grasp of the most basic of tools. The only water is muddy, bread is only made once a year by the village elder, and it is a miracle in itself to live past the age of 10. The village elder, the most knowledgeable one in the village, and a wizened man at 35, believes children that come from the womb with hair upon their heads are the spawn of demons and are not to be born. He teaches that any who may breach the hempen rope barrier surrounding the village will surely perish. The best medical treatment available is the ingestion and rubbing of various herbs, half of which harm as much as they help. The people of this village hold no concept of animal, as none have been seen, for the exception of the flies that ravage their dead. But despite all of this, will a small group of cavemen and primitive women be able to eek out a living? Maybe leave their home and explore the wider world? Only time will tell.
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in The Rising of Cavemen. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
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Fullscreen Chat » Create Topic » The Rising of Cavemen: Out of Character
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The Rising of Cavemen
by Sage of Sunlight on Fri Dec 02, 2016 7:26 pm
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- Last post by Sage of Sunlight
on Fri Dec 02, 2016 7:26 pm
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The Rising of Cavemen