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The Slayers

The Slayers

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"This is for everyone who is SICK of vampires and werewolves striking fear into the hearts of humans. But no more! It is time to rise to these beasts, and show them that we mean business!"

904 readers have visited The Slayers since Vio-Lance created it.

Introduction

Plot: Werewolves and vampires are being a more ferverant problem. Now it seems like every day, more livestock and even people go missing. Now, as part of this large town, it's up to whoever's willing to fight to help solve the problem. Farmers, bakers, innkeepers, even women and children gather what they find useful against the next event involving one of the monsters, as they are fed up with this happening to them. It's now become a life or death situation. One side lives, one side dies.
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You are either with the townspeople, or a bloody beast yourself. You could be a non-agressor, but what the hell would you do? Sit on your ass, with your thumb up it?

Rules:
1. No Godmodding or Metagaming. It ruins the fun for all participating.
2. Relevant weaponry. This is a fantasy world, so all conflicts are usually resolved with a sword.
3. To vampires and werewolves especially: Dont be overpowered. We know they're tougher than the average person, but you're not Superman, the Flash, and the Incredible Hulk rolled into one small being. Vampires, we know you have a plethora of powers that you like to pull out of your ass. List your skills, and have no more than 3. Werewolves: I am going to give you the ability to change at will. However, if this 'power' becomes abused, than I will no longer allow it. You dont transform in the blink of an eye, nor do your wounds magically disapear.
4. Humans: Be human. As with above, you're not a superbeing.
5. There are no "Good" werewolves or vampires. You're either a bad one, or a dead one. Your pick.
6. Vampires and Werewolves? There is a good chance you will be killed. I mean...it's kinda the reason this RP exists. Dont QQ saying your character wouldnt die after being evicerated, gutted, and then curbstomped. Bring in another one. Humans? If you get killed, same thing. Also, if the attacker simply bites you, instead of killing you, weither you become one of them is THEIR call. If you dont want the character to be a bloodsucker, blow a hole in your head, and bring in a new guy. And don't get bit this time!
7. Please dont create more than 2 characters. It gets chaotic, and redundant if you do.
8. Activity please. I dont want this RP to die out anymore than you do. If the RP becomes boring, you, the writer, are tasked with making it UNBORING. It's only as interesting as you will make it.
9. Act your part. If you're a vampire, you're not going to be out in broad daylight taking a leisurely stroll through town. However, you are allowed to disguse yourself. But it better be convincing disguse. The town people are paranoid. They're TOTALLY going to suspect a guy walking around in a hooded black robe.


Character Skelleton:

Name:
Nickname:
Age: Acceptable 10-90. Younger than 10, you're not even old enough to be combative. Over 90, you're too brittle.
Ages varry for Vampires and Werewolves of course. Characters under 18 are still able to be concidered combat characters, but must be age fitting. You're no olympic runner at age 12. At most, you're at the "Average Man" level, meaning you're as strong as a non-fighting person. This doesnt mean you're weak either, but you cant be too strong.
Race:(Human, Vampire, Werewolf.)
Job, if any:
Personality:
Skills/Abilities:
Appearance: Words work fine. Pictures are a help, though.
If in words only, please include
Eye Color
Hair Style/color
Height
Weight
Body Type(Muscular, robust, tubby, twiggy.)
Clothing
Vampire/Werewolf charcters need to include attributes that distingush them from a normal person. Be it eye color, fangs, being abnormally hairy, short tempered or reclusive. Anything that would distingush you from the crowd.
Style of Fighting: Agile swordsman? Brutal barbarian? Deadeye archer? Fireball flinging mage? Flask tossing alchemist? Be creative!

Equipment: Dont just include weapons either. What else do you have that could help you against your opponent, weither it be human or mythical.

Bio: What your character has done, is doing currently...why they're angry at mythicals. OR, how your character became a mythical, how they're surviving out there!
Misc: Anything else you'd like to share with us?

Enviorment: The enviorment is a rural town. Farmlands and plains go on for miles upon miles. There are caves in the area, and forests too. The town itself is a large town, dirt roads, well built buildings, prospering establishments such as inns and taverns. Most buildings are made of wood with wood roofing. The place is run by a mayor, who isnt renoun for anything. Most buildings however, are living abodes. There are no guards, but there is a strong town watch and militia presense. Notable buildings are the Stables, Smithery, Alchemist's Supplies, Town Hall, a makeshift barracks, which is just a warehouse, and a bakery/eatery/place that sells food.

Annnnd lets see how this little RP that could starts out, shall we?

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Browse All » 8 Settings to roleplay in

Borren

Borren by RolePlayGateway

Large town that is fed up with Vampires and Lycans.

Town Center

Town Center by RolePlayGateway

Town Center

Residential Area

Residential Area by RolePlayGateway

The residential area of Borren.

Quine Mannor

Quine Mannor by RolePlayGateway

Burnt down mansion.

"Borren Bandit's" Hideout

"Borren Bandit's" Hideout by RolePlayGateway

Hideout, who's entrance is unknown. (You cannot post here unless your character ICly sees AND hears someone else enter.)

Plains

Plains by RolePlayGateway

Grassy Plains that cover 75% of the area surrounding Borren.

The Caves

The Caves by RolePlayGateway

Natural Stone formation caves.

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The Story So Far... Write a Post » as written by 1 authors

Setting

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((Just a picture of the town, seeing how the places tab was being LAAAME.))

The setting changes from Borren to "Borren Bandit's" Hideout

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Ratch sighed. Sitting in the town square bench, he thought to himself. Everything had been going fine in this little town of his. People were reletively friendly, no literal guards around, and plenty of kids his age. He enjoyed the place, and didnt think much was going to change in this quaint little town. Oooooh boy. Was he wrong. Everyone around him was chatting quietly among their social groups. He could tell exactly what they were talking about.

Vampires and Lycans.

Recently, livestock and people have began to go missing. Alot more than normal wolves could take nightly. And as soon as the word "Werewolf" was shot into the mind of every townsfolk, the word "Vampire" ran right along side it. People were getting serious. This is the first time the town had actually made a formal militia...that was well armed at that! Swords, shields, spears...everything. Most, however, most armed themselves with what they could get, which were more along the lines of pitchforks, scythes, lumberjack axes, butcher knives...heck, some of the women armed themselves with brooms and rolling pins!

He couldnt cause much mayhem around town, because now there were people that would stop him. He pushed himself up from his current seating, looking around. He took off towards a small alleyway between buildings. It was dark and a tad smelly, but Ratch didnt mind. He walked further into the alleyway. He looked towards the entrance, making sure noone was watching, before moving a pair of secretly hollow crates, uncovering a trap door. He rapped on the door twice by stomping on it, quietly saying "Kings are just rich fools." There was mechanical sound in the air, as another boy his age below unlatched the door. He pushed it open. "Welcome back, Ratch." before climbing back down the ladder. Ratch followed him, stepping foot into the dark basement like structure. Finally, going through what seemed like an eternity of darkness, there was a light at the end of the walkway. He walked faster. Stepping into the lantern lit underground, he was meeted by a chorus of "Hey"'s and "Ratch is back."
This was his hideout.

It wasnt a gigantic room, but it was the basement of an old mansion, so there were couple of floors. Maybe 50x50. It was filled with improvised chairs and tables, and a bar.With a downstairs in the basement with a 70x70 room, most with makeshift beds, bedrolls, and blankets. Just two rooms, but it was more than anyone else could ever hope for. Noone outside the gang knew where it was located supposedly, and even then, they wouldnt know the password.

Well...the hideout of his..."Gang", the Borren Bandits as he called them. They werent really a gang, but a group of friends that caused trouble around town. Everyone knew them as "Bad" children, but didnt know where their hideout was. They stole minor things, like lantern oil, torch pitch, occasionally food. But never anything major like money or rare goods. They were mischeivous, not theives. Ages from 10-18 were all in this little gang. Fighters, gamblers, shooters...some even drank or smoke. Ratch had been selected their leader, not only being the founder of the gang, but being their strongest member.

He walked over to the bar, sitting down at a stool, and turning it around. They all looked at him suspensefully.
"Yup. It's true. Militia. Rumors have got the towns people's knickers in a bunch. We're going to have to be a little more careful for a while, guys." He announced to the crowd, whom groaned in response.
He began to awnser the questions of the crowd, yelling over the others that were blathering away with eachother...

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 8 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Borren

Borren by RolePlayGateway

Large town that is fed up with Vampires and Lycans.

Town Center

Town Center by RolePlayGateway

Town Center

Residential Area

Residential Area by RolePlayGateway

The residential area of Borren.

Quine Mannor

Quine Mannor by RolePlayGateway

Burnt down mansion.

"Borren Bandit's" Hideout

"Borren Bandit's" Hideout by RolePlayGateway

Hideout, who's entrance is unknown. (You cannot post here unless your character ICly sees AND hears someone else enter.)

Plains

Plains by RolePlayGateway

Grassy Plains that cover 75% of the area surrounding Borren.

The Caves

The Caves by RolePlayGateway

Natural Stone formation caves.

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Add Character » 1 Characters played by your community

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Events

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The Forge

Use your INK to craft new artifacts in The Slayers. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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View All » Add Character » 1 Characters to follow in this universe

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View All » Places

Borren

Borren by RolePlayGateway

Large town that is fed up with Vampires and Lycans.

Town Center

Town Center by RolePlayGateway

Town Center

Residential Area

Residential Area by RolePlayGateway

The residential area of Borren.

Quine Mannor

Quine Mannor by RolePlayGateway

Burnt down mansion.

"Borren Bandit's" Hideout

"Borren Bandit's" Hideout by RolePlayGateway

Hideout, who's entrance is unknown. (You cannot post here unless your character ICly sees AND hears someone else enter.)

Plains

Plains by RolePlayGateway

Grassy Plains that cover 75% of the area surrounding Borren.

The Caves

The Caves by RolePlayGateway

Natural Stone formation caves.

"Borren Bandit's" Hideout

Hideout, who's entrance is unknown. (You cannot post here unless your character ICly sees AND hears someone else enter.)

Borren

Midieval Times Borren Owner: RolePlayGateway

Large town that is fed up with Vampires and Lycans.

Plains

Midieval Times Plains Owner: RolePlayGateway

Grassy Plains that cover 75% of the area surrounding Borren.

The Caves

Midieval Times The Caves Owner: RolePlayGateway

Natural Stone formation caves.

Residential Area

Borren Residential Area Owner: RolePlayGateway

The residential area of Borren.

Quine Mannor

Borren Quine Mannor Owner: RolePlayGateway

Burnt down mansion.

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[OOC] The Slayers

This is an RP that will need time to grow. We need players to be both Vampires and Werewolves, but still have a decent ammount of citizens. We dont want to make on side imbalanced, lest it become unfair.

If you have any questions about the RP, or for me in general, feel free to ask. Otherwise, use this OOC just as you would any other.