Introduction
Camp Ad Vitam: Camp "For Life"
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It's 2345 and War has destroyed everything. Documents, museums, artifacts, everything. It's dust. During 2220, nuclear bombs were set off, destroying virtually everything. Every major city was left in ruins, though certain people survived. The people that did survive, that weren't horrible disfigured or mutated, set up camps that slowly turned into communities.
Presently, at 2345, there are four "towns" in existence. One camp, Camp Ad Vitam, was the first founded and the largest. Communication between camps is rare, because they are so far apart, but possible. All four of these camps have a large wall surrounding them, making it so the disfigured mutants aren't allowed in. There are underground tunnels in which the normal humans can travel to another camp without danger.
Lacey is the daughter of the man appointed to travel the tunnels in Camp Ad Vitam. His name is Greggory, and he has been the unquestioned leader of the town for many years. One fateful day, some of those tunnels collapse and Lacey looses her dear father. Her mother was killed by mutants when she was a child, leaving her orphaned, and the town is in desperate need to communicate to the other camps, to make sure they are still alive and well.
Will Lacey find the courage to travel to the other camps? And will anyone from her own camp be willing to help her, or will she have to face it all alone?
NOTICE
This is set directly after they find out about the death of her father.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Camp Ad Vitam. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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Fullscreen Chat » Create Topic » Camp Ad Vitam: Out of Character
Discussions
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|| Camp Ad Vitam ||
by MercuryCocktail on Tue Mar 02, 2010 6:32 pm
- 1 Replies
- 309 Views
- Last post by Nezzera
on Wed Mar 03, 2010 9:09 am
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|| Camp Ad Vitam ||
Most recent OOC posts in Camp Ad Vitam
Re: [OOC] || Camp Ad Vitam ||
I am interested in this role play, but I'm not so fond of the new role play system.. I may join anyway, though.
Okay, so, I have a few questions.
1] What is technology like?
2] What is the clothing like?
3] Do you / are you going to have a character sheet? Or no?
4] The outside of the towns are pretty much just a whole bunch of desert... Correct? If not, what is it like?
5] What is the weaponry like?
6] What sort of age group do you what these characters to be?
7] About how large of a group do you want for this?
...DotDotDot...
Okay, so, that was a bit more questions than I thought I had; but, anyways..
Yeah.
[OOC] || Camp Ad Vitam ||
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