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Dazzle

Foremost among the Shadow Priests of the Dezun Order

0 · 298 views · located in World of The Ancients

a character in “Defense of The Ancients: Trials of the Hero”, as played by noonshine

Description

Background Lore:

Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to fight his enemies and help his friends.

Image

Name: Dazzle
Race: Dezunian (Troll?)
Gender: Male
Faction: The Dire
Attack Type: Ranged
Role: Support/Nuker/Disabler

Abilities:

Poison Touch: Dazzle can cast a paralytic enchantment on an enemy that slows them and deals damage over time.

Shallow Grave: Being advanced among the order, Dazzle can cast a complex rite on an ally that prevents them from dying whilst under its effects

Shadow Wave: A simple, but potent, rite of the order that allows Dazzle to cast a bouncing heal that also heals himself, as well as damaging nearby enemies.

Weave (Ultimate): Melding together the powers of light and dark, Dazzle can cast a massive enchantment that fortifies allies and makes enemies more vulnerable.

Fighting for the Dire Ancients when needed and supporting his allies on the field of battle, Dazzle is currently embroiled within a (mostly one sided) rivalry with his notorious cousin, Huskar, who fights for the Radiant to get at Dazzle. Huskar is angry at Dazzle for saving him from the clutches of the Nothl realm and thus denying him an honourable death that would have secured him a place amongst his Gods. Whilst Huskar will carry out his vendetta against Dazzle until his eternal spirit finally burns out for good, Dazzle is mostly oblivious to the fact that his cousin is actually trying to kill him. Consistently drug-addled, with half of his mind in the Nothl realm at the best of times, Dazzle struggles to distinguish reality from fiction, light from darkness and good from bad. Therefore, an angry Huskar charging towards him is just Huskar warmly greeting his cousin again to Dazzle's eyes, and what is supposed to be a warm, embracing heal that lashes out from Dazzle's staff in greeting usually ends up killing his cousin. Thus, the feud continues, and Dazzle continues to smile, blissfully unaware.

So begins...

Dazzle's Story