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Delivered Destiny

Delivered Destiny

0 INK

A dragon Roleplay, a fun one at that. You can be either, as it doesn't matter! Though, it would be best to be both...

728 readers have visited Delivered Destiny since kr9q created it.

Introduction

For as far back as our country, Parcello's, history went, there was always reoccurring tales passed down from generation to generation. Tales of giant "lizards", savage "snakes" with wings and forest fires being the work of a cave dwelling "crocodile". However, these were always the stories of "well travelled" men who had come to visit Parcello whilst sailing away from their home to discover new lands. We always assumed that such creatures would never make their homes here, not in a country so small and with so little to offer.

We had very little wildlife in our country, mostly because of our incredibly infertile soil which would rarely produce any crops for animals, or even us to live on. We relied heavily on imports from neighbouring countries that would ship in every week on large boats.

However, sometimes unexpected surprises would arrive from these boats. Sometimes the odd good for nothing would try smuggling in gold or rare eggs from birds and reptiles to eat or sell. Anything to make money in this country was a fair idea and anyone would go for it.

One evening though, a ship was sailing near the shore of Parcello, ready to unload it's cargo for this week to our shores. A small handful of eager children, teenagers and adults alike waited at the beach for the ship to come in and deliver what would keep us all satiated for another week.

The boat snuck in closer and closer, until we could almost see the colours of the flag that it was flying on it's wooden mast, and then suddenly, what could only be described as a huge unknown serpent like creature, smashed into the side of the boat, pushing it off course. When all seemed calm for a minute or so after the random attack, the monster reared up out of the water, flopping down heavily in the middle of the frail wooden boat, snapping it clean in two like it was nothing more than a thin sheet of glass. The ship was soon completely obliterated and not even so much as a glimpse of the creature was seen again.

The handful of people that had witnessed the attack religiously attended the beach every morning, just to see if any survivors had managed to get washed up onto the shore. What they didn't expect to find though, was a completely undamaged crate, full of large, mysteriously coloured eggs...all of which had cracked surfaces and were trembling as if they were ready to hatch...


We are the group of young men and women who unfortunately witnessed the devastating ship attack by the mysterious monster in the ocean 10 years ago. Each of us had returned to the beach days after the shipwreck to check for survivors, but only found a crate full of mysterious eggs.

As each egg looked like it was about to hatch, we each agreed to take one and raise whatever was inside. As time went on, each egg hatched into a small baby dragon, a creature long thought to be a fairy tale of foreign lands and the men who told them. Bound by a pact to look after the youngsters however, we each had to raise the mighty creatures, making an unbreakable bond with each of them, and becoming what our country now calls "The Dragon Breakers".

As members of The Dragon Breakers, we have earned the responsibility to keep the country safe from starvation, crime and war. Though the lingering problems of what exactly took out the ship, and why the dragons were being sent here on the ship in the first place are still a mystery, and a mystery that needs to be solved...

Toggle Rules

No Power-playing. We are all equals in this roleplay, so no killing everything in 1 hit and never getting hurt and generally being "Too Powerful"
No God-Modding. We all have our own characters for a reason. So we DON'T have to take over other people's.
Stick to the plot. If you have any side plots, put them past me first. Otherwise just stick to the plot as it is and have fun with it!
Try to keep grammar good and consistant. It helps if we can read what you're typing.
Try your best to post more than just a couple of lines. It keeps the roleplay interesting and gives the next poster more to work with for their post.
Keep character's thoughts in Italics.

The Story So Far... Write a Post » as written by 1 authors

Setting

1 Characters Present

Character Portrait: Lily Perinocles
Tag Characters » Add to Arc »

0.00 INK

#, as written by kr9q
((Hi...))

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

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Here's the current leaderboard.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Parcello

Parcello by kr9q

None

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Delivered Destiny. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

Fullscreen Chat » Create Topic » Delivered Destiny: Out of Character

Discussions

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Most recent OOC posts in Delivered Destiny

Re: [OOC] Delivered Destiny

Well, I fixed it. I think... You know, I have a massive headache, so I cannot really think straight. I'm fine for roleplaying, just not for thinking straight. Wait, now it feels better. Now to wait for people to join and stuff... Waiting is boring... I cannot wait to get this started. I'm, like, uber bored right now... Why do these posts have to be so long? I cannot think of stuff really long to post...

Re: [OOC] Delivered Destiny

You posted in your role play in the "Places" tab out of character. You can see it there too if you look into the "Posting" tab section as well. It's always good to have brackets to indicate whether or not you're posting in or out of character usually, unless of course you meant that post there to be in character. Man, I feel like I take a long time to describe things or state things.

Re: [OOC] Delivered Destiny

It is just a thing people usually do on websites I go on when they roleplay. My eyes are not as good as before I became Diabetic (trust me, I take good care of myself), so it is easier for them to distinguish italics from regular text. As long as it it in italics, I do not care what you do to your thoughts.
What do you mean, not putting Hi... in brackets? May you please elaborate further on the matter?

Re: [OOC] Delivered Destiny

Hey, I've been looking at this and I want to know why you have the "Keep characters' thoughts in italics" rule? I would think it would be pretty easy to distinguish that someone as thinking as long as you identify that the person is thinking, such as: "He thought/She thought" in a post. Also you wrote in the role play area "Hi..." without brackets that's not a very good thing to do. I'm going to think about joining this role play or not though.

[OOC] Delivered Destiny

There. Now that this is up, it will be REALLY fun! I hope lots of you join, because it took me, oh, about two days to make, if not longer. So, please, join the Roleplay. For me? For the baby dragons? For the people who died in the ship? For someone at the very least? Wow. I've got nothing else to really say and it's STILL telling me to make it longer. Hm... How to make this longer... Oh, never mind.