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Chief Zon Mezbuthfoker

"We made your steel, we mined your gems, we designed your machines. Just try and turn them against us."

0 · 523 views · located in Ashmere

a character in “Even Gods Bleed: Divine Wrath”, as played by Hydrall

Description

ZON MEZBUTHFOKER : CLAN CHIEF OF RODERLOGEM

Image
"There are dark things in the caves, but they've seemed
lighter than the Above as late."



PHYSICALITY


Description
A dwarf of surprising height for his species, to the point where he could pass off as a short human if it were not for his build.

Appearance
Hair: His (white) hair is long, reaching down his back- He regards it highly.
Facial Hair: He has one hell of a twinbeard. Also white.
Eyes: Brown
Build: Muscular and tall- for a dwarf.
Skin Tone: Tanned
Height: 5'7"
Weight: 200lb
Voice: Deep, mellow, accented.
Handed: Right
Body Markings:
Scar Tissue: Due to him being a dwarf, it's difficult to tell
where the scars begin and the skin ends. But he's covered with the
cuts and tears of a century of leadership.
Unique Body Features:

Name
Zon Mezbuthfoker

Nickname
None. How do you shorten 'Zon'?

Title
Chief Oakencross of the Roderlogem, the Bastard Chief.

Race
Shield Dwarf

Visual Age
Oldish?

Factual Age
134

Gender
Male

Sexual Orientation
Heterosexual (Although with Dwarves, can you really tell?)

Mage Ranking
None

Class
Warrior

Specialization
Monk (Physical)


MENTALITY


Personality

There are many who claim that all dwarves are the same, or that they're all identical in actions. While this is not the case, they have a point- Dwarves do share more in common with each other than most species, to the point where outsiders may be unable to tell them apart. This is mostly cultural, rather than inherent.

Zon is atypical for a Shield Dwarf, at least as the stereotypes have it. Owing to his training with the Gasir Nom priesthood, he has acquired a more wide-viewing outlook. He rarely acts impulsively or rashly, taking time to consider his options before acting, although he is also fairly disorganized and often loses important documents. He rarely goes back and changes an opinion, though.

He is still very much a Dwarf- He loves his alcohol and strange mushroom dishes, while he possesses a brash sense of friendliness that can tire out someone not used to him. He also greatly enjoys fighting, armed or not.

Quirks
He treats his highly dangerous and murderous wyvern Iorm like a puppy. He also has a tendency to pick things up and roll them in his hand when he's waiting or bored.

Moral Alignment
Lawful Neutral

Virtue/Creed
"Foremost, my people. They are to be protected and cherished, as kin
would be. All clans, all dwarves.
Leastmost, myself. It is the Chief who is expendable, not his Clan."

Motivation
He cares little for the other races, but attempting to harm his people
will draw his fury.

Fears
He is terrified of his people being further oppressed or wiped out- The journey to Wralandir almost did that already. He also fears the Warforged greatly, which contributes to his unwillingness to act against the king.

Goal
The freedom and independence of the Dwarves.

Likes
Rocks.
The underground.
Mechanical contraptions and inventions. He's fascinated by them.
The landscape of Wralandir, especially the highlands.
Cheese.
Alcohol, especially honey mead. No other kind, you claim? Obviously you've never eaten Dwarf.
Wyverns.

Dislikes
Orcs.
Warforged.
Elves.
Most other species, for that matter.
Bugs, especially bugs in his beard.

Strengths
His raw strength and stamina, as well as his political clout and resources. Also, a frakkin' huge crossbow.

Weaknesses
He's stubborn and immobile as rock. While he doesn't wear the overly heavy armor typical of his kind, he carries weapons large enough to slow him down considerably- A fast opponent could easily defeat him.


ARMAMENT


Head
He wears only the circlet of his rank.

Neck
No neckguard, save for a general lack of one as a dwarf.

Chest
A leather plate sewn into a robe.

Back
Unarmored but for a toughened robe.

Arm/Shoulder
A small metal shoulder guard, followed by leather sleeves.

Right Hand
A thick steel gauntlet covers his hand. He usually carries a hammer or
crossbow.

Left Hand
A thick steel gauntlet covers his hand. He fights without a shield.

Right Accessory


Left Accessory


Waist
He wears a belt adorned with a grinning demon.

Legs
He wears a robe bottom around his waist, and under that some tough
leather trousers.

Feet
He wears a pair of tight fitted sandals.


COMBAT PROWESS

Rating System
[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] -
[Below Average] - [Poor] - [Very Poor]



Combativeness

[Above average] Hand-to-Hand Combat: Though a martial monk by training, Zon never quite enjoyed their bare-fisted combat. However, he learned a thing or two about it.

[Above Average] Melee Combat: Zon's true haven is in the middle of a melee, and he excells in it despite his choice of weapon.

[Good] Armed Combat: The Chief is skilled in a variety of weapons, as any good Shield Dwarf ought to be. Though he favors the hammer and crossbow he can wield many others.

[Excellent] Marksdwarfship: Having come from a Clan skilled in their use, it's understandable that he picked up a thing or two.

[Above Average] Tactical Sense: He's no Creed, but he'll do. He understands how to get his people into a battle frenzy, but also when that battle frenzy will do the most good.

[Below Average] Speed: "My legs are too damn short!"

Racial Abilities

[Excellent] Cavernvision: Dwarves see extremely well in pitch blackness. However, at times like twilight (or even exceptionally bright nights) their vision can cause problems and headaches.

[great] Great Stamina: Dwarves have been noted to go without sleep, food or drink for days when working, although they usually notice before expiring. It's debatable whether this is honorable commitment to duty and courageous stamina or simply bull-headed stubborness.

Natural Talent
[above average] Mechanics: Clan Roderlogem is, at heart, a clan of mechanics and tinkerers. Though it has been many years since Zon worked at a workshop he still retains that knowledge of machines and moving parts.

Class Skills

[good] Iron Skin: Honed by his training in the Gasir Nom, Zon has learned to ignore a great deal of pain. However, years of leadership have dulled that skill a tad.

Spells/Powers
Nope.


EQUIPMENT


Items


Memorabilia

His crossbow, Degusil, is technically this- He could get a far more powerful Dwarven Arbalest if he wished, but keeps his own bow for sentimental reasons.

Accessories


Weapon
Weapon Name: Komanakur
Weapon Type: Hammer
Material: 'Living' stone, reinforced with metal.
Length: About as tall as Zon.
Weight: Excessively so.
Weapon Description/Info: A ceremonial weapon passed down from Clan to Clan, usually violently. It is not the same hammer it was in ancient times- A handle must be replace, or the head shatters, but the spirit of it lives on. Of course, hitting someone with a rock on a handle is usually a sure way to drop them, even without all sorts of voodoo.

Weapon Name: Degusil
Weapon Type: Crossbow
Material: Oak and iron.
Ammo: Bolts of solid steel.
Length: Three feet long
(Spring) Weight: Around two hundred fifty pounds of force. It's a big bow.
Weapon Description/Info: Degusil is the name of Zon's own crossbow, built by his own hands. It's not the greatest weapon ever made, but he's kept it in good condition and it hits like a handgun. It is also excessively noisy from various gears and springs, unlike the silent assassin's bowgun that's so popular. Notable, though, is the fact that Zon uses it as a melee weapon almost as much as a bow.


BACKGROUND


Group Affiliation
The Dwarves, specifically Clan Roderlogem.

Faction
Neutral, nominally God-King.

Marital Status
A widower, his wife died a decade before and he has yet to remarry.

Relatives
Many uncles, brothers, aunts and sisters, as well as technically his
entire Clan. He has two sons.

Origin
The Wralandir Highlands.

Social Rank
Clan Chief

Occupation
Clan Chiefing. Prior to that, he was a monk of the Gasir Nom, and before then a Mechanist.

Bio/History
Zon was born a bastard son of the Roderlogem Chief, and lived his early life as a member of the artisan noble class. Treated as an eyesore and an annoyance, he had to work hard to gain any measure of acceptance- Which he did, slowly but surely working his way into peoples' confidences; Not as a prince, but as a hard worker with a clever mind. But every time he tried to gain some lasting success it was taken away, eventually driving the dwarf to leave the Clan and travel to a monastary- The Retreat of Gasir Nom, a serene mountaintop temple. There, Zon found peace and acceptance for the first time, and learned the ways of the monks. They mellowed out the angry, competetive bastard prince that had come there, and in his place made a dwarf dedicated to the protection of places like Gasir Nom.

It was not to last, for it eventually reached the monastery that the Roderlogem clan had fallen into disarray after a dispute broke into a conflict. Their leaders dead or fleeing, the clan was broken and weakened. Zon returned from the mountains to rebuild his clan, and he built it higher than it had been before. Now the Roderlogem are a controlling force in the highlands of Wralandir, with him at their head.


IORM THE RIDING WYVERN

Image
"[unintelligable]?"


Appearance
A two-legged reptile about the size of a horse, with a pair of batlike wings for arms and a long rat tail. The creature's scales are a dark green-blue while its wings' undersides are black.
Hair: It has some light grey feathers on its head.
Eyes: Yellow
Build: Birdlike- Tough, wiry, and light.
Height: About eight feet.
Weight: 200-300 pounds?
Body Markings: It has the brand of Clan Roderlogem on its neck.

Name
Iorm

Nickname
Gutter by everyone but Zon.

Race
Although difficult for a human to ride, dwarves find Wyverns easier to mount and control than horses. Wyverns also share the same caves as Dwarves, and they respond well to the typical dwarven method of domestication (which involves yelling and raw beef). However, like all dragons Wyverns never really stop growing, and so eventually become too large to even fly- A Wyvern at this stage is called a Lindwyrm and is usually given to the leader of a Riding Lizard unit. Though born with stinger tails, these are removed at birth by their handlers.

Age
15

Gender
Female

Abilities
She can fly, although she has some issues doing so with Zon on board. Her main use is her running speed, which can match or exceed that of a horse, and the fact that she is essentially the unholy offspring of a velociraptor, a dragon and a blender.

Skills
Fleet Of Foot:


Equipment
Nothing but her teeth and claws.

Bio/History
Iorm is a Wyvern Zon acquired after his wife's death. He named her after the daughter they never had, and cares for her greatly. However, the Wyvern's a mean one, kicking at anyone who approaches her but Zon and bullying the other stabled animals. Zon seems to be the only one unaware of this, and he does most of the caring for of the animal himself- Something that suits everyone else in the immediate vicinity fine.

So begins...

Chief Zon Mezbuthfoker's Story