- Name: The Judge
- Age: â
- Race: Magick Golem
- Gender: None
- Personality: A silent, imposing figure who has very little history of interaction with its charges. It has, on occasion, been known to strike up conversation with some members of Clan Mason, which is unusual to say the least. It seems to have a soft spot for them, as much as a bodyless golem can have a soft anything.
Mannerisms, habits and hobbies: It hasn't had time to sort any of those out, but it tends to stand with its hands on its sword hilt, watching quietly.
Goals and Motivations: It exists only to uphold the Law.
Fears: None. It knows no fear.
Prejudices: It has a tendency to outright ignore anyone not in a clan.
Religion: None. - Appearance:
Essentially, it is the image of a knght- Tall, clad in armor that conceals every part of its body, and armed with a massive Judge Blade (You know, the pizza cutter). In truth, there isn't a physical body underneath- Just the armor is real, and even then only to a certain extent.
Eye Color: N/A
Hair/Fur Color: N/A
Skin/Scale Color: N/A
Height-Weight-Build: Tall-Medium-Strong - Zodiac Sign: If there were stars in the sky when the Judges were born, they have forgotten them.
- Current Equipment
Head: Judge Helm
Torso (upper): Judge Plate
Torso (lower): Judge Tassets
Arms: Judge Gauntlets
Legs: Judge Greaves
Right/Left Hand: Judge Blade (2H)
Accessories: None. - Place of Birth: Unknown
- Skills: It knows nothing other than its allotted task.
- Backstory
Economic Class: N/A
Occupation prior to Clan: Presumably drifting around as etheric dust.
Reason for joining Clan Mason: It is Clan Mason.
Significant Others: None.
Biography: The Judge has no story to tell, for though it has served many Clans it will let their names be consigned to dust, lest it inadverdantly speak ill of the dead.
- Class: Judge
- Class Description: A magickal construct devoted to upholding the Law, Judges are technically forbidden from taking the field, unless they are forced to in order to preserve their own existence and that of the Law. When that is necessary, their Decrees can turn mountains over.
- Weapon Profinciency: Knightswords (Greater), Broadswords (Lesser) Spears (Lesser)
- Armor Type: Plate
- Skills/Spells
Action Skills: (Decrees)
-Decree: Yellow Card: The Judge makes its decision- The foe is convicted of minor crimes.: Causes Judgement to Slow the enemy and sap their attack.
-Decree: Red Card: The Judge makes its decision- The foe is convicted of major crimes, and is to be imprisoned.: Causes Judgement to Stop the enemy and neutralize their defense.
-Decree: Death Sentence: The Judge makes its decision- The foe is a living obstruction of justice, and cannot be allowed to survive. Can only be used in the direst of situations.: Causes Judgement to inflict Doom, Sleep, and KO on the foe (low chance for the last).
-Judgement: The Judge strikes its foe with an ethereal sword, doling out their punishment.: Deals damage and effects based on what Decree has been prepared.
-Law Shift: The Judge changes what Law its clan has to follow, and what actions will be affected by its Privilege. For example, Fire may be forbidden but the Clan's ice magic may be more effective.
Reaction:
-Mark: It's bad luck to fight a Judge...: Any enemy that attacks the Judge will find its luck turning against it.
Passive:
-Judge's Aura: Simply by existing, the Judge allows its Clan to operate as it is supposed to. The Clan can revive even the dead.
Movement:
-Judge Teleport: No walls can stop Justice.: The Judge can teleport instantly to anywhere nearby, and moves through dimensions like a human might step through a doorway.