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Galatic Adventures : The War

Galatic Adventures : The War

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There is a war coming...will you survive it?

813 readers have visited Galatic Adventures : The War since Ragequit created it.

Introduction

It is the year 3962. The whole Galaxy is on the brink of war. The Space God's have attempted to stop this but have had no progress. Almost half of the Human Empire Group have abandoned any control by anyone but their commanders in higher ranks then them in the Human Domination Group. People have became traitors, people have killed each other and more, as the galaxy prepares for something that hasn't happened amazingly since 1945 when World War II happened...the thing that was stopped by The Space God's...War...

Note: Sorry about the length! I just wanted to have some detail with this thread.
Note: I will post my character sheet later. Not now, later.

Rules:

1.DO NOT ASK TO BE AN ADMIN OR MOD
2.No ubering
3.No godmodding
4.No weapons that are over-powered
5.I have to accept character sheet
6.If you read the rules, say 'I READ DAH RUL3Z!', or 'I read the rules!'.
7.No flaming
8.ROBLOX rules
9.Minor romance, a kiss is the max.
10.YOU NEED A SPECIES CHARACTER SHEET AND A SPACESHIP CHARACTER SHEET. NO EXCEPTIONS.
11.Have fun!

Admins:

Deathrange07
Zammy67rocks2isback3 (Zammy67rocks2's alt)
Zammy67rocks2
Dfadfa (my alt)
Deathrange08 (my back-up alt)
HaloHalo
Yoda61
Neonlink
Any top 50 poster or higher
Anyone that joined before Jul. 2007

Moderators:

Any top 100 poster
Anyone that joined inbetween Aug. 2007 and Jul. 2007

The classes:

Citizen
Shop owner
Soldier
Guard
Mercenary
Human Military Member
Human Domination Member
Item makers
Bounty Hunter
Space Warrior(Mod+, or if accepted into the group)
Space God(Admin+, or if accepted into the group)

The species:

Runners (Admin and mod only)

They are a rare species. Live on Runalogth. They are called [special power] runners, other then Runner himself. They don't use weapons, only their powers. They are known for there agressive behaivour against any species it sees. They have black and stripes whatever color their special power relates to. Have wings and long, 5 foot blades. Average male size is 9-10 feet and average female size is 8-9 feet. They can also shrink and shapeshift. Eat both meat and plants.

Character Sheet:

Name:
Age:
Gender:
Class:
Appearance:
Group: (Don't have to be in one, look at bottom of thread for this)
Credits: (Up to 1 billion credits)
Powers:
Pet, wild or tamed:
Bio:

Humans

Us, of course. Have started growing tails that shoot spikes and some have wings. Live on Earth. Eat both meat and plants.

Name:
Age:
Gender:
Class:
Appearance:
Group: (Don't have to be in one, look at bottom of thread for this)
Credits: (Mod+ up to 1 billion, normal players up to 10,000.)
Weapons:
Own pet?: (Yes or no, name what species)
Personality:
Military?:
Rank: (Trainee, Rookie, Pvt, Sgt, Lt.)
Bio:

Lorphians

One of the commenest species, they live on almost every planet, other then Runalogth and Flamagon. Home planet is Lorphy. Small, 3-5 feet male and female, have small, sharp claws that have a stunning poison that has a 25% chance of killing the person the poison is injected to. Some have wings. Eat plants.

Name:
Age:
Gender:
Class:
Appearance:
Group: (Don't have to be in one, look at bottom of thread for this)
Credits: (Mod+ up to 1 billion, normal players up to 10,000.)
Weapons:
Personality:
Bio:

Flameroids

A 90% droid, 10% human. They have a heat-proof suit always on, and are known to make anything as long as you give them enough of any material. Able to change one type of metal to another, but rarely leave there planet or go anywhere. Live on Flamagon. Eat meat.

Name:
Age:
Gender:
Class:
Appearance:
Group: (Don't have to be in one, look at bottom of thread for this)
Credits: (Mod+ up to 1 billion, normal players up to 10,000.)
Weapons:
Personality:
Bio:

Yatmans

They are yetis but as large as humans. They usually have whitish-bluish fur and large, sharp claws if slashed correctly. They are known to be as intelligent as a human can be and just a bit less aggressive then a Runner. Live on Icoid. 89% yeti 11% human, basicallly. Eat meat.

Name:
Age:
Gender:
Class:
Appearance:
Group: (Don't have to be in one, look at bottom of thread for this)
Credits: (Mod+ up to 1 billion, normal players up to 10,000.)
Weapons:
Personality:
Fur color:
Bio:

Antars

They are tall, 7-8 feet is the average. They are green, purple, blue or gray, there horns and stripes may also be the same color. Eat meat.

Want to create a species? Heres the sheet for species creation:

Name:
Home planet:
Prefered terrain: (Desert, forest, prarie, etc.)
Eats: (Meat, Plants, or both)
Population:
Avg. Size:
Looks:
Bio:

Here are the planets:

Earth

Home of the humans. Mixed terrain types, depends on where you are.

Runalogth

Home of the runners. Forest terrain with some cities.

Flamagon

Home of the Flameroids. No cities, only forges where there are things being made for the rest of the galaxy.

Icoid

Home of the Yatmans. Cities found in most caves.

Lorphy

Mixed terrain types, depends where you are. Home to the Lorphians

Udious

Desert planet. Hope planet to the Antars.

Space God's Home Planet

Mixed terrain types, depends on where you are. Home to the Space Gods, the Space Warriors, and the Space Council, which is the leader of every species and every planet meeting.

Want to create a planet for your species, for a group, or something else? Heres the sheet for planet creation:

Planet name:
Planet size: (Larger then 10,000km, less then 500,000km)
Planet terrain type: (Mix, desert, ocean, etc.)
Planets home species:
Planets Population: 1000 to 1,000,000(1 million, mods can get 50 million max, admins up to 100 million.)

Classes of ships:

Mothership: (Admin+ only)

Gigantic, insanely powerful, extremely fast, agilist ship for its size and in the galaxy and almost impossible to destroy. Perfect for invading planets, space battles and almost anything else. Cost 1 billion credits.

STATS:

Power: 10
Speed: 10
Size: 10
Agile: 10
Shields: 10
Hull: 9.75
Destroying difficulty: 10

Freighter: (Mod+ only)

Large, powerful but slow and also has almost no shields, making it medium difficulty to destroy. The hull is fairly strong however. Good for space battling against small ships. Cost 500 million credits.

STATS:

Power: 9
Speed: 2
Size: 8
Agile: 5
Shields: 3
Hull: 8
Destroying difficulty: 5

Large Dropship

Large, fast and somewhat agile. Somewhat easy to destory, but extremely useful for re-inforcements in a planet invasion. Cost 250,000 credits.

STATS:

Power: 1
Speed: 9
Size: 7.5
Agile: 4
Shields: 2
Hull: 2
Destroying difficulty: 4

Dropship:

Small, fast, and agile. Easy to destroy but is useful for re-inforcements in a planet invasion. Cost 100,000 credits.


STATS:

Power: 1
Speed: 7
Size: 5
Agile: 6
Shields: 2
Hull: 1
Destroying difficulty: Easy

Warship:

Medium size, somewhat fast, and strong. Somewhat hard to destroy for hull, and has fair shields, useful for space battles. Cost 200,000 credits.

STATS:

Power: 6
Speed: 6
Size: 6.5
Agile: 3
Shields: 5
Hull: 7.5
Destroying difficulty: 7

Battleship:

Small size, not as fast as warship, but stronger. Medium difficulty to destroy. Useful for space battles. Cost 150,000 credits.

STATS:

Power: 6.5
Speed: 5.5
Size: 4
Agile: 5
Shields: 6
Hull: 5
Destroying difficulty: 5

Fighter:

Basic ship, start out with it. Small, fast, and agile. Real easy to destroy. Useful for most tasks. Cost 1,000 credits.

STATS:

Power: 2
Speed: 8
Size: 2
Agile: 9
Shields: 2
Hull: 2
Destroying difficulty: 0.5

Large fighter:

Inbetween small and medium size, faster, but less agile. Easy to destroy. Useful for most tasks. Cost 10,000 credits.

STATS:

Power: 5
Speed: 9
Size: 4
Agile: 7.6
Shields: 4
Hull: 3
Destroying difficulty: 1.5

Huge fighter:

Medium size, fast, somewhat agile. Inbetween easy and medium difficulty to destroy. Useful for space battles. Cost 50,000 credits.

STATS:

Power: 7
Speed: 7
Size: 6.5
Agile: 5.5
Shields: 6.5
Hull: 5.2
Destroying difficulty: 2.5

Adventure ship:

Small size, real fast, real agile. Extremely easy to destroy. Useful for fast travel. Cost 1,000 credits. Starter ship.

STATS:

Power: 1
Speed: 9.5
Size: 1
Agile: 9.5
Shields: 0.5
Hull: 0.5
Destroying difficulty: 0.5

Spaceship character sheet to name ship and type:

Name:
Type: (Ex. Medium fighter) (MUST BE WITHIN THE CREDIT MAXIMUN TO START OUT WITH)

Want to create your own spaceship? If your mod or admin you can! Anyone can name there ship anything using the character sheet ABOVE!!! Here is the cs for ship creation:

Name:
Type: (Ex. Medium fighter)
Class:
Usage:
Size: (Small, medium, large, gigantic.)
Appearance: (Don't need to go in-depth with it)
Crew size: (Make suitable for class and size.)
Bio of ship:
Power:
Speed:
Agile:
Shields:
Hull:
Destroying difficulty:

Items I made:

~~Category 1: Gun~~

LS multi-class (Mod+)

The LS multi-class is able to, of course, change to many types. It is able to mine, shoot, snipe, burn holes, make explosions, has a blade that can cut in close-range combat, and anything you can think of! It has a scope, and never overheats. It can also hold a suit in it for you, and when you press a button for it, it puts a suit on you. The suit lasts for 30 minutes before a 30 minute-1 DAY recharge for the suit, depending on the suits damage after it's use.

SRLRS gun

The SRLRS gun is a sniper rifle. SRLRS means Sniper Rifle Long Range Shooting ability. It takes a long time to reload but it's accuracy is so well that almost nothing can avoid it. It has a scope that closes in on any target, no matter how far away. It overheats rarely, due to long reload time per shot.

Close-Range shotgun

This shotgun is highly deadly. It only works at close range, but only once has overheated in it's 30 years of usage. It has a very low chance but it is known to have hit people from up to 200 metres away.

MRR gun

The Medium Ranged Rifle bullets are poisoned with a poison that only a few things can cure. It sometimes overheats and is a good weapon if you have no other gun. It can shoot up to 1000 metres away with nearly perfect accuracy. It has a scope that goes up to 1500 metres. It has overheated only 10 times in its 1 year history. The standard gun for almost everyone.

PBP

The Poisoned Bullet Pistols bullets are of course, poisoned. The poison isn't nearly as powerful as the MRR gun's but is deadly enough to kill. The poison has a 30% chance of weakening you, a 30% chance of giving you viruses that may kill you, a 20% chance of stopping your heart, and a 10% chance of instantly killing you. It overheats after about 25-50 shots, but quickly cools down.

~~Category 2: Models~~

SHM 39.28 (Mod+)

The Super Healing Model 39.28 is able to heal even the deepest wounds. It can heal any poison in it's database. It can also tell who caused the wound or what caused the wound. It has a 15 minute cool-down per use.

HM 29.21

The Healing Model 29.21 is able to heal wounds. It is able to cure moderate poisons and moderate wounds from being slashed at, shot at, etc. as long as the bullet doesn't go to deep. It has a 30 minute cool-down per use.

SM 27.97

The SM 27.97 is a scanning model. It is able to shoot a highly poisonous dart and a species that it currently knows, and will also kill anyone with a certain DNA.

CM 21.29

The CM 21.29 is a command module. It can command any droids you own, send any messages to peoples brains that you command, and things related to that.

~~Category 3: Melee~~

GPES (Admin+)

The Golden Poisoned Electric Sword has a poison that is in the electricity in it. It is so deadly with the poison and electricity volts that can go from shock to heart-stopping only Space God's are allowed to use it. If it's owner is knocked out, the PES sends itself back to the armory. If touched in the armory it disintegrates into an box that only opens by it's owners touch. This only works if owner isn't knocked out and if not held by owner, it becomes a box again that goes into the core of the Space God's Home Planet, and all that again. If owner is killed, the sword disintegrates into nothing forever. If the box is destroyed the box becomes itself again in the core of the Space God's Home Planet.

PES (Mod+)

It is the same as the GPES excpet the poison is less deadly and shock doesn't instant kill, it just stops someones heart. It is also smaller.

ES

The Electric Sword is a sword that is electric. It's blade is knock-out electricity volts. Can be decreased to shock mode that only shocks them.

Sword

Basic sword. It is smaller then any other sword other then the Poisoned Sword, which is the same size.

Poisoned Sword

Basic sword with poison. The poison may be killer(if I allow it) or knock out.It is smaller then any other sword other then the Sword, which is the same size.

KOS

The Knock Out sword only knocks people out. It can't kill however, which is the problem with using it.

Want to create a weapon? Create a weapon like this:

Weapon name:
Type: (Melee, Model, Gun)
Features:

Groups:

Raiders Group:

They are a group who go around the galaxy attempting to raid planets and they are trained soldiers.

Divisions:

Space Fighter
Turret
Captain
Raider

Mercenaries Group:

A group of different species that fly to planets, raiding them but are full of rogues, unlike the Raiders Group.

Divisions:

Space Fighter
Turret
Captain
Rogue
Recruit

Human Empire Group:

The humans, and anyone who wishes to join them. This group's remains are known for not being insanely merciless in their attempts to dominate the galaxy. Under partial command by the Space Gods Group and the Runners Group. They have been reduced by almost half by humans joining the Human Domination Group. At a minor war against the Human Domination Group.

Divisions:

Space Fighter
Turret
Captain
Rookie
Soldier
Highly trained soldier
Sniper
Guard
Bombers

Human Domination Group:

The humans and anyone else who wishes to join them. This group is merciness and is the reason this war is starting. They are already with a minor war against the Human Empire Group. They have attacked people in the Creation Group, the Seling Group, the Bounty Hunters Group, and all other groups on sight.

Divisions:

Space Fighter
Turret
Captain
Rookie
Rogue
Soldier
Highly trained soldier
Sniper
Guard
Bombers

Creation Group:

A group of creators. They sell things to the Selling Group.

Divisions:

Rookie Creator
Creator
Master creator
God creator

Selling Group:

They buy things from the Creation Group and sell them to people from all planets. Group where anyone that sells things is able to join.

Divisions:

Minor seller
Rookie seller
Seller
Known seller
Well known seller
Great seller
World famous seller
Galaxy famous seller
God seller

Bounty Hunters Group:

They hunt down whoever you wish for a cost.

Divisions:

Rookie
Normal Bounty Hunter
Fair Bounty Hunter
Good Bounty Hunter
Excellent Bounty Hunter
God Bounty Hunter

Space Warriors Group

This group only accepts the best of the best fighters. They are under the command of the Space Gods Group.

Divisions:

Highly-trained Soldier
Super-Soldier
Mega Soldier
Beast Soldier
God Soldier

Space Gods Group

The very best of the best of the best fighters is who they accept. They command the Space Warriors and have partial command the Human Empire Group.

Divisions:

Minor Space God
Space God
Major Space God
Super Space God
Mega Space God
Beast Space God
Epic Space God

Runners Group

A runners only group. They are allies with the Space Gods Group, and partially command the Human Empire group.

Divisions:

Metal Runner
Poison Runner
Fire Runner
Electric Runner
Earth Runner
Darkness Runner
Light Runner
Fear Runner
Air Runner
Multi-Class Runner

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

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