Introduction
character sheet:
Name
Age
Eyes:
Hair:
Dominate instinct: (cqc fighting, socail, intelligence, computers, mechanical, weaponry, medical.) up for suggestions just submit them with explaination
Inferior instinct: (same as above, just pick a different one than the dominate)
Ability: one (flashing, death rage, face reader, probable outcomes, charismatic pull, duct tape king, data back up, careing touch, joy rider, sighted, surveyllience, herbal medicine.)
Wieght:
Height:
Build:
Personality:
Equipment:
History :(doesnt need much)
Instinct list:
CQC fighting: Close qaurters combat fighting, this allows the character to be able to, when in certain situations, to automatically know the weak points of the body and how to strike them or way to fight more effeicently while dealing out much more hurt.
Socail: basically silver tongue. by looking at the person the character knows exactly what to say and how to go about it to either get on the persons good side, get what they want or emotionally tear someone down.
Intelligence: with this the character has what is more commonly known as intuition just an amped up version. You have to previous knowledge or experience with the sitation but once in contact you immiediately find a quick solution.
Computers: This planet has been around alot longer than earth therefore computers have been around far longer here than lon earth. and over te course of many years the brain found it benificial to develope an instinct with computer since it would lead to better survival. this allows the character to be able to hack more effectively ampng other things computer related with out any training.
Mechanical: As with computers, after over 300 years of most people being in contact with such things the mind made some people have instinctual mechanical abilities this allows the character to be able to get in just about anything an be able to drive it or fix it. great for a good get away.
Weaponry: one of the more complex and rarer instincts this instict was onlpy picked up by people who had multiple generations live in wartorn areas. thiis allows the the character to be very profiecent with and type of weapon many rifles handguns or any other projectile launching weapon since that is most common now.
Medical: This was one of the last instincts to develope oddly enough. characters with this have immiediate knowledge of injuries, symptoms, illnesses and even better how to treat them. this is very important to have in a group because of the nutureing personality that usually but not all the time that comes with it allowing the group the be more bonded and the ability to heal the wounded
Abilities list:
Flashing: this ability is best mixed with weaponry instinct or medical instinct. it allows quick mid-distance travel with very little bodily movement. allowing the user to get from cover to cover very quickly or to advance quickly while keeping more steady aim. Or to get to wounded comrades faster.
Death rage: Great for cqc fighting instinct. this ability kicks in only when extreme danger is present or percieved. This allows the character to go numb and feel no physical pain. Not only that but it increases the overall strength, if combined with any other type they person will be stronger but will attack wildly such as with common people, flailing or randomly swinging limbs hopeing to hit someone. If combine with a close combat type it aloows their strikes top be faster, more accurate and more lethal. can be a life saving ability or a self killing. The deadned pain can cause them to cause injuries to them selves with out noticeing which will kill them when it wears off, or it could scare off the attacker.
Face reader: Great addition to social instinct despite how redundant it may sound. This allows the character to more accurately depict what the person if feeling by facail expression. Even though one may have socail instinct something as complex as that is not perfect this allows almost no mistakes take place.
Probable outcomes: Add to intelligence instinct for best results. This allows not only faster plan development but the ability to explain the plan to other characetrs and to get them to follow along. a.k.a. better leadership
Charasmatic pull: Best used with the socail perk. Being convinceing or good with words is nothing unless you can get people to listen. this allows the character to get peoples attetion easier and have more time to explain which could save their lives
Duct tape king: Machanical addition. Even with the mechanical instinct the character can not fix the vehicle or mechanical object with out proper tools. this allows them to use things like DUCT TAPE, tools made out of random item etc.
Data back up: Only good for computer instinct. this allows the character to memorize passwords with out haveig to document them or meorize ip adresses even camera circiut info.
Careing touch: helps medical instinct the best. This allows any character mainly medical instinctive types to help boost the morale of the team, and heal others faster or for those who dont have the healing instinct they can now apply a basic bandage, or if needed CPR although it may have no affect it could still help.
Joy rider: used for mainly mechanical instinct types. this allows the character with a mechanical instinct to steal locked cars. If this isnt used with the mechanical instinct it allows the character to be able to drive just with lower skill.
Sighted: Good for weaponry instinct. This allows the character with weapon instinct to be able to fire more accurately while on the move. It also allows quicker aiming when snipeing.
Surveilence: Computer instinct only. This allows characters with computer instincts to be able to hack security camera's and either shut them down or to use them for themselves. Also gives them a small camera viewer that they can carry and look through cameras they have already hacked.
Herbal medicine: Medical only. Allows characters with medical instincts to be able to use surrounding plants to heal people and to heal faster just incase they run out of healing stuff.
Glossary-
Dominate instinct- This is the first instinct to come in to play in most situations it will be the characters go to option they will usually act in this first unlees they hesitate.
Inferior instinct- this is the second thing that the character will result to. the character will have to hesitate before resorting to this instinct.
Ability- these are skill which are used at will (except for death rage, surveilence and herbal medicine.) these allow characters to perform specail functions when ever they seem fit or they just want to.
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innoncent instinct
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innoncent instinct
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