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Kingdom of Realms

Kingdom of Realms

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The multiple races that rule over Endune had united under one kingdom. The Kingdom of Realms. They had united together by removing magic from the world in order to defeat their common enemy, the Aurocs. Once the threat of the Aurocs is gone will you rule?

1,280 readers have visited Kingdom of Realms since Fated created it.

Introduction

The Legend:
Long ago, when the planet was young, there were many races. Each race was born or had developed unique features, abilities, and magical powers. Multiple races began to build kingdoms and had grown in power and numbers. Many wars for world conquest were fought between these races over the centuries. There was once race however, rumored to be born from magic that had the ability to rule over all, the Aurocs. They had power over souls. They could suck the souls from their enemies granting them their enemies powers and making those enemies slaves to their will. Many races had fallen to their power, and those who had not despised them. However, it was when the dead began to rise under their power that all races began to fear them. Many races had sworn ligancy to them knowing they could not win. The Aurocs would soon rule Endune.
It was fear from the Aurocs that united 11 Kingdoms together. The 11 Kingdoms created a ritualistic spell that involved the 11 Kingdoms cooperation and would span across the entire land of Endune. The ritual created a new realm. The realm was able to suck up the magical forces of the world, and nullify all magic on Endune. The races had created Gates to the Null world to lock the magical powers inside. The races had sacrificed their magic to do this, but because this was done all magic on Endune was gone. Only without magic could the Auroc force be defeated.
The 11 races had united together to defeat the powerless Auroc army.
After conquering the Aurocs Realm, the 11 Realms made a new kingdom on that land. A Kingdom that would be a living treaty shared by the 11 kingdoms. A treaty that sore off magic, and would keep the 11 gates locked. A Kingdom of every race that fought against the Auroc power. One Kingdom to unite them all. The Kingdom of Realms.

The Story:
The Kingdom of Realms is ruled by the Council of 11. The Council of 11 is made up of representatives from each race. Every 3rd Generation, the Council of 11 would vote on a race to be the head of the Council and rule over the Kingdom. Vicar have ruled for the last 300 years. However Vicars are known to be too trustworthy, and might not see the foul deeds being done.
Rumor has it that once the threat of the Auroc is gone there would be nothing holding the treaty of magic together. With the added power of magic, any of the races could take the throne and become the true leader of the Kingdom of Realms.
The Last of the Aurocs army reside in the snowy mountains of Wardoc. The King has prepared an army surrounding Wardoc and would soon move in and wipe Aurocs from Endune.
Once the Auroc threat is gone, with the treaty stay intact? Or will it fall with the Auroc. If so, will your Race be the once to rule? Or will your race be what unites it once again? The Future of Endune lies in your hands.

The Roleplay:
The Roleplay takes place on the planet Endune. Endune has many different kinds of Races on it, and each race has a unique magical power that helped them build their Kingdom. However those powers have been locked away for the last 1100 years. Some believe that the lost magic will come again with the death of the Auroc.
In this roleplay, you are to make a unique race of people to become one of the 11 races that united under the Kingdom of Realms. You will play both as a Council member while also playing as the royal family(s) who rules over your Kingdom(s) from your home land.
You will have to create a bio for both the Council member, and the family of the Kingdom.

Royal Family: Most of the races built their kingdom with the use of their magic. Magic was something all races honored and respected. Magic was also the source of many races religion, and could have been some races life line. Your Kingdom has spent 1100 years without that magic, and has also been at war with the Auroc threat. Many people in every kingdom would wish for their magic to return. However, as the kings and queens you know that unlocking the gate that nullifies your magic is an act of betrayal. You will no longer be a part of the 11 in the Kingdom of Realms and would be viewed as a threat against the Kingdom.
You need to make your own Ooc of your kingdom, and let me know how your kingdom fairs through the eyes of the Royal family. No kingdom will be perfect, and many would suffer without the use of their old magic. Some might suffer from lack of resources were others might have to deal with the threat of barbarians at their borders, but every kingdom would want their lost magic in one way or another. If one race was the Head of the Council at the Kingdom of Realms they would easily be able to help out their own kingdom.

Council member: As a Council member, you are the representative of your race. You’re to interact with the other Races in the Kingdom of Realms. In the beginning of the roleplay the Vicar race will be the rulers of the Kingdom. However the 3rd generation of the Vicars is almost up, and the council will be voting on a new Head soon. The council members must look over the Kingdom, with the head council member being the councils final word. You also must deal with the interactions between the races. Try to get other council members vote within your favor, will also meeting the needs and demands that come from your kingdom.

Creating a Race: When creating a race, you need to make sure they are very well detailed and unique. I will put into play 8 different already existing races, so try to make your race different from the already existing ones. And I don’t want Elves, Dwarves, or other already existing races. These are some of the things I require for you to have in making a race.
Features and appearance: Tell me your races unique physical features. Explain their hair color and common style, their eyes, ears, bone structure, or anything unique about their bodies. Also let me know what style of cloths you wear.
Racial abilities: Let us know what unique physical abilities they have. This is not what magic they have. This would be something like better eye sight, seeing in the dark, or being larger, or shorter. Remember! With any special ability you give your race, you are required to give them a handicap as well.
Personality and religion: Let us know what their unique personalities are like. Tell us how your magic grew to define your race, and explain their religion as well.
Homeland: Tell us about their homeland where their Kingdom lies. Do you live in vast plains, deep within a forest, in the desert, or snowy mountains.
Old Magic: What was the unique old magic they once used. How did they build their kingdom with the magic and how do they manage without it.
Weapons and Fighting style: Each race developed their own fighting styles and weapons. Those who were more reliant on magic, might not have a strong army without it.

The Planet Endune:
Endune is a different from Earth. It is a Pangaea, which means it is only one massive continent. The rotation of Endunes moon allows for it to move a lot closer to the planet than earths moon. So with every other full moon cycle the planets tides rise up and lower drastically. Some lands would be completely flooded, and then within the next 48 days would open up into vast open lands.
Endunes rotation to its sun is different from earths as well. It causes a month of Endunes winters to be covered in darkness because of the thick atmosphere that’s made during winter. While in the summer, the atmosphere becomes so thin that some places will not be without sunlight for days. A common number of these time is 50 days of dark winter and 30 days of bright summer.

The Gate:Within the largest kingdom to each race is the Gate to the Null realm. Each Gate is hidden and protected by the magic’s of their race. Also, each gate has some sort of Guardian from each race as well. This was put into place so that no enemy could come and easily unlock the gate.
To clarify, you must develop some kind of obstacle to the gate design by your peoples magic. Also, design some sort of guardian that is in place to guard the gate. The guardians are the keys to the gates, and once defeated will open the gate. When the Gates were made, they not only blocked out the races magical powers but a large area around the gate. The magical creatures native to your lands would've disappeared as well. If your gate is opened then those creatures would return.


I will allow only 4 people to enter into this rp. I have 5 friends whose races will already be in play. Im not sure if those 5 will play in this rp or not but if they don’t their race will be controlled by me and left as NPC’s.
If you’re interested in this roleplay then start with making your Kingdoms bio. A lengthy detailed bio is the quickest way to my heart. Also I love creativity, and where I love it most is within powers. Have a cool magical power for your race, then you could win me over.
If you have any questions then feel free to let me know!

Toggle Rules

Your required to at least post 400 words+ for any post.

You can not kill off main characters of another person while out their permission, but you can kill off other side characters other people make. Of course there most likely will pay for this, but you can kill. Until i Developed some way to balance out killing, this is how we will go by killing.

IMPORTANT! If your character is in a specific place, then you most post under that 'place'. So if he or she is in the Kingdom of Realms, then post under 'Kingdom of realms' If you would like to add a place to Endune, let me know in a PM or over the Ooc. I will Add the place as soon as i Can. Naturally, when you summit a Royal Family, i will add there kingdom to the list of Places.

Sorry you need to create some many characters sheets for this rp, but you'll need 3.
One for your race.
One for your Royal Family.
One for you Council Member who comes from your Royal Family.

Here is a skeleton to making a Race Bio.

Description::
Names::
Average physical attributes::
Height:
weight:
Skin:
Hair: .
Eyes:
Life Expectancy:
Body:
Face:
Physical Abilities:
Personality::
Equipment::
History::
Old Magic:

Browse All » 2 Settings to roleplay in

Kingdom of Realms

Kingdom of Realms by Fated

Kingdom of Realms

The Kingdom of Hood

The Kingdom of Hood by RolePlayGateway

You find yourself inside of an old Deep thicket of woods. You can only see the trees around you that are tall and extremely wide until you come to a wall that's even taller, and stretches for miles.

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Kingdom of Realms

Kingdom of Realms by Fated

Kingdom of Realms

The Kingdom of Hood

The Kingdom of Hood by RolePlayGateway

You find yourself inside of an old Deep thicket of woods. You can only see the trees around you that are tall and extremely wide until you come to a wall that's even taller, and stretches for miles.

Add Group » 0 Factions to align with

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View All » Add Character » 6 Characters to follow in this universe

Character Portrait: The Vicar Race
Character Portrait: The Trek Race
Character Portrait: The Descry Race
Character Portrait: The Muse Race
Character Portrait: the Race Lexophile
Character Portrait: The Apoth Race

Newest

Character Portrait: The Apoth Race
The Apoth Race

The Conquers known as Apoth.

Character Portrait: the Race Lexophile
the Race Lexophile

The wordsmith race known as Lexophile.

Character Portrait: The Muse Race
The Muse Race

The musical Muse

Character Portrait: The Descry Race
The Descry Race

The forever watchful Descry Race.

Character Portrait: The Trek Race
The Trek Race

The Nomadic Treks

Character Portrait: The Vicar Race
The Vicar Race

The Kind and Creative Vicar race.

Trending

Character Portrait: The Trek Race
The Trek Race

The Nomadic Treks

Character Portrait: the Race Lexophile
the Race Lexophile

The wordsmith race known as Lexophile.

Character Portrait: The Muse Race
The Muse Race

The musical Muse

Character Portrait: The Apoth Race
The Apoth Race

The Conquers known as Apoth.

Character Portrait: The Vicar Race
The Vicar Race

The Kind and Creative Vicar race.

Character Portrait: The Descry Race
The Descry Race

The forever watchful Descry Race.

Most Followed

Character Portrait: The Vicar Race
The Vicar Race

The Kind and Creative Vicar race.

Character Portrait: The Trek Race
The Trek Race

The Nomadic Treks

Character Portrait: the Race Lexophile
the Race Lexophile

The wordsmith race known as Lexophile.

Character Portrait: The Apoth Race
The Apoth Race

The Conquers known as Apoth.

Character Portrait: The Descry Race
The Descry Race

The forever watchful Descry Race.

Character Portrait: The Muse Race
The Muse Race

The musical Muse


View All » Places

Kingdom of Realms

Kingdom of Realms by Fated

Kingdom of Realms

The Kingdom of Hood

The Kingdom of Hood by RolePlayGateway

You find yourself inside of an old Deep thicket of woods. You can only see the trees around you that are tall and extremely wide until you come to a wall that's even taller, and stretches for miles.

The Kingdom of Hood

The Kingdom of Hood Owner: RolePlayGateway

You find yourself inside of an old Deep thicket of woods. You can only see the trees around you that are tall and extremely wide until you come to a wall that's even taller, and stretches for miles.

Fullscreen Chat » Create Topic » Kingdom of Realms: Out of Character

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  • by Fated on Wed Jun 29, 2011 1:59 am
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    on Wed Jun 29, 2011 1:59 am
  • Kingdom of Realms
    by Fated on Sun Jun 26, 2011 12:01 am
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    Last post by Fated View the latest post
    on Mon Jun 27, 2011 1:13 am

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