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Lost in Isolation

Lost in Isolation

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The human race is expanding into the cosmos in search of resources and new life. However, without competent means of preserving the human body or efficient travel methods, anyone who explores the universe knows they’ll never see Earth again.

2,228 readers have visited Lost in Isolation since Neuromancer created it.

Introduction

Still Under Construction

“I have hardly anything in common with myself and should stand very quietly in a corner, content that I can breathe.”
Franz Kafka

Short Introduction
In the year 2122, a planet was discovered by Teo Walsnak as “the most promising planet” we have yet to discover which can support life. But the distance of 3124 light years away was a daunting task for any modern organization or country. However, with dozens of other projects already in motion for planets near 1200 light years away, it was proposed by a Beijing delicate to the U.N. that a mission to HD-142839 would be invaluable to human civilization as “no other planet has ever seemed to be so perfect for human life other than Earth,” and if there was a collaborative project it would be feasible.

So in 2131 eight world powers (China, U.S., U.K., Russia, Germany, Japan, India, and Korea) collaborated on the project which produced some of the most groundbreaking advances in space travel for the next ten years. Such as the ability to have the body in Stasis far longer than previous means (age one year for every 80 years passed) by having a person aging one year for every two hundred years in Stasis. Then producing a shockingly innovative artificial gravity and an engine with a top speed of .98891 light speed, the association within the U.N. created the ship Kronos.

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Simple Background
Most that travel into space tend to be employees of vast world corporations who have invested for mining settlements to set up shipping routes to Earth. As a result, many bring their entire families to live on mining faculties where later generations are planned to transport resources back, or simply create a new city, a stopping point, or open up trade far from Earth. Nevertheless, the new space revolution has also resulted in mass employment of the lower classes with little to no skills or education, but requires the willingness to work and find jobs off of Earth.
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Furthermore, with sponsorship from governments, the boom in space has just begun to see real profits in the last twenty years as the closest settlements have been shipping large quantities of resources back to Earth.
However, with the increased traffic, nations are beginning to claim parts of space, and have put strains on international relations, such as China’s push for dominance in our Solar System which has caused many countries to explore even farther. Then with the discovery of the element Incendium, a new fuel source, and the ability to mass produce anti matter in 2115, humanity has been coming closer than ever to reaching the speed of light, and thus, pushing further into undiscovered space.

Plot
In 2143 the ship Kronos was created in the harbor owned by the Beijing Aerospace program on the dark side of the moon and left port six months later with 15,000 residents on board.
While it was traveling out of the Solar System it stopped at two cities, Tiangong off the moon of Jupiter, and Franklin City 4.5 light years from Earth as a promoting project for the U.N. where they stayed for a week at each settlement.
The promotion became a huge success as Kronos was the 2nd largest vessel in space and brought needed support to the U.N.'s International space program.
The last stop was Nether before Kronos traveled past all main settlements towards HD-142839., a small community 123 light years with little over two hundred residents.
However, the last reports were that Kronos simply went past Nether without responding to its hails. After, there was no communication with Kronos or its crew, but the ship was spotted by long range telescopes to be on course, yet the ship was too far for the U.N. to do anything else to establish contact.

Setting
Kronos is a massive ship of narrow corridors, maintenance passages, walkways, and passenger accommodations. Even though the main hallways are made for passengers and general population with periodical maps, it is far different when you go down maintenance walkways that are miles long. You can quickly become confused with low lighting, monotonous cabling, and automatons moving about. From end to end, the ship would take a few days to explore and experience everything Kronos has to offer in the respect of entertainment. However, the maintenance hallways seem endless with sudden turns and dead ends.
The areas for general public are always well lit with artificial lighting or artificial widows to scenery or cityscapes, and if you spill or break something, a machine will be quick to clean up the mess, or replace an item.
In the back walkways and maintenance passages, appearance isn’t a priority as the robots are only programed to keep everything functional, so as long as anything isn’t inhibiting efficiency, the corridors are left alone and are left for human counterparts to determine if it needs to be cleaned or not.

Begin

It isn’t too disorienting waking up—just like taking a deep sleep and if you are in a luxury room, you wouldn’t find anything amiss, except this time you feel more tired than usual. Or if you are in the poorer housing, in the capsule pods, lined in rows and stacked, you would immediately think that you’re one of the last ones to wake up. You’d make your coffee and sit by your breakfast nook and get ready for your day. Until you realize later, when you leave your room, that no one else is awake, or missing.

Before everyone went to sleep in Statsis Kronos was headed to the city of Nether.

Now you seem to be on an empty ship.

And if you look in the mirror, you realize you’ve aged.

“alone, condemned, deserted, as those who are about to die are alone, there was a luxury in it, an isolation full of sublimity; a freedom which the attached can never know”
Virginia Woolf, Mrs. Dalloway
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Characters

Clayton Shaw
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Occupation:Chief of Security
Age: 32
Race: Hispanic
Sex: Male
National Origin and Citizenship: Spain
Height:5'10"
Build:Slim/Muscular

Tina Pierce
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Occupation:Mid level Security Guard
Age:25
Race:White
Sex:Female
National Origin and Citizenship: United States
Height:5'9"

Jennifer Sanders
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Occupation: Low Level Security Guard
Age: 17
Race: White
Sex: Female
National Origin and Citizenship: French Origin and U.K. Citizen
Height:5'6"

Mir Cooper
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Occupation: Unknown
Age: 20
Race: White
Sex: Female
National Origin and Citizenship: Germany
Height:5'7"

Evelyn James
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Occupation: Engineer
Age: 22
Race:White
Sex: Female
National Origin and Citizenship: Australia
Height:5'5"
Build:slim

Theon Parker
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Occupation: Construction Worker
Age:23
Sex:male
Race:White
National Origin and Citizenship:Born in Belgium but received British citizenship at age 15 while living on an English compound on the Moon.
Height:6'1"
Build:muscular/slim

Alan Turner
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Occupation: Fighter Pilot
Age: 21
Race White
Sex Male
National Origin and Citizenship Italian Origin with Russian Citizenship
Height:5'10"
Build:slim

Hanson
Hanson in Uniform
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Hanson on Kronos
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Name: Hanson
Age: Unknown
Race: Unknown
Sex: Male
National Origin and Citizenship: Russia
Height:6'2"
Build:Muscular
Appearance: Unknown: Always wears his tattered armor and clothes. His armor was issued by the Russian Government for Special Forces, but his clothes are civilian.

Toggle Rules

  • This is an invite only RP so please private message me if you’re interested in joining by sending me a character sheet.
  • I would also like to encourage collaboration between players.
  • A strong Emphasis on the writing and would also encourage critiquing. However, there would be a few more rules on how to critique which I will post later.
  • I'm also, if possible, structuring this similar to writing workshops with quick feedback and small groups.
  • If anything, use critiquing for at least for spelling mistakes, and grammar (I'm lenient but put some effort into the posts).
  • This is more focused on the craft on writing (Plot, character, pacing, rhythm, wording) so keep that in mind.
No trolling
No spamming
No pornography
No killing/changing other characters without permission.

Character Sheet

[img]image%20of%20your%20character[/img]

“A quote from your character.”


(Or something that encapsulates the character)

Name
Age
Race
Sex
National Origin and Citizenship (Assume nationalities of current countries.)
Height:
Build:
Appearance (A short description of your character’s appearance, however much you feel is needed)
Personality (Fears, opinions, demeanor. Anything you need for reference.)

Skills and Education(note: If your not a theoretical physicist or at least know the fundamental principles, best leave it out of character)

Personal History (General information about your character's life.)

Established Relations (A short description of any relations established with other characters for reference. Does this person know anyone else on the ship?)
Character Name: Description of relation.

(Anything else you want to add)

The Story So Far... Write a Post » as written by 1 authors

Setting

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Kronos/ Spaceship

  • Able to house 20,000 comfortably
  • Almost all functions on the ship are automatized set up through a network which maintains the ship through automatons and computers. So, essentially, most crew members have no work until they reach their destination.
  • The only ones employed on the trip are security personal and operators of the bridge who oversee the ships functions and maintain order to other passengers on the ship.
  • The ship contains all resources needed for the trip for all passengers to live in semi-luxury, but also contains mining equipment and means to gather resources should a need arise.
  • There are also 190 probes controlled by Kronos in constant use which travels with the ship, with 3 main ones which are at least a light year ahead.

1 Forward (upper) Decks
• Bridge
• Officer's Deck - Quarters and Living Area
• Main computer Deck
• Life Support Deck
• Administration Deck - Security station and small brig, and weapons locker.
2 Mid-decks
• Crew Deck(s) - Quarters and Living Area
• Medical Bay
• Recreation Deck
Bar/Club

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Conference/Theater

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Mall(Barbers, Salon, General Store, Coffee Restaurant)

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o Luxury Accommodations Deck
o Passenger Accommodations Deck
o Storage Accommodations Deck
o Cargo
3 Aft (lower) Deck
• Intake Deck - raw material bay
• Processing Deck - refinery
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• Outtake Deck - refined material bay
• Hanger
Passenger Boarding Terminal

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• Storage
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• Engineering
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Extras
Luxury Elevators

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Lost in Isolation. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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Lost in Isolation

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