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Mad Scientist!

Mad Scientist!

0 INK

In a world of insanity, the sanest of us all, may be the mad scientists.

1,525 readers have visited Mad Scientist! since Hal_Wannabe created it.

Introduction

This is a world of insanity. Men make machines only dreamt of in science fiction, mad scientists threaten the world every other day, and you sir are right smack dab in the middle of it.

The governments of the world tend to ignore these threats, mainly because other mad scientists intervene because they should be the rightful ruler of the world, as soon as their new weapon of doom is completed anyways.

This is going to be very free form, the players will make up their stories, they can become intense craziness centered around your own labs, a deep seated rivalry with another mad scientist, or even a threat filled and danger fraught romance with your own henchman.

Enjoy.

Rules:

This is half serious, half comedy, so keep this in mind while role playing.

There are three types of people in this world.

Mad Scientists: Capable of making machines the world cannot comprehend, each mad scientist has a specialty though they may be proficient in others.

Special limitation for mad scientists, due to their insanity they have a tendency to overlook the obvious flaws in any plan, make sure your evil plans have as many holes in them as possible.

Henchmen: come in many varieties, from mutated monsters, intelligent robots and computers, and even reanimated corpses, with the odd computer science major thrown in for good measure. They fill every role, to competent assistant, to brawny hunchback, have fun defining them.

Henchmen special limitations, you are henchman, you do as ordered, though you may whine, wheedle, and haggle with your employers, also, feel free to screw with your fellow minions.

Casualties: Nuff said ;)

Nobody may straight off kill another person's character without their permission, though feel free to mutilate, mutate, or resurrect at whim, you are a mad scientist after all, though you must try to be sneaky. Henchman, beware employers bearing coffee. Unless the hench-player enjoys the mutation or whatever has happened, all effects must be temporary, they must be made whole and right again later in the game.

Name:
Age:
Mad Scientist or Henchman
Specialty (skills of henchman or scientific abilities of Mad Scientists)
Description:
Personality:
History:

I would prefer that there be two henchmen per scientist, also keep in mind what you'd like your lair to look like and post it in the OOC

basic rules, no god-modding, no auto-hits, or anything like that.

Toggle Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

Taking place in...

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Earth

Earth by Hal_Wannabe

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Mad Scientist!. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

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Discussions

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Most recent OOC posts in Mad Scientist!

Re: [OOC] MaD SCIenTisT!

You realize no one is going to want to play as a henchmen ( just saying)

[OOC] MaD SCIenTisT!

This is the auto-generated OOC topic for the roleplay "MaD SCIenTisT!"

You may edit this first post as you see fit.

Alright, once your character is done and accepted feel free to post what your base is, it will probably be destroyed at some point but that's just the nature of the risk of being in the business of mad science.

I will add your base, (under a generic name such as (Character's Base, lair, etc) give a description so I may update and edit as your bases come and go.