Beginning Armor: None save his natural scales.
Beginning Weapon(s): A massive studded mace. The handle is three and a half feet long, with a four inch diameter, and the mace head is five feet of foot thick steel with half inch studs protruding from it all up and down in rows, and a six inch spike coming from the tip.
Fighting Style Zidar utilizes wind magic to increase his speed and strength, to turn his mace into a cutting weapon by funneling cyclones of cutting wind around it, and to release concussive blasts primarily. His dash technique utilizes the concept of a slip stream, by vacating all air in his path, and pushing him through the brief vacuum with a heavy blast of wind, making it near untrackable by even the trained eye. He also utilizes his natural ability to breath fire and smoke, fueling the fire into an inferno with gusts of air, and creating smoke screens and vague smoky illusions with his wind control.
Favored Weapon: His mace, and his fists.
Other:
Raised by a sect of Dragonborn Monks in the cliffs and canyons of the North, he was trained from birth in an ancient form of martial arts known as the Dragon's Path, as well as his wind magic, and other innate Dragonborn abilities. Now he has set out from the monastery to make his way in the world and etch his name across history beside the legends of old.