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Nothing to Fear...

Nothing to Fear...

0 INK

A roleplay that focuses on the psychological aspects when faced by problems that comes with regression. Imagine psychological Saw.

413 readers have visited Nothing to Fear... since jackrhien created it.

Introduction

A person has their scars from the past. Sometimes they're manageable... and sometimes they will haunt you for the rest of your life. Such is the case for a group of young people. Each of them have had experiences that pushed them to the brink of their mental capacity. Even with psychological evaluations, they struggle to get on with their lives. Unfortunately, they will be tested by a master of fear, who people have simply dubbed Jack, after Jack the Ripper. He plays with his victims' minds before ending their lives. A select group of people are now locked in a psychology department building, and unless his only victim that got away turns himself in, they will all be killed by the morning, with one of the patients being killed off every hour. As their minds and reality are twisted, they will be forced to come to terms with their pasts, lest they suffer at the hands of a man who will break them with new fears they cannot even imagine.

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The GM of this roleplay hasn't created any rules! You can do whatever you like!

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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Nothing to Fear.... Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

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Fullscreen Chat » Create Topic » Nothing to Fear...: Out of Character

Discussions

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Re: [OOC] Nothing to Fear...

What should our character sheet look like? Should we include in our history the traps or what had happened to our character before?

[OOC] Nothing to Fear...

This is the auto-generated OOC topic for the roleplay "Nothing to Fear..."

You may edit this first post as you see fit.