Introduction
Your are either dead or dying. Each and every one of you has some kind of dark secret you have weighing on your heart from your lives. What that secret is, how you died (or are dying) or who or what killed (or is killing) you? That's all up to you, as the player to figure out - and then completely 'forget'. Why is that? Because -
In this world:
[Player knowledge]
You are the person you always imagined yourself to be. Living the ultimate fantasy life you always dreamed about. The Playboy millionaire, the Princess, the Space Warrior, The Nina Pirate, whatever your twisted dream identity is. Who you are in this world doesn't remember being the boring old you in the "real world".
This world is spontaneously created by the collective imagination of all it's inhabitants. Although, it also seems to have a mind of it's own. On some unconscious level you know that when you finally face whatever it is you are running from (IE- your dark secret/the fact that you are dead), you will no longer be here, in this mostly beautiful place. Where will you go? Will you stop existing? Will you move on to Heaven, or Hell? Silly you for asking that question, you know that only the People In Charge know that kind of stuff.
[Character Knowledge]
You don't remember dying, and You don't remember much about living either. In fact, all you know for sure, is what you see and have seen in this world. Even that is hard for them to recall offhand usually. In this place, locations, people, and time change so often, it's hard to keep up. People come and go, landscapes twist, turn, and blend with other landscapes and sometimes stop existing all together in favor of an entirely different setting. For example: You could open a door in a castle and walk into the deck of a giant spaceship. Years may pass in a second, and then the next minute may lasts two months. Very little is predictable in this world. You've gotten used to that.
You seem to have control over a meaningless things here - like the colors of flowers around you or walk on water. Sometimes you can do more, like spelling words out with the clouds (if you can swim that high). When you are by yourself, you completely control the landscape around you, but your influence and power you have over the landscape waxes and wains with others around. More often than not, the one who's imagination is more powerful at the moment tends to win out. Unless you happen to be in range of a PIC (we'll get to that in a bit).
You always feel like you're running from something or someone. Usually this doesn't bother you much, it's a mild annoyance, like a mosquito bite. But other times running is all you can think about and every molecule in your body is screaming at you to run away.
The People In Charge
or PIC for short. They know everything. They seem to be the only ones with meaningful control over things here. The landscape bends to their will, regardless of who is around them. Each of them controls their own section of the world They are often sought after by people such as you, who seek answers or advice. They are happy to see you and answer any question you have (Just as long as your question isn't "why am I here?"), because in a war for your discipleship. Well, everyone's really. It's a longstanding bet they have to see who can collect the most disciples.
The PIC: Eon, Wot, Rethe, Rouf, V-Fie (Vee-fye), and the ever enigmatic and elusive Six.
Eon:Eon is a playful pirate. He looks to be in his 20s Captian of his floating landship that infuses with whereever he lands. A hybrid of fantasy and science-fiction elements. Grinding gears show thorough mountains and something half-jet engine, and half magic, propels Eon's ship into the sky. Where he surveys the land below, lowering the ship into the ground wherever and whenever he sees fit to intervene.
Wot: Wot is a little girl with long pigtails. She just wants to have fun. Her Amusement park themed world has more than you could ever ask for, including real live anthropomorphic animal-people (dear god why?!) and rides that seem to be designed just for you.
Rethe: Rethe is a vampire. He lives in his grave yard labyrinth, and gets his kicks from frightening the people in this world. He's kind of a dark and brooding prankster.
Rouf: Rethe's identical twin brother, though you couldn't tell since they look nothing alike. Rouf is always in a nice suit and a top hat. His world isn't so much it's own world as it is a series of doors, each leading to a seemingly random location at a seemingly random time. Practically everywhere and everywhen. He has countless doors, but once you choose, you can't go back through it.
V-Fie: Fie is a gender neutral imp-like creature. She lives on the moonbase Lunablanca, where there is always a Science fiction noir story unfolding. When you are there, you become the main characters of said story. Fie is often seen in your noir story, sometimes as the dame you shouldn't trust, sometimes as the villain, sometimes as a some unimportant person having a drink at the bar as the scene comes to a climax.
Six: No one knows anything about Six, other than he exists. We only know that because the other PIC talk about him a lot. "Six did this. Don't tell Six that. You just wait till Six here's about this! Did Six order an extra cheese pizza the other day, I think it's still in my fridge?" But no one has ever seen him or felt his presence directly.
So, what's the conflict?
It's becoming harder and harder to run away form what brought you here. The world itself seems to be testing you lately, you seem to end up in a lot of challenges with other dreamers against puzzle-like landscapes the world seems to bring you to, seemingly designed to make you realize your dark secret.
- 7 posts here • Page 1 of 1
The Story So Far... Write a Post » as written by 3 authors
You now find yourself back at your hidden base, like nothing happened. It happens instantly and easily, a simple scene change in this unpredictable world. You toss aside your heavy armor and blade and, as it is now "conveniently" night time, you go to bed. But as you go to bed, a thought creeps into your head. "Just another day's work..." For some reason, that completely natural thought scares you.
Suddenly, the scenery melts away, and is replaced by something that completely catches you off guard. You find yourself, still in your fantastic battle attire, in a normal, boring office.
"HAPPY BIRTHDAY 41659!!" it reads. "It has come to our attention here at The Company, that it has been exactly one year since your last day of birth celebration. Recent research suggests that corporations that acknowledge an employee's life events see a positive correlation with employee moral, which you may remember from last month's meeting helps establish an environment and culture in which our workers can succeed and thrive toward excellence. With that in mind, The Company would like to formally acknowledge this by sending emails to all your fellow employees informing them of your life event, and we personally want to congratulate you on your continued survival to date."
You find this message wildly amusing. Partly because of The Company's attempts at acting human just come off as weirdly robotic - which you seem to think is an adorable quality for a corporation to have. But also because it's not your birthday. It won't be for another few months. The Company does things like this all the time. But you can't stay mad at them. They treat you so well here. The view is amazing. You set the note down on your desk and glance out your window thoughtfully. The smog isn't as thick today.
Suddenly, there's a knock on your door. It's 7765 with a cup of her mocha flavored coffee. She smiles. It's a beautiful smile. You wish he could tell her that, but you know that it'd be a violation of the sexual misconduct code 43492 subsection R. Though, you think about her smile. You make a mental note to think of her later as you touch yourself before bed tonight. "Thank you." You smile back at her.
As she leaves the room, you glace back out of the window once again and see a floating island merging with the ground outside. "Hmm" you think out-loud "I wasn't expecting Eon today. I wonder who he's brought me?"
"Old?" You bravely respond to the bodiless voice, something of this caliber can't scare you, "Are you sure it's not you who's turned senile, Eon?" Suddenly, the electronic, blackout shutters snap shut, and you find yourself in complete darkness. But you aren't scared, why should you be? You are the man who defeated the... Who defeated... You stop to think in the darkness, spin around in your swivel chair a few times. "Who did I defeat again?"
You scramble for the terminal on your desk, the records kept by the World Watch Committee are infallible, everything you've done and said should be within the small device. But in the darkness, it is no use. Now you can't even remember what you had for dinner last night, although you assume it was probably factory-made genetically enhanced super-oats. Everything is assumption, nothing tangible.
The rumbling starts once again, and knocks you to the floor. Your bones feel oddly brittle, your muscles strangely weak. The shutters blast open, and bright, fluorescent light fills the room. Everything is the same, mostly...
Suddenly, there's a knock at the door, "May I come in?" Your first thought: "Oh it's probably 7765 with my coffee..." You manage to catch yourself. "What?" Your voice is also hoarse and gruff, you try to clear your throat but it's no use, "You already brought my coffee, right?"
"What? Are you off your medication again?" A horrid creature creeps into the room. It takes you a few seconds to realize that that ugly, decrepit creature was, indeed, 7765. "Oh dear, did you fall again?" She reaches down to grab you with her wretched, splotchy hands, only to find that your hands are exactly the same.
The setting changes from Eon's Flying Island to In Your Dreams
"Miss?" asks a woman holding a cup of coffee just outside the doors of a tall office building. She's seen you staring at the little phone in her hand with the tiny, flat television screen on its face. You blush, embarrassed. She's not put off by your mousy appearance nor your dull demeanor. She smiles with exceeding kindness but for some reason this only makes you feel more flustered. She reminds you of someone you know, their name on the tip of your tongue, but you can't think of who!
"Can I help you with something?" Her dulcet soprano tones snap you out of your reverie.
"N-no," you splutter, and in an attempt to get away from this too-nice, too-pretty person, you wander into the office building. It was an odd choice to walk into the building rather than just turn around, but you don't think twice about it.
False realities entwine you as you stumble within your own psyche. "I'm the unbeatable hero." "I'm the content office worker."
You're not quite sure who you are, but you decide to worry about that later. Right now, you're scared, and in this world of fight versus flight, the latter seems so much better right now, as you really don't want to fight an old lady.
You struggle to climb back up, using the poor, old lady as leverage. It takes you several, frantic tries before you finally manage to get up. The second you do, you dash (as fast as an old man can dash) out the door and down the hall. Half running and half stumbling through the office corridors, you obviously catch a lot of attention. You hear the characteristic humming of the security robots on your tail, chasing you down the hall. The rush of adrenaline makes you forget about your arthritis. You feel lighter and lighter to the point where you feel like you could fly; oddly enough, you start to.
The natural transition goes unnoticed by you or anyone around you, and before you know it you're zipping through the halls superman style yelling, "You'll never catch me alive!" like a hyped school kid.
The exit is already in view. The finish line, the checkered flag, the climax and resolution is within your grasp. But a young, nervous woman suddenly waltzes into the building. You don't have time to change course.
"Watch out!"
To your right is a wall of doors, but some are large and some are small, some lean crookedly, and one opens and closes of its own accord even though no one has come through it or gone in. Before you are corridors, and though you cannot see where they lead, you get the sense that they must twist like ant tunnels through the building rather than follow any sort of sensible grid pattern.
At the front of one of the corridors is an unmanned receptionists desk, and on it is a computer. You cannot see what is on the screen since it faces away from you, but you naturally drift toward it. Warm happiness strengthens the closer you get and you feel the beginnings of a smile pull at your plain, bespectacled face.
You're steps away from the computer screen when a voice reaches your ears. He sounds alarmed, frantic, and you look up, dark eyes widening in confusion. Confusion turns to dread, but instead of ducking or moving aside you cover your head with your arms like that's going to save you. You never were the brightest woman.
"Watch out!"
You're not watching; your eyes are firmly fixed on your feet. "No," you start to say, but instead it turns into "N-ughff!"
The man collides into you and you both topple to the ground. Limbs are splayed in different directions and you're shaking. This is the most exciting thing that's happened to you in ages. You tremble like a leaf, partly from shock and partly from the shear joy of adrenaline.
"You need to work on your landing," you splutter, and sit up. Your glasses are askew.
The Deep Train of Thought comes up to the station, and you hop right in. You've had time to cool yourself down, since were no longer so... Decrepit. Eon, one of those enigmatic comptrollers whose mere presence warps the space around them, is to blame. At least, that's what your "hero's intuition" tells you. "Eon, that menace, him and his fellow denizens of destruction. I swear by my blade that I will-"
Impudent fool! How could you forget about your sense of chivalry? Had you not just brutally crashed into that innocent young lass? Have you no shame? Pay attention to your surroundings! Rule #44.142: To be a hero you must be a gentleman!
Your inner voice is right, it always is, after all. Always so reassuring. You quickly turn towards the woman, and take her hand, "I'm so terribly sorry miss. It has been so long since I have last flown. You understand, don't you?"
- 7 posts here • Page 1 of 1
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 7 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Per Chance To Dream. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 4 Characters to follow in this universe
Newest
41659 or "Bill"
Just your average everyday sane psycho supergoddess.
Lacey Baldwin
A Misplaced Soul
Jack Lee
"So, we meet again..."
Trending
Most Followed
View All » Places
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
In Your Dreams ↪ Lunablanca Owner: jmromig
Play it once, Sam. For old times' sake.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
In Real Life Owner: jmromig
This is a place where you can post what happens to your character in the real world.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Everywhere Rethe goes, death seems to follow.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
In Your Dreams ↪ Wotty World Owner: jmromig
Wotty's Wacky Wonder World
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
What's behind door number 1? If you're never brave enough look you'll never know.
Fullscreen Chat » Create Topic » Per Chance To Dream: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
Progressing the Stroy
by jmromig on Thu Mar 07, 2013 3:12 am
- 4 Replies
- 444 Views
- Last post by jmromig
on Wed Mar 13, 2013 12:51 am
-
Progressing the Stroy
-
-
Per Chance To Dream
by jmromig on Sat Mar 02, 2013 5:14 am
- 7 Replies
- 774 Views
- Last post by jmromig
on Tue Mar 12, 2013 9:11 am
-
Per Chance To Dream
Most recent OOC posts in Per Chance To Dream
There have been no posts in the OOC topic for this roleplay!