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Shadow of a Dream

Shadow of a Dream

0 INK

In a world where intrigue is always at your back, those pesky shades of gray are always getting in the way.

473 readers have visited Shadow of a Dream since Phoenixrisen created it.

Introduction

The Story:

Image

Leigh and Dierdre McAllister were legacies. Born late into the lives of Micheal and Bri (a general in the British Special Forces, and the best field agent that the intelligence community had ever seen, respectively), it was imperative that the girls learned to defend themselves from the first step they took. Of course growing up surrounded by covert operations had it's upsides for the two as well, when they weren't at boarding school. Not that boarding school ever stopped them from doing what they wanted to. Rules were only broken if you were caught after all, and living with their parents had taught them how to be sneaky.

It didn't take long for them to get curious about what their parents did, and so, out of necessity, they learned how to get places that they weren't supposed to be able to go on a computer. That sealed their fates. After all, a sense of duty to the parents that they adored wouldn't allow them to just sit idly by and not even check up on them. Computer skills were born, and with them came knowledge. By the time they graduated, at 15, they knew things that no one their age should. Even that would have been nothing more than a passing oversight, but Dierdre decided to do more than just observe.

Only weeks after graduation, Dierdre brought home a gun with a tracking device in it. A desert eagle taken from a Russian mobster she'd killed in defense of an innocent. Having gotten so used to looking out for themselves, it never even occurred to the girls to tell their parents what they knew. The result was a kidnapping, an explosion, and a gruesome first kill at much too young an age. Sickened by what she had done, all Leigh could think about was what would happen to her, her sister, their parents if she allowed these people to continue. So she did the only thing she could think to. With the help of her sister, she found out all she could about the people who wanted them dead, and turned it against them. Messages left on computers and phones, computer files messed with. Small things that mounted up to distrust, and ultimately made them turn against each other. In the end, there wasn't anyone left who really cared about two little girls.

Leigh would have been done then, but Dierdre wasn't done, and she could never say "no" to her twin sister. From then on they worked freelance, for the highest bidder with only one requirement, the highest bidder had darn well better be the good guy. If they weren't, well, Dierdre at least had no issue with taking their money and turning on them, bringing them low. After all, they wouldn't need money in prison, or dead. Slowly, they gained a name for themselves, enemies and bounties on their head amassed much more quickly. Chimera, they were called, and no one but the few that knew them personally even realized that they were two people, not one. So it went for sometime, and then the unthinkable happened, Micheal and Bri were killed in the line of duty.

The Roleplay:


Image
It's two months after Leigh and Dierdre have been informed of the death of their parents. For the first time in their lives, the sisters have parted company. At the death of their parents, Leigh is ready to call it quits, Dierdre on the other hand wants revenge. So it was that they went their own ways. Knowing that her sisters focus would wear off soon, and not wanting to get dragged back like she had been every other time in the past, Leigh took cover.

So our story starts, in the city of Colorado Springs, Co. A place large enough to get lost in, but not so large as to be the fist place anyone would look for someone on the lam. Especially not with the large military presence, and NORAD not so very far away.

It is also the home of Global Dynamics, an international, multimillion dollar corporation who ultimately deals in just about everything under the sun. Run by a less than scrupulous CEO, who deals with the bad guys at least as often as the good, this corporation is everything that Leigh has worked her whole life to destroy. Of course, she doesn't know that, yet anyway.


Things to know


Despite it's location, this is not a Stargate roleplay. If things get too slow however, given the location, it may come under consideration if the people involved all want elements of it to come into play. If from the beginning you want your character to be military working on some unnamed top secret project, by all means go ahead. I don't want to alienate anyone.

If you've gotten this far and are still reading, here's what I'm looking for:
1. Literate writers who won't create a character and never post.
2. Well thought out, logical characters.
3. People who aren't afraid to give feed back good or bad. I can't fix it if I don't know that it's broken.

Necessary characters (I'm not going to start without these covered):
1. Leigh McAllister: Taken
2. Dierdre McAllister:
3. Global Dynamics CEO:

Wanted characters(I'd like to have a few of these before starting):
1. Handlers:
2. Rouge Agents:
3. Colorado Springs residents:
4. Anything else you can think of.


Character Sheet

Code: Select all
[left]image here if any[/left]
[b]Name:[/b]
[b]Age:[/b]
[b]Physical Description[/b]This is where your words go, include typical dress and anything that seems important.
[b]Personality Quirks[/b]Include phobias
[b]Likes:[/b]
[b]Dislikes[/b]
[b]Occupation:[/b]
[b]Tools of the Trade[/b]Equipment goes here.
[b]History[/b] This doesn't have to be super detailed. Just give yourself, and others some idea of why your character does the things that they do.

Toggle Rules

Okay, so let me preface this list by saying that I'd really like to assume that you are all wonderful, mature people that don't require rules to function well. Unfortunately, experience has told me that that is not always the case, so here are a few things that I hope, if followed, will keep things running smoothly.

Character Creation:

1. Use the character sheet provided. I've worked hard on it, and if everyone's character sheet is in the same format, they're easier to scan.
2. If I have notes about a not yet approved character, don't argue, address them. I don't give notes without a reason, it would be a waste of both our time.
3. Originality and creativity are your friends. Only use characters that are your brain child.
4. Look at the other characters. Is yours drastically over or under powered comparatively? With no explanation? Does it fit at all with the other, already approved characters? Does it fit with the premise of the roleplay? Are the technology levels comparable? Does this character make sense? All these things are questions you should ask yourself before hitting the submit button.
5. Don't create a character and then never post. If for some reason you can't post with the character after making it, abandon it. Someone, including me, may want to pick it up and run with it, especially if it could be a good plot line pushing character.

Role Playing

1. Do not metagame. This means that if there is no good In Character reason for a character or NPC to have information that you do OOC, don't act on the knowledge or say that said NPC or character has it anyway. There are other ways to get involved in things, and metagaming pisses me off. At least have the decency of writing and forethought to come up with a semi-plausible explanation, please.
2. Follow all Role Play Gateway rules. There aren't many of them, and they can be found in the Rules tab at the top of the screen. Please note, should romance arise, that the policy on kissing has changed very slightly, look it up if you're going to go there.
3. Please remember that as your character is yours; other people's characters are theirs' and respect that.
4. No one liners. Give your fellow RPers something to work with. If you must do something that short, take it to the chat or PM's and then combine it into something that others can actually work with.
5. Grammar and spelling are every play-by-posters friend. They don't have to be perfect, but at least try. It can be very hard to read when you don't. At the very least, use punctuation, capitalization, and spell check.

These rules are subject to revision, addition, and subtraction. Possibly without notice, so check back from time to time.

Taking place in...

Colorado Springs, Colorado our primary setting

A busy decently sized city with plenty to do.

Colorado Springs, Colorado

Colorado Springs, Colorado by Phoenixrisen

A busy decently sized city with plenty to do.

The Story So Far... Write a Post » as written by 0 authors

There have not been any posts in this roleplay.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Colorado Springs, Colorado

Colorado Springs, Colorado by Phoenixrisen

A busy decently sized city with plenty to do.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Shadow of a Dream. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 2 Characters to follow in this universe

Character Portrait: Leigh McAllister

Newest

Character Portrait: Leigh McAllister
Leigh McAllister

A young woman searching for normalacy.

Trending

Character Portrait: Leigh McAllister
Leigh McAllister

A young woman searching for normalacy.

Most Followed

Character Portrait: Leigh McAllister
Leigh McAllister

A young woman searching for normalacy.


View All » Places

Colorado Springs, Colorado

Colorado Springs, Colorado by Phoenixrisen

A busy decently sized city with plenty to do.

Fullscreen Chat » Create Topic » Shadow of a Dream: Out of Character

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Most recent OOC posts in Shadow of a Dream

[OOC] Shadow of a Dream

The Story

Leigh and Dierdre McAllister were legacies. Born late into the lives of Micheal and Bri (a general in the British Special Forces, and the best field agent that the intelligence community had ever seen, respectively), it was imperative that the girls learned to defend themselves from the first step they took. Of course growing up surrounded by covert operations had it's upsides for the two as well, when they weren't at boarding school. Not that boarding school ever stopped them from doing what they wanted to. Rules were only broken if you were caught after all, and living with their parents had taught them how to be sneaky.

It didn't take long for them to get curious about what their parents did, and so, out of necessity, they learned how to get places that they weren't supposed to be able to go on a computer. That sealed their fates. After all, a sense of duty to the parents that they adored wouldn't allow them to just sit idly by and not even check up on them. Computer skills were born, and with them came knowledge. By the time they graduated, at 15, they knew things that no one their age should. Even that would have been nothing more than a passing oversight, but Dierdre decided to do more than just observe.

Only weeks after graduation, Dierdre brought home a gun with a tracking device in it. A desert eagle taken from a Russian mobster she'd killed in defense of an innocent. Having gotten so used to looking out for themselves, it never even occurred to the girls to tell their parents what they knew. The result was a kidnapping, an explosion, and a gruesome first kill at much too young an age. Sickened by what she had done, all Leigh could think about was what would happen to her, her sister, their parents if she allowed these people to continue. So she did the only thing she could think to. With the help of her sister, she found out all she could about the people who wanted them dead, and turned it against them. Messages left on computers and phones, computer files messed with. Small things that mounted up to distrust, and ultimately made them turn against each other. In the end, there wasn't anyone left who really cared about two little girls.

Leigh would have been done then, but Dierdre wasn't done, and she could never say "no" to her twin sister. From then on they worked freelance, for the highest bidder with only one requirement, the highest bidder had darn well better be the good guy. If they weren't, well, Dierdre at least had no issue with taking their money and turning on them, bringing them low. After all, they wouldn't need money in prison, or dead. Slowly, they gained a name for themselves, enemies and bounties on their head amassed much more quickly. Chimera, they were called, and no one but the few that knew them personally even realized that they were two people, not one. So it went for sometime, and then the unthinkable happened, Micheal and Bri were killed in the line of duty.


The Roleplay:


It's two months after Leigh and Dierdre have been informed of the death of their parents. For the first time in their lives, the sisters have parted company. At the death of their parents, Leigh is ready to call it quits, Dierdre on the other hand wants revenge. So it was that they went their own ways. Knowing that her sisters focus would wear off soon, and not wanting to get dragged back like she had been every other time in the past, Leigh took cover.

So our story starts, in the city of Colorado Springs, Co. A place large enough to get lost in, but not so large as to be the fist place anyone would look for someone on the lam. Especially not with the large military presence, and NORAD not so very far away.

It is also the home of Global Dynamics, an international, multimillion dollar corporation who ultimately deals in just about everything under the sun. Run by a less than scrupulous CEO, who deals with the bad guys at least as often as the good, this corporation is everything that Leigh has worked her whole life to destroy. Of course, she doesn't know that, yet anyway.