Introduction
The war is nearly over. The bugs have been reduced to only a few planets here and there. No bug asteroid has landed on a earth planet in over 37 years. Now The core is cleaning up, planet to planet of the few that are left.
Of the three planets left in the system with bugs on them only two are known. Klartha and Seron. Fleet has glassed them both and MI is being sent in to mop them up. Roughnecks have been deployed to Klartha in company of three other commands. The Reckriders are being deployed to Seron in company of 4 other commands.
"Sir we've set a course for Seron." Says Geroc. pilot of the Insane.
"Good, the sooner we get there the better. The Reckriders are antsy to squash some bugs." Reply's Caption Henrik.
"And scrape them off our boots afterwords" Says a fully armed MI trooper as he enters the bridge, the Emblem on his chest marks him as a Lieutenant. "tell me Caption, how long before we reach Seron?
"ETA is 22 hours Lieutenant Sanders"
"SIR!" Geroc says suddenly. "Were in direct course of some unknown obstical, it will be coming on view screen in a few seconds" Both caption and lieutenant turn towards the view screen, a fuzzy image appears that slowly clears up. Showing a large black void in the middle of space.
"Its a goddamn black hole" The caption says. "Launch avoiding maneuvers ASAP were caught in its gravitational pull." The caption turns to the lieutenant. "Get down to the bunkers, tell your boys to strap in its gonna be one hell of a ride" The lieutenant turns and leaves the bridge immediately heading for the bunkers. halfway there the ship lurches forward suddenly causing him to fall down, the intercom on board speaks: "Collision warning, prepare for impact in 3...2...1." the ship crashes down on an unknown planet, in an unknown sector.....
Basic over view
After a large crash into an unknown bug infested planet the remaining members of the Reckriders must ban together to try and survive against countless onslaughts of bugs, dwindling ammo supply, limited resources, and very little shelter. Across the planet other Ships in the fleet have also crashed. offering a few places where the group of survivors can resupply. however these are few and far apart across a barren wasteland with little to no cover and bugs haunting every step. The survivors must work together and learn to adapt to stay alive.
Weapons
Morita rifle:The fully automatic tactical Morita rifle, consisting of a moderate range rapid fire machine gun and a high power under-slung shotgun for close quarter fighting. This is the standard weapon of the Mobile Infantry issued to all Cap Troopers.
Morita Carbine: The Morita Carbine is a smaller version of the common Morita Rifle. It is a half-size version of the Morita and is only an assault machine gun since it does not contain the additional shotgun. The Carbine is used by Fleet Troopers, Special Forces and Mobile Infantry Officers.
Morita Sniper Rifle: Some Troopers, who show talent for ranged sniping and marksmanship, are given a Morita Rifle equipped with an enhanced optical Sniper scope. The rifle itself is a standard Morita with the standard machine gun and shotgun, but it can be fired in conjunction with the scope to pick off targets at range with great accuracy in single-shot fire.
When facing enemies such as the Tanker Bug or the enormous Plasma Bug, standard infantry fire is totally ineffective and only places Troopers in a futile hostile situation. In such circumstances, the MI Rocket Launcher is used. Firing standard high-explosive impact rounds large targets can be neutralized quickly from a safe distance.
The Rocker Launcher: The Rocker Launcher fires Tactical Nuclear Missiles, which are laser-guided low-yield nuclear warheads, which steer themselves to their targets with pinpoint A.I accuracy. This feature makes the 'mini nuke' excellent for cleaning out Bug holes as the warhead can guide itself deep inside the tunnels before detonating.
Character Skeleton
Name-
Class- (Sniper. Infantry. Demolitions. Custom )
Personality-
Equipment-
Starting Weapons- (Must have one gun from above. however you can also have 2 other NORMAL weapon of your choice. NOT another one from above. You may pick up more weapons as the RP progresses.) (mainly melee weapons)
Description- (Must be you physical description. Armor is standard for all troops however can include customized bits.)
BIO-(optional.)
Bug list
* Warrior Bug - In the film, Warrior bugs are four-legged bugs approximately two to three meters long and are colored as to the terrain, such as desert warriors will be tan with black and yellow stripes. The rearmost pairs of legs are much longer than the two front forelegs, and serve as the primary locomotion, the forelegs being 1/3 shorter. Warrior bugs are quite agile and fast, they can climb and burrow if needed but would rather use tunnels made by burrower bugs. These Bugs utilize a powerful pincer-like mandible that is capable of crushing rock, metal and severing limbs as a means of attack. The two upper forelegs or "side mandibles" are utilized in the manner of swords for attack as well as defense. In the movie they fight only with their natural bodily weapons, but it is said that they can lose a limb and still fight at 86% efficiency.
* Control Bug – Enters through the mouth or in more aggressive and direct manners will burrow right into the brain from the skull and take control of a person's mind. These bugs were used in an attempt to conquer the Federation high command. They were seen in the sequel Hero of the Federation, and also appear in the TV series.
* Plasma Bug – Resembles a giant firefly crossed with a stag beetle. Typical adult Plasma Bugs can exceed 30 meters in length and stand more than 20 meters tall. Has the ability to launch a massive plasma burst into orbit, which can deflect an asteroid or slice a ship in two. It is most vulnerable when creating a plasma burst, and at all other times impervious to attack except on its underbelly. In the Bug forces, the Plasma Bug serves in ground artillery and air defense roles, as well as planetary defense. Despite their firepower, the Plasma Bug's role for offensive actions is mainly limited to fire support and long-range bombardment due to its huge size and the immense danger to nearby Bugs from a plasma explosion should one be hit.
* Hopper – Resembles a giant wasp in many ways. It is green and has chitinous jagged wings it uses to great effect to gain high altitude. It glides rather than flies as its wings barely have the muscle tissue to lift it up for altitude, when it reaches a suitable height before setting its wings rigidly and taking a long running leap from a high cliff and will decapitate men as it glides, or pierce them with a stinger on the abdomen. Its wings are used to gain altitude by angling like plane wings, it gains altitude by jumping, in upwards to 50 meters. In the television series, a new variation of Hopper (called a Rippler) capable of "shooting" a stinger filled with a corrosive toxin was revealed.
* Tanker Bug – Resembles a giant bombardier beetle. Tanker Bugs are generally black in color and are nearly as large as Plasma Bugs. Has the ability to spray a stream of flammable, corrosive liquid from its head. In the 1997 movie, the Tanker ejected fuel from a nozzle-like spout in the top of the head, which is ignited by an electric spark generated by two short antennae on either side of the spout. In the TV series, Tankers spew two separate chemicals from two tube-like nozzles on either side of the mouth where they are mixed along with small amounts of catalytic enzymes. When these chemicals mix they undergo a violent 'exothermic' chemical reaction. In the TV series, they bear a resemblance to Anguirus, with the head shape, similar roar, and even having spikes on its back.
* Recon Bug – Flying bug which resembles a dragonfly. In the widescreen edition of the film, the bug is only briefly seen flying in Planet P. Whether it can attack or if "recon" truly applies to its role is unspecified.
* Brain Bug – Giant bug that is the leader of all bugs in its colony. In the movie, it assimilates knowledge by consuming a human's brain, is carried by small cockroach-like insects called Chariot Bugs and is assumed to be created when the colony reaches a certain size. Scientists theorize in the first film these are formed after a certain number of generations of bugs (300 or so). One is captured in Starship Troopers on Planet P and remains a prisoner of the Federation for at least 11 years more. It is unknown if any more are encountered, but as General Hauser refers to it as the first Brain Bug, more may have been encountered although the one from Planet P is the only one that seems to have been captured alive. In the third film, Sky Marshal Anoke communicates with the God Bug through this bug using his telepathic powers and converts to the bugs religion. The Federation comes to believe the Brain Bug allowed itself to be captured in order to gather information on the Federation from the inside. Admiral Phid decides to kill and dissect this bug to learn more and hearing this, the Brain Bug unleashes a telepathic scream that kills two people before General Hauser manages to grab a machine gun and unloads it in the Brain Bug's face, killing it.
* Scorpion Bug – Appeared in Starship Troopers 3: Marauder. Officially called "Scorpion Class Pulse Warrior" and nicknamed "Scorp," Scorpion bugs are a new evolution of plasma bugs. They resemble giant scorpions and can fire direct-energy plasma beams from their stingers, which makes them useful primarily on the front lines. The advent of this and the Bombardier bug forced the Mobile Infantry into trench warfare.
* Bombadier Bug – Appeared in Starship Troopers 3: Marauder. A.k.a. Grenade Bug. They appear to be the size of a basketball[1] and are form of kamikaze, thrown at Mobile Infantry, before they detonate.
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Starship Troopers: Stranded.
by reap on Sun Dec 19, 2010 6:00 pm
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Starship Troopers: Stranded.
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Re: [OOC] Starship Troopers: Stranded.
Re: [OOC] Starship Troopers: Stranded.
[OOC] Starship Troopers: Stranded.
Ok, I'm looking to get at least 3-5 characters before starting the rp. If you have any questions feel free to ask.