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Questella

I will give you but a warning so you may have time to change your fate. But if you choose so not to listen, it will be no grievance to me.

0 · 230 views · located in The World of Ashan.

a character in “The War of the Gods.”, originally authored by court.nickles, as played by Sambea

Description

God/Goddess


Name: Questella (Kay-stella)
Alias: Star Maiden
Goddess of: The Constellations and of Fate

Domain: The Domain of Questella is nestled amongst a sky of stars. A slab of land with a large river running through it that cascades over the side and pours through the heavens in a waterfall of silver. The land is covered with lush grass and vegetation that feed her elk that roam freely throughout the domain. Her residence is situated in the middle of the land; its roof held up by grand columns, her Grecian dwelling is very open. In her sleeping quarters, she lounges in a large hammock dangling above the ground, underneath a large skylight that reveals the night sky of the mortals. Below her, she can look down and observe the mortal word.

Appearance: Questella is a lithe, slender, and petite young woman with a soft face, yet has an intimidating presence. She has pale olive skin with a subtle pinkish glow. Her eyes are a wide, deep and dark blue, the color of the cosmos, and her hair is a long, tousled black that runs down to her hips. She wears light and flowing clothing, finding it less restricting and more comfortable. Her expressions are few, but usually thoughtful. Occasionally in conversation she may offer a subtle smile.
Image

Personality: Sometimes considered cold or stoic, Questella is not a goddess of emotions. She is both accepting of peopleโ€™s actions and beliefs, fine with what just โ€œis.โ€ Questella can see the many roads of fate an individual can follow and, although she is considered neutral in most aspects, she always chooses the one with the best outcome and tries to guide that person to it. She does not seek the company of friends and prefers quiet and solitude to rowdiness and mayhem. Though, although she does not seek the company she does enjoy pleasant conversation with the other gods on occasion.

Avatar: The Great Elk, Judi

Likes:
- The Stars
- Quiet and Solitude
- Her Elk
- Her Hammock
- Her Followers
- Pleasant Conversation
- Acceptance
- Gardening
Dislikes:
- Stubbornness
- Unneeded Mayhem and Violence
- The Over-Emotional and Weak-Hearted

Goals: She doesn't really have any goals. She was content with Neshka proclaiming the seat as Queen of the Gods. She ponders what became of her, wishes for her return, and questions her mysterious disappearance. If Neshka is truly gone for good, Questella's goal is to insure that no one unworthy or corrupt claims the title as ruler of the Gods. Even if she might have to take the damned position for herself.

View on Mortals: Mortals are often too weak-hearted and over-emotional. Because of that, if left to their own devices their lives would almost always end tragically. Because of that, through situation, inspiration, and what the mortals might call fate, Questella tries to guide them to a safe and happy path. Whether they accept those opportunities she presents them with is left entirely up to them. She canโ€™t help but favor the wise and those with a good sense of judgment. She also favors truth-seekers and the thoughtful.

Alignment: True Neutral

Equipment: None

________________________________

Avatar


Name: Judi
Alias: The Great Elk/The Dream Weaver
Age: 500 Yrs. Old
Occupation: Monster

Appearance: Judi is twice the size of a regular Elk. He is adorned with sashes and his antlers with dangling ornaments.
Elk Form -
Image
Dream Form -
Image

Personality: Judi is regal and mystical. It is often said that, if he was human, he would be fit for king. He places importance on the law and equality. He's not biased against social class, gender, or origins. He places a lot of importance on morals and actions. If a general is chosen to lead the army but Judi will not let him ride on his back, it is immediately known that he is unfit for the position and he will be demoted. Judi shows more compassion than Questella wishes, often interfering with the road of fate a mortal is taking by helping needlessly. Though, she knows what he is doing is because he is a predominantly good creature. He's also youthful and full of energy and stamina.

Likes:
- Rules
- Equality
- The Mortals
- His King
- Interacting In Dreams
Dislikes:
- War
- The Unworthy
- Gloating
- Greed

Skills:
- Judi is considered to be immortal.
- Judi can appear in mortal dreams in a human form to relay messages from Questella.
- Judi can also implant dreams into mortals.
- Judi has a higher understanding of the world around him than most humans.
- Judi is better than any war horse and has always been rode into battle by the many army generals through the years. He has, obviously, yet to be slain.

Goals: Judi's goals are to protect equality and justice in his city, lead his city and allies into victory against their challengers, and carry out his duty to Questella to lead the mortals to fruitful faiths.

Alignment: Lawful Good

Equipment: Just the ornaments that adorn his antlers. When road into combat he wears silver plated and gold designed protective chest armor and specially fit saddle.

________________________________

City/State


Name: Bluemoor
Population: 20,000

Military/Navy: Bluemoor has a militia of more than two-hundred trained men stationed in the city, dedicated to keeping peace within the general public. On top of that there is the King's Army, consisting of more than 3,000 men. They have a strong Calvary and fight on large draft horses, they have a handful of trained archers, but their army's best asset is its strong willed and vigilant foot-soldiers. Because of their access to fine minerals and gems, they are also one of the flashiest when it comes to their armor and weapon design. Because of the thick terrain of the woods and the uneven terrain of the mountains, their military is able to train and become more advanced in guerrilla warfare. The overall health of their soldiers make them strong in melee combat. The muscular rely on broadswords or axes. The nimble rely on swiftness and daggers or their mere hands. Their army is led by General Smotyos and Judi himself.

Culture: Bluemoor has a very rich culture and a high standard of living. Its closeness to the mountains makes it a mining hub. It is also abundant in lumber. Bluemoor is home to some of the world's best craftsmen. The gems mined from the mountains prove to be of the best quality. So do the metals. The lumber the forest provides is great for carving. Because of this, residents of Bluemoor love fine jewelry and furniture.

Like most cities, Bluemoor does have three different classes of social standing, though there isn't much of a difference to distinguish them. Most of the residents are middle class. They consist of artisans and other entrepreneurs. The high class usually consists of nobles that come from a long and established ancestral line. A few nobles hold a seat in the King's council, the others came into their money through inheritance. The lower class consists of farmers, miners, and other laborers. Although their wage is lower, their standard of living is generally no lower than those of the middle class. They usually live closer to the outskirts of the city, near the forest of sometimes up on the mountain ledges.

The attitude of the residents of Bluemoor is generally kind and friendly. Most never experienced many hardships and grew up well. They are hearty people that love festivities and most of all, love to eat. Their favorite game is rabbit and venison. Some of Bluemoor's residents, however, do hold a superior view over the world due to their upbringing.

Winters in Bluemoor range from mild to bitter. Springs are usually pleasant and sometimes rainy, bringing for new life and a clean slate.

Description of nearby lands: Bluemoor sits at the base of the frosty Blue Ridge Mountains (forgot their are actually Blue Ridge Mountains... but this is in another universe, so what does it matter :P). The city sits in a clearing surrounded by a forest of tall, towering pines. To get to the city, one either has to traverse the routes through the wide, dark forest or travel over the mountain range.

Description of City: Bluemoor is a clean and crisp city. In the furthest reaches of the city, closest to the mountain range, is the King's residence and the housing of the nobles. The Royal Palace is not a tall structure, but is rather wide and open. On the outside, one will find many open walkways and gardens. The interior of the palace is more compact, to keep out the chill of the winter. Its white, sparking, and smooth exterior give it the appearance of a pure gem. The nobility housing is located closer to the King's home only for convenience and does by no means exceed the living conditions of the average salary man. Their houses are build out of fir, stone and marble. Adjoined to the palace is also the banquet hall, where festivities and council meetings are held.

Government Type: Monarchy

Important Figures of the City:

King Casidum (Cast-eum) - Has been the King of Bluemoor for thirty-two years now. He is sixty-seven years of age. He has curly white hair that tappers around his face. Although he looks tough and burly on the exterior, he is a kind man who loves his family and his people. He is not a man of military affairs, and prefers to focus on his city's economy and public well being than conquering other lands. Because the city's figurehead is the elk, he wears a headdress with a small pair of antlers fashioned to the top.

Queen Aleutia (Al-oo-shuh) - Originally hails from the city of Aerethfalls, Queen Aleutia first traveled to Bluemoor after completing training at the College of Magic. Although she was expecting to receive hostility by the people of Bluemoor, she was surprised that her magic was so well accepted by the citizens. She later married the King's son, and after her father-in-laws passing, claimed the title of Queen. She resists using her magic to help her husband with state affairs and instead continues to use it to help the common people. She is fifty-nine years old and has blonde hair and gem green eyes. She is a frail and happy woman.

General Smotyos (Smote-yos) - At the age of thirty-three, he has just been elected as the new general of the King's army. He is a tough man with dark eyes that appear cruel and a shock of bright, untamed red hair. He has not yet earned the trust of Judi because of his reckless and sometimes selfish behavior.

Adviser Quon (Kwon) - Is a dark-haired, mousy looking man with beady eyes. He is the young, cowardly adviser to the King. He travels the country tending to Bluemoor's political affairs when the King is unable. He gathers information about the other states and conducts research about Bluemoor itself so that he may report back to the King and help him make important decisions.

Princess Shamm - Princess Shamm is the twenty-six year old daughter of the King and Queen. She is kind, but also needy and naive. In the case of her father's passing, she will be the first female successor to claim the position of Queen. She has brown hair and is tall and lanky.

Important Facts/Others that people should know: Bluemoor's major exports are jewelry and lumber.

So begins...

Questella's Story