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Uncharted Coffee Hotel

Uncharted Coffee Hotel

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Deep in to forest of a place Jake likes to call Casa, there is a coffee shop hotel. It's an average place with the exception of a few "holy" and "unholy" events.

880 readers have visited Uncharted Coffee Hotel since Little Jake created it.

Introduction

Next to a stream, and in the middle of a vast open forest, there is a place that holds the faint scent of coffee beans. It is a two story building made of wood. The front door has a dog door at the bottom, and if you were to venture through this door, you would see a large bar lined with stools to your front, tables and chairs to your left, and couches and a fireplace to your right. To the right and left of the bar, are two sets of stairs that lead upstairs. If you were to travel up these stairs, you will find a hall with door about every 20 feet. If you were to walk back down stairs, you might just notice a door to the left and to the right of the fireplace. Make sure to knock on the door to the right of the fireplace because that would be the bathroom and it might just be occupied. The door to the left, well, lets not worry about that door. If you look around a bit more, you might have noticed that to the left of the bar, to the left of the stairs, there is a glass door that leads to the large back porch. At the very end, after take one step down, you would be standing on the dock that goes about five yards out over the water of the stream. Next to that is a small, half sunken boat with a hole in it. Do you feel tired yet? If so then you should go back inside to the bar. If you did, then you might just have a 5', 120 lb. gentleman standing there. He would be wearing baggy shorts, flip flops, a large grey unzipped hoodie with a white shirt underneath, and a black beanie with a red horizontal strip around the rim. "Where am I?" you might say. "Welcome to Casa. What can I get for you?" he would say with a faint smile.

Toggle Rules

1. I am god. Do not test me. I will always have the final say.

2. (If you are OOC use bubbles.)

3. ::If you are IC, use a symbol of some kind to let us know you are IC. (look at the begining of this rule for an example)

4. I don't care if you RP in first or third person. Just be consistent with it.

5. I also don't care what type of character you say, as long as it is not a god or demi-god.

6. If you want to fight, only I am allow to dictate when you are downed, or killed. If I say you are downed or killed, then that's final. You are not permited to say what you have done to your opponent (i.e. :: I slash at your neck and cut your head off.) If you have done this, it is void and never happened. Most importantly, I am the referee. As rule number one states, I have final say.

7. Nobody is allowed to brake the rules except the people I say.

8. Other than this, the ONLY other rules there are are the rules I say. Have fun and be creative.

9. RP shall only take place in the chatroom, and all IC posts will be logged in the forum.

The Story So Far... Write a Post » as written by 1 authors

Setting

1 Characters Present

Character Portrait: Jake Disfarsi
Tag Characters » Add to Arc »

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(Testing.)

Setting

1 Characters Present

Character Portrait: Jake Disfarsi
Tag Characters » Add to Arc »

0.00 INK

(Hey whats good?)

Setting

1 Characters Present

Character Portrait: Jake Disfarsi
Tag Characters » Add to Arc »

0.00 INK

(Oh is that so? :S)

Setting

1 Characters Present

Character Portrait: Jake Disfarsi
Tag Characters » Add to Arc »

0.00 INK

(What's up?)

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Uncharted Coffee Hotel. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

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[OOC] Uncharted Coffee Hotel

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