Name: Misting
Classification: BETA (due to the Witch's stripes in his hair)
Civilian name: Thantos
Age: 17
Occupation: Student
Alliance: Good/ X-men
Appearance:
Personality: Quiet and untrusting. He finds it difficult to trust most people (a side affect from having been abandoned) very rarely will he accept what people tell him and he has a very hard time making friends as he is quite pessimistic. Though he is very protective of the friends he has made. His thinking is literally "I will give my life to save any of my friends."
Powers and Abilities: Power -Allomancy- has the abality to consume and burn specific metals to affect his body and the world around him.
Steel- When burning steel the allomancer has the ability to push metals away from his body with a force equal to his strength plus his mass. (ex. a handful of coins becomes a shot gun. a coin on the ground allows for levitation and flight.) Also having steel available to be burnt allows the detection of metals within 100 feet of the allomancer.
Iron- The opposite of steel instead of a push a pull. Items being pulled or pushed act as if being pushed/pulled by the user's weight+ strength (pulling a coin brings the coin to him pulling a car brings him to the car. Also having iron available to be burnt allows the detection of metals within 100 feet of the allomancer.
Tin- Burning tin enhances the senses. Can see in darkness, hear beyond normal human range, etc. When burning tin if one of the senses are directly attacked he becomes staggered or stunned depending on severity and the sense attacked.
Pewter- Burning Pewter enhances physical strength. While normally able to life 150 lbs while burning pewter will be able to lift a small car, if flaring pewter is able to lift a large truck. Flaring pewter causes the muscles in the body to be pushed beyond ability and therefore causes weakness for 10 min to a day depending on the duration of the flare and activities done while flaring. Pewter can't be flared for more than 30 minutes in a day else the body will destroy its self and the allomancer will die. Pewter also increases regular endurence a knife wound that would usually render someone imobile would only stagger someone burning pewter.
Zinc- Gives the ability to enflame emotions. Someone who is slightly angry can quickly be induced into rage. Someone who is saddened can be thrust into depression.
Brass- Gives the ability to sooth emotions bringing the target to a stable frame of mind. Someone who is angered can be made calm. Someone saddened can be comforted and brought to neutral.
Zinc and brass require concentration to achieve the desired affect becoming distracted will stop the escalation or drop in emotion and will stabilize until the allomancer regains concentration.
Atium- This is the rarest metal avaliable. Burning Atium sharpens the mental clarity and reaction time of the allomancer. Once atium is being burnt the allomancer is able to see slightly into the future seeing the attacks coming from his opponent before they make the motion and is able to avoid them with certainty. Atuim is consumed completly and cant be stored within the body a bead of atioum only lasts 3 minutes. Kelsier only carries one bead on him and only has 2 in storage. He is only able to restock one bead a week and can never have more than 3 avaliable beads.
Flaring metals- Flaring metals doubles the consumption time of the metal but increases the affect of the metal by 3 times the normal affect.
Due to his young age he has an imperfect mastery of his powers. Synergies between them are nigh on impossible (capable only when one of his friends has been badly injured) and other than steel push and iron pull he has very little practice with the other metals. Steel and iron have been nearly perfected due to the constant use and avalibality. He is able to use the two synergisticly.
History: Born into a fairly rich family Thantos seemed like a normal kid. He never wanted for much. He got what he wanted and he had a loving family. One day while walking through a park on his was home he was kidnapped. The men delivered the ransom note to his parents. Upon seeing the note the parents instead of paying the money denounced their son. The men returned to the cave and informed Thantos that his parents weren't paying the bill. So they were going to have to kill him. Thantos was in a state of disbelief. His parents, his mom and dad, the only people that had ever cared for him had left him to die. He sat there numbly as the men began to beat him. On the verge of death something snapped inside of Thantos. He felt a source of power inside of him reaching out to the pouches of coin on the tables surrounding him and the men. He grasped the strands reaching around him with all of his might. The coins burst off the table and closed in around him cutting holes in the men that were determined to see him dead. As the men fell down the power was spent and the coins fell to the ground. Thantos looked around and quickly left the caves and began wandering the streets he attempted to reconnect to this power he had felt but was unable to grasp it.
As he wandered he was still in shock. He was alone completely and utterly alone. He didn't know how to survive. He didn't know what to do. As he wandered through the city he eventually found a police officer. Crying he ran up and asked if the officer would take him home. The officer obliged and brought him back to the house where he had grown up. He walked in the doors and saw his parents. They weren't worried, they didn't even seem as if they cared that their son was gone. He ran up to them and they looked through him. They didn't care the saw him as a weakness to their wealth. They told Thantos to leave and never return. Only 7 years old he had been thrown out. He was alone.
Eventually he was able to calm down and think of a plan. He would survive. He would learn to use his powers and he would use them to protect people. Nobody would be alone and scared again. He spent the next 10 years alone learning about his powers he learned that in order to use them he had to consume metals. What metal he consumed affected what he could do. He spent his time alone the people frightened by his witch's stripes. No matter how he tried to hide them the dirt fell off the color bleed down. The stripes refuse to be hid.
He only mastered pushing and pulling metals. One day while walking through the street collecting resting coins he heard a rumor about a school for gifted individuals. He was an intelligent boy and figured he may be able to gain entry. After prying some information out of the people he was able to find the location of the school.
Showing up on the doorstep he hopes. Hopes that he will be able to find a new family. Hopes that he will learn more about himself.
Other information:
Quiet and untrusting. He finds it difficult to trust most people (a side affect from having been abandoned) and he has a very hard time making friends. Though he is very protective of the friends he has made. His thinking is literally "I will give my life to save any of my friends." He likes to keep to the shadows and doesn't enjoy the spotlight preferring to pass praise onto others. He is slow to anger and looks to exploit weakness in any enemy that he must face.
He prefers ambush to direct attack due to his size.