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[Multiverse] Ro's Characters

a topic in Profiles, a part of the RPG forum.

Post all character profiles here.

[Multiverse] Ro's Characters

Tips: 0.00 INK Postby Tripped on Sun Aug 24, 2008 6:11 pm

My characters tend to change each time I use them, giving them a more defined existence, so to speak. In each profile, there will be several possibilities for each title of information. Just because something exists for a character, doesn't mean it will always be used in role-play circumstances. These are just possibilities, not necessarily guarantees, and will give you an idea of what to expect. Whatever's listed has been used in role-play before.

Name: Tarosy Miaro (last name may vary)
NickName: Taro

Race: Human, Demon
Gender: Female
Occupation: Minstrel, mage, wanderer, other

Age Range: 15- 21
Age Resemblance: A little older than her age.
Birthday: Some day in winter.

Height: 5’ 4”
Weight: 115 lbs

Appearance: Her hair is an odd shade of pale blue blonde, reaching in jagged locks to her shoulders. She’s slender, but not to the extreme and is usually decked out in dark colored apparel with a worn black cloak over top. She wears hard, black leather boots that cut off at her ankles and are closed with silver buttons up the side. Beneath the cloak is usually a tunic of some sort, along with a skirt and baggy pants beneath. A leather belt wraps around her waist, keeping the tunic secured and allowing her to stash away useful little items for when they be needed. Her ears are small and slightly pointed, her left ear sporting several piercings. Her eyes are a soft but deep scarlet, contrary to her abilities. Her mouth and nose are small, and she has a hardened kindness to her face. Scars from numerous weapons can be found on all four of her limbs, including a faded, but still present slash mark from her right shoulder to her wrist. A glowing pendant hangs from her neck on a black cord. The pendant is about the size and shape of a small glass marble, but inside there seems to be something water-like moving. Her body is lightly muscled, but in her loose clothing she seems almost defenseless.

Demonic Alterations: She may, or may not, have two crystal-like horn stubs beneath her hair and above her eyes.

Image Links: To be added.

Personality: Taro, at first glance, is humorous, fun-loving and playful, but get too close and you’ll realize that her humor is dark. She enjoys tricking people; manipulating them and making them think things they weren’t thinking. Taro isn’t too fond of fighting, but will if need be, and can win. Her dark history keeps her from truly enjoying life as it is, and she is constantly in search of something to make it better. She isn’t arrogant (usually), but is quite ignorant to others. Taro isn’t quiet or loud, but an in between mix. She is ruffled fairly easily, and doesn't like to be put on the stop. She has little respect for unearned authority and when in fights always goes to the death. She constantly picks fights and arguments, but doesn't mean them in a bad way. It's simply how she is.

Weapons: An ancient dagger with an entwined metal hilt serves as her main weapon. Named Era Mizuko (Nicknamed Era) after the elements it serves medium to, this artifact means as much to her as her life, it’s own history longer than most still alive. The blade is nine inches long and is about an inch and a half wide at the center. The metal is an icy gray color, and seems to have no luster no matter what is used to shine it. She also carries several knives of a more recent make as makeshift mediums for when her sword isn't a good option. She has more skill with her knives than her swords in armed combat.

Offensive/Defensive Style: Taro prefers ranged combat, though she has decent enough skill with a blade. Her defensive is also distant, using spells and elemental tricks to get out of harm’s way.

Items: An ebony flute that can be used for a multitude of tasks besides simple playing and a hand-made harp, small enough to hold in her lap. The harp was made by humans, but what it is made of exactly she isn’t sure. The harp serves no purpose other than to be played.

Companions: Isis, a miniature version of Taro (appearing at about seven years old), who in truth is an ancient spirit of an iced over river. She (in some cases) is the source of Taro's ice powers and life, and is her constant companion in lonely times. Isis is not always on Taro's side, and will purposefully get Taro into trouble for the reason of entertainment. In common existence, no one can see or hear Isis but Taro. But, Isis can reveal herself to anyone at any time. She 'lives' inside the pendant around Tarosy's neck, and is as bound and reliant on Taro as Taro is to her.

Attacks, Abilities, Faults and Defensive Maneuvers:

Offensive:

Needles: Taro can take the air and vapor in the air and freeze them into sharp needles several inches long that are dense enough to pierce skin.
Winds: From slashing the air with her dagger, she can cause a great enough interference to the air to make it blow back at her opponents, to stun them long enough to attack head on, or run.
Use of Sharp Implements: Taro is somewhat skilled in the use of weapons, but is most comfortable with a dagger, or short sword.

Defensive:

Shields: Taro can produce a numerous amount of shields out of freezing the water vapor in the air with a medium.
Freezes She can freeze things that are already damp, such as clothing. She can not usually freeze a living thing, unless there is enough vapor in the air and enough liquid in the life form to freeze is solidly. She can do body parts, but not an entire body.
Frosts: When she is hurt, she can form a frost over her skin that begins to heal her from the inside out. However, she is completely helpless and somewhat unconscious while healing.

Abilities:

Speed: She is pretty fast, but not as fast as some other creatures.
Sight: (Demonic) She can see farther than most demons, and in the dark as long as there is some amount of light.
Hypnosis: Using her flute, she can induce a trance-like state on any who are already fatigued or tired. Although she can put them to sleep, she can’t control their thoughts and movements at all.
Drifter’s Song: To be re-written.
Self Preservation: If Taro is close to death, the small piece of Ice element will take over her body and soul, and do what it can to save her.

Faults:

Hearing: Taro has normal ranged hearing, but doesn’t often pay attention to what she hears.
Sense of Direction: This common ability is lost to her, especially in barren places with few landmarks. Unless a place is very familiar, she is likely to get lost.
Strategy: Taro doesn’t often plan before making a move, and comes up with her moves as she goes along, not thinking into the future.
Stubbornness: No matter how bad things are, Taro never gives up, even if given a chance to get away with her life. She doesn’t listen to anyone’s opinions and sticks to her first idea. She seldom changes her mind, or admits someone else was right and that she was wrong.
Fears: Taro, has a terrible fear of fire.

Histories: To be added.
SaveYou gave me a bunny of doooom!
I shall call him Thumper. :3

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Tripped
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