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The Winged Ones

a topic in Futuristic Roleplay, a part of the RPG forum.

If you would like to make your own roleplay based in the future of any sort, use this forum. You will be in charge of all things related to your roleplay, so you're on your own here.

The Winged Ones

Tips: 0.00 INK Postby OmegaDeth on Tue Dec 22, 2009 7:03 am

This RP is a work in progress so dont complain about it cutting off halfway through.

This RP will be set around 300 years in the future, the world has been divided into seven sectors.

The Earth has become a new haven terraformed to keep the world
alive, due to the wars and disasters following the announcement that the last of the fossil fuels had been harvested all the way back at the begginning of 2010, almost 300 years before this new world was formed.
SECTORS:

1) The desert: This sector has been terraformed for the desert dwelling creatures and settlers to live within, most settlers in this sector are of a tribal nature living in groups of anything from a handful of people all the way upto a hundred or so people per tribe. The live in much the same way as the african tribes do in our time, hunting wild animals and the same such tasks for general living. They are also of a cannabilistic descent in some cases the tribes will attack one another as a source of food.

This sector is to be avoided by all but the most well prepared GROUPS.

2) The Ocean: This sector has been formed much the same way as the Desert sector was formed but no human life forms can survive out here, for there is no fresh water and the creatures of the sea are to large to catch without heavy machinery. This is the only way to cross between the Desert and other sectors and the more developed sectors, apart from by air. (Only available to those in the developed sectors)

3) The Frozen: This sector was formed the same way as all the other sectors to sustain Earth's creatures and settlements that once lived in the natural frozen wastelands. These settlers live in a state of seclusion and are suprised and very hospitable when they recieve visitors to their villages and towns. Almost to hospitable for once they welcome you they expect you to join them in their life of seclusion and brand you as one of their own.

As with the Desert sector AVOID THIS PLACE UNLESS WELL SKILLED OR IN A LARGE GROUP AND WELL ARMED.

4) The Industry: This place is a whole sector developed to provide the developed sectors with power,water and heat. This sector is a maze of tunnels, pipes and endless pits leading down to deep within the Earth. Few humans live in this sector and their jobs are to keep the sector running to keep their richer masters happy. This sector is dangerous unless you have well researched the area you wish to visit.

ERUPTIONS FROM THE CORE OF THE EARTH ARE ALMOST EVERY THREE OR SO HOURS SO BE CAREFUL.

5) The Mighty: This sector is filled with the police and military forces of the developed sectors. These people supply the developed sectors with protection and order in return for shelter in the outer limits of the city. This is the only remaining city left on Earth due to the wars and natural disasters following the use of the last fossil fuels.

6) The City: This is the last remaining human city in the world as the others where rebuilt at the same time as this sole survivor of a city, though the wars destroyed the others. The people of this city have a low opinion of the others who live outside the city boundaries and will not hesitate to kill any found in the richer areas when they should be at work in the Industry sector.

7) The Archangels: This sector is where the seven archangels live, Each Archangel lives in their own section of the great tower at the center of the new world. The tower is divided into seven sections for each Archangel and the central hall is where the Archangels meet to discuss new world order and matters. The Archangels ARE NOT HUMAN, and will kill any mere mortal that insinuates this, the Archangels are the fallen angels of the heavens, that where charged with the duty of keeping the Earth alive.


Rules:

1. No Godmodding, Powerplaying etc.
2. Only two characters per person.
3. Strong or Graphic language is not encouraged but if needed it is allowed.
4. Archangels words are final.
5. Any weapons are allowed meaning that swords and guns aswell as future weapons of your choice.
6. This also includes airships and airplanes.

Races:
Human: These are the sentient race of the planet although not the smartest. The Human empire has fallen and is no longer in control of all races as it once was. Humans have scattered to most sectors in search of their own laws and lives.

Demi-Angel: This race is the watchers of the sectors, Three Demi-Angels per sector. These half angel, half unknown creatures report back to the Archangels directly.

Desorion: These are the desert dwelling humans who have adapted to their environment by growing wider and thinner feet to allow for easy movement across the sands, seethrough eye lids to allow for them to protect their eyes against the sand storms whipped up with no foreseeable warnings. The seethrough eye lids also double up as thermal sensors for during the night it is hard for them to see even by flame or torch.

Frezorion: These are the frozen wasteland dwellers who have also adapted like the Desorion race to their own environment, they have grown to have cold blood so they need not worry about the chilling winds, and the ice. They have clawed feet to allow for them to grip the ice easily. They have also got seethrough eyelids for the same purpose as the Desorions apart from there purpose is to protect against the snow storms.

Avorions: These are bird like humans adapted to the higher boundaries of the city.

Felorions: These are cat like humans adapted to climbing through the pipeworks of the industry sector.



Bio Layout:
NAME:
RACE:
LINEAGE: (MAKE THIS UP AND PM DETAILS, SO I CAN INCORPORATE IT INTO THE PLOT)
GENDER:
AGE:
JOB/PROFESSION: (MAKE THIS UP AND ALSO PM ME DETAILS AS WITH THE LINEAGE SECTION OF THE BIO)
EQUIPMENT:
Weaponry:

Armour:

Other Equipment:
PERSONALITY:
HISTORY:



Name: Tatre Orok VI
Race: Human
Lineage: Orok family, this family tree is rich with political figures influential to the rebirth of the city. The orok family has a history of fighting for their own reasons against the Archangels rulings.
Gender: Male
Age: 23
Job: Assassin
Equipment:
Weaponry:
Small silver dagger engraved with his family crest.

Armour:
Kevlar weaved into his families crest shirt. Soft yet can stop most bullets with reasonable effect.

Other:
Key on a silver chain. Tatre has yet to discovers its use.

Personality: Tatre is a very kind hearted person, although he can become cold and ruthless when he has his eyes set on his target.

History: His history is foggy he cannot remember much. (This will unravel over the course of the story)
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OmegaDeth
Member for 15 years
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