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by Sir Alban on Thu Aug 07, 2008 5:15 am
Arkamask was a beautiful place, and once the two races that inhabited it, the Armand, creatures of fire, and the Elnil, creatures of the forest; were allies. They live together, for the world of Arkamask was suited to them both in one way or another; great volcanoes rose out of the ground, while beneath them the forest floor was lush and green. That was a typical image of the whole of Arkamask, and it fitted with the two races perfectly. They learned of each others customs as time went by. The Elnil did not eat meat for example, and the Armand chose their leader by fighting one another for the right.
From within the ranks of the Armand however rose a new leader. He defeated all challengers and was declared the new king of the Armand, after defeating the old king in an hour long battle. He then set to work, weaving a web of lies around his subjects. He made them believe that the Elnil had been stealing their food, that they were a far inferior race and therefore deserved nothing more than to serve the Armand. After several months of this, finally he was ready to act. He and a group of elite Armand warriors captured the Elnil and declared that they were their overlords. From that day forth the Elnil lived only as servants to the Armand. There had been no trouble controlling them; the Elnil were not creatures of war unlike the Armand and were few in number, so there had been no fight when they were taken.
Now every Armand family has a Elnil servant, whether it is a six year old girl to a sixty year old man. The Elnil were allowed to be alone as they walked the streets of the cities, but they were scorned and sometimes beaten everywhere they went, so they soon learnt to stay indoors. But a movement amongst them began, starting out with only six Elnil meeting together once a month, to over fifty. Together they talked and planned to escape; while at the same time spreading the word of this group to the other Elnil. It grew hard for them to find a meeting place as their numbers grew, so they ended up with two seperate meetings, each for a different set of Elnil. Freedom beckoned, if only they could sieze the chance.
Ok, as you can probably tell from that, the Elnil and Armand were once friends and allies, but a corrupt king began to rule the Armand and enslaved the Elnil. You can be either an Armand or Elnil (obviously); I would prefer more Elnil than Armand really, maybe five Elnil and two or three Armand, something alont those lines although I don't mind having more. If you are an Armand you play the role as A/ one of the kings advisors, or B/ a soldier who hears rumours of the Elnil "escape commitee" and try to find and destroy it. if you take the role of an Elnil you attend the meetings, lead them if you want, and then try to escape with the others when the time comes. I want this roleplay not just to be about the planning, but about the Armand tracking down the Elnil after they have escape so the escape won't take ages to do otherwise I think Armand players will get a bit bored.
CHARACTER SHEET
Name:
Age:
Race:
position:
Appearance:
Weapons(Armands only although Elnil may pick up weapons during the escape):
History(optional):
RULES
1) No godmodding
2) If your characters death is inevitable don't avoid it, you can always come back as someone else
3) NO one liners. You can always squeeze at least two paragraphs out of a post I think; your characters thoughts, feelings, reactions to things said in past posts, and things to help move the roleplay on. If you get allthat in you should have more than enough writing
4) No OOC in the IC thread, any discussion is done in this thread
5) Respect the other roleplayers; if you have a problem with something the other person has posted then talk to them about it and resolve the issue, without insulting and arguing with each other.
RACES
1)
Name: Armand
Basic facts: average lifespan: 153 years. Average height: 4 '6'. The Armand are a strange race. They mainly walk of all fours, but walk on two feet with ease. They have scales, which are off white in colour. These scales are the perfect protection from the burning hot sun, reflecting the sun's rays. They like in the desert mainly, although some live in the lava pits. They dig deep burrows, using their razor sharp claws. They will make the main burrow in a matter of days, and then will slowly expand it throughout their lives. They hardly ever have contact with other races, although speech is no barrier as they speak perfectly well. They are considered to be untrustworthy, and they look strange, their head out of proportion with the rest of their body, very small, like a young child's drawing. This makes their appearance strange and, to some, disgusting
2)
Elnil
Humanoids, they have diamond-like eyes and faintly green-tinted skin. Bark-like nails, flat teeth. They live in small hut villages deep in the forests. To an Elnil, their community is the most important fact of life; their villages are fed by communal gardens, the food from which is stored in a shared granary. Inhabitants of a village give and take freely amongst each other; there is no word in the Elnil tongue for "mine." They are quick to form relationships with other people, but those few who go abroad tend to find trouble easily: Elnil have a habit of simply taking what they need without asking, a practice other races find curiously distasteful.
thats all for now, I may add other things later on
Last edited by
Sir Alban on Thu Aug 07, 2008 8:33 am, edited 1 time in total.
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