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by Hellias on Thu May 29, 2008 1:46 am
<VAMPIRE> ENDYMION OLEANDER
Name: Endymion Oleander, Representative of the Great Anchives. Third Class.
Overview: Endymion Oleander is a Vampire reigning since the early 1700s, making him a whopping 300 years old. For a vampire who has lived for hundreds of years, no book can contain the memories of which his mind is holding. He has read almost every book, scroll and manual on the Dark arts and has become an avid collector of rarities over the years. His wealth came from being a trader of treasures, although he would more often than not be unable to part with his vast collection of rare antiques. Hidden from the modern world, he dwells in his mansion for most of the night, using imps to collect fresh blood for him to feed on. He usually only makes an appearance during meetings of the Great Archives.
Physical Appearance: Oleander has always had pale skin with hazel brown hair which barely touches his shoulders. He dons leather suits coupled with black, classy oxford shoes which gives him an aura of command where ever he goes. A 1770s pocket watch hangs from one of his pockets, its gold chain providing a brilliant contrast against his dark attire.
Personality: Introvert by nature, but able to mask his personality with one quite contrary to his own at large gatherings.
From: Modern day, Earth, although he is involved with great many other dimensions in the multiverse.
Abilities:
General Vampiric Abilities:
For people who do not read up on vampires, here's the breakdown of their strengths. A vampire's speed, strength and hearing are generally a few folds faster, stronger and sharper respectively.
Mind Tricks
"Rolling/ Deep rolling" are mental tricks projected through visual contact and allows vampires to seem to 'teleport'. In order to make it a fair fight, this will only be used as a pre-emptive measure. i.e. I will note to you that I have used it instead of suddenly being able to use it as a form of evasion/retaliation.
"Vampire bites" can also enable vampires to gain temporary control of the opponent's mind. Several bites, however, will grant permanent control.
"mass hypnosis" allows the vampire to project imagery into peoples' minds. This also involves eye contact but it is relatively weaker as compared to "rolling".
Master Vampiric Abilities:
These are choice abilities are either learnt when one becomes a Master Vampire and gets granted a seat in the Great Ancients, or by inheriting a bloodline.
Animal Control
In Oleander's case, he is able to control up to three imps at a time and often uses them to collect fresh blood. The imps are called to his side by thought-speak, a connection born between them. He, however, does not form a master - servant bond with them and their relationship is purely temporal.
Cutting
There is no specific name granted for this ability for it has not been recognized in many places. This ability allows the vampire to draw blood from a victim a distance away by using its aura against itself. The stronger the aura, the more effective the blow. This, however, can only be done on opponents with magical aura and thus is completely useless against human and other non-magical beings.
Shadow Calling
Oleander has the ability to cloak an area in darkness temporarily.
Sourdre de sang - Corruption
Oleander has been born a gifted one, able to produce offsprings with similar bloodline traits. However, he tends to keep this bloodline trait to himself for he loathes the sight of decaying flesh. This bloodline ability grants Oleander the ability to cause the decaying of flesh of the bitten victim. It can only be cured by splashing holy water over the infected portion.
Equipment:
Gold Pocket Watch
A seemingly ordinary pocket watch, but contains three pills of which will temporarily enhances the abilities of the vampire multiple folds, but leaves him drained of blood after the effects have worn out. The pocket watch also has a little mirror located inside for self-conscious vampires.
Crimson
Crimson is a one - handed scimitar with a slender blade for easy handling. It is fairly lightweight and its hilt is bathed in blood-red intricate designs, adding to the allure of the weapon. It's blade cannot be stained by blood, or anything, for that matter, retaining a crystal clear reflection.
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Last edited by
Hellias on Sat May 31, 2008 7:21 am, edited 1 time in total.
INKING YOU.
Current RPs: Violent Cycle . Murder at the multiverse banquet . A simple Affair . Death Note . Eternia =World 1.0=
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