Introduction
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You may assume the role of a human, Alien or Android of Weyland-Yutani corporation. As a human, you're a new recruit, ready and pumped up to land on this abandoned colony. Be a hero, save the day, just like in your contract. As an Alien, well ,you will harvest hosts and defend your hive a great deal.
The Alien statistics and abilities;
Drone: Purpose is to harvest hosts alone. They will defend the hive violently if needed, but do NOT approach violence if it is unnecessary. They are able to distinguish danger much easier than warriors, and will flee if they know it is the best option to themselves and the hive. Statistics are as follows,
Strength: 7
Intelligence: 9
Perception: 10
Agility/energy: 9
Hit points: 20.
Other abilities: Drones have the ability to "puke" up acid, which can reach up to 3 meters in total.
Warriors: Purpose is only and solely to sacrifice oneself to the hive and the queen. If there is any "threat" (someone getting too close), Warriors will throw themselves in mindlessly, and do their best to stop the threat. They are not able to distinguish danger and safety for themselves.
Strength: 10
Intelligence: 6
Perception: 8
Agility/energy: 9
Hit points: 35.
Other abilities: Exoskeleton is much stronger than that of a drones, thus adding much more hit points. Tail is rigged and stronger than a Drones, with a larger blade.
Praetorian guards: Born like a typical Drone, but were raised around the Matriarch herself, thus discouraging their ability to become queens themselves. They are usually a selected 6-8 aliens, raised from birth to do anything and everything to protect their queen, including sacrifice other aliens.
Strength: 9
Intelligence: 10
Perception: 8
Agility/energy: 8
Hit points: 30
Other abilities: Unlike warriors, who just attack as commanded, Praetorians will attack to protect their queen, their hive and their siblings. They are shown capable of small time reasoning and judgement.
"Newborn" Alien: Fresh from a chestburster, the newborns are very, very fragile and tend to hide until their exoskeleton fully develops. Their stats are near same as the chestburster.
Chestburster: A typical alien will incubate for 6-8 hours inside a host, and from the host, be it human or an animal, it will gain hybrid attributes. Cat hybrids will be more agile, dog hybrids will have much more energy, and so on.
A queen chestburster will incubate for 24 hours until birthing.
Strength: 3
Perception: 4
Agility/energy: 9
Hit points: 10
Now, for humans. Soldiers may or may not have whichever attributes you choose. No, they may not have TEN EVERYTHING INVINCIBLE. You can have up to TWO tens, granted you sacrifice another ability.
To become a host, you must come in contact with a facehugger. This is ENTIRELY your choice, since it is your character. However, after the birth, you may control the alien.
Stats are variable at your disposal.
Humans have 25 hit points to use/take. Hit points are like they sound, use them to preform actions/attack, and if you are attacked, you lose some.
Example;
Sprinting a long distance: 4 hit points total.
firing your gun: (flip a coin, heads is hit, tails is miss.) Hit is 2 hit points, miss is 3.
Hardwiring/technological duties: 4 hit points.
Melee combat: 10 hit points.
How to acquire hit points: Simple, every hour you get 4 more to use. Keep tally, please. PLEASE.
And lastly, You MAY HAVE AS MANY CHARACTERS AS YOU LIKE. Humans, aliens, ect. Approval isn't necessary, just make your character(s) and post! Tally your hit points at the bottom of your post.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Dark Matter. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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Dark matter.
by LeonFettel on Sun Jul 17, 2011 6:45 pm
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Dark matter.
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Re: [OOC] Dark matter.
[OOC] Dark matter.
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