Introduction
โDuncan, head of the Grey Wardens in Ferelden
The fifth Blight has fallen upon Thedas, the darkspawn, a monstrous race of creatures filled with a corruption unlike any other, have corrupted the fifth of the old gods, the dragon Urthemiel, with their taint, creating their new leader, an Archdemon. The darkspawn, led by their new โArchdemonโ have risen from the deep roads, pouring into the lands of Ferelden, where their Blight is all but unopposed. The lands of Ferelden lay weak after their war with Orlais a mere thirty years ago, and are weaker still after the coup orchestrated by Teyrn Loghain Mac Tir, the Hero of River Dane. In order to take the throne, he left King Cailan to die before Ostagar, when the naรฏve young man insisted on fighting on the front lines with the Grey Wardens, great warriors who have protected Thedas from the Darkspawn since the first Blight. Nearly the entirety of the Grey Warden forces in Ferelden have been decimated at Ostagar, all that remain are a select few of the recruits the former Commander, Duncan, recruited a mere week before. Now they must unite the people of Ferelden, calling upon men, elves, and dwarves, against the darkspawn before they corrupt the entirety of the land with their evil taint.
Known Races of Thedas:
Humans: The humans of Thedas are the master race, the superior species that seeks to control all others. They are a strong people with an amazing ability to adapt to any situation. They make up the majority of Ferelden. The monotheistic faith of the Chantry plays a major role in human society.
Elves-A humanoid race, elves typically stand four inches shorter than their human companions and have a slender, lithe build
and pointed ears. In Ferelden, and many other parts of Thedas, elves are second-class citizens, often referred to by
humans as 'knife ears' as a racial slur.
There are different types of Elves: The Dalish and the Alienage
Alienage- Alienages are closed communities of elves living in human cities. They are typically poor and survive by
begging or taking on the most menial and unrewarding of tasks.
Dalish- Dalish elves lead nomadic lives, wandering throughout Thedas. The clans date back to the ruling clans of the
Dales. The Dalish are the descendants of the ruling houses of their destroyed homeland. They are considered
trouble by human authorities and face hostility if they attempt to settle in one place. They still revere the
elven pantheon and each member of a tribe will tattoo the symbol of their chosen god on their face.
Dwarf- Phyically,the most powerful of the races of Thedas. They reside in their kingdoms beneath the mountain ranges.
Their culture revolves around the worship of ancestors, rather than the faith of the Chantry. They also place a great
deal of pride in their caste-system. Dwarves are unable to perform magic, thus they cannot become Mages.
Qunari- the bronze-skinned Qunari are both larger and stronger than humans. They have pointed ears and vivid eyes including
such colors as violet, red, or yellow. Their white hair is traditionally worn in braids or cornrows and they hail from the
island nations of Par Vollen and Seheron. The Qunari are born in The Qunari follow the philosophy of the Qun (koon), a
violently evangelical religion. Individual qunari are raised as soldiers from a very young age. They are expected to be
strong, disciplined, and stoic, adhering without fail to the tenets of honor and duty as defined in the Qun. Qunari are not a common sight in Ferelden, the only few being mercenaries to high ranking nobles.
Magi: The Magi are Elves or Humans gifted with magical abilities that brand them as a different being entirely. Though the Dalish accept those of their own with magic, the other races persecute theirs, sending them to towers where the Chantry, the religious body of Thedas, watch over them with their Templars, mage-hunters. They live confined, dangerous lives, constantly overseen and threatened by the possibility of being possessed by demons from the fade, the land of the dreams and the dead where Magi draw their power from. Few live outside of the Tower, they are branded as Apostates cursed to live their lives being hunted by the Chantry.
Grey Wardens: People of any race or background who have undergone the joining, the ceremony where they drink the blood of the darkspawn and master the taint. The few that survive the joining have the ability to sense the darkspawn, and are the only ones who can truly kill an Archdemon. Only those with outstanding skill or potential may join, and the Wardens reserve the right to recruit whomever they want, whether they want to join or not. Given the taint in their blood, Wardens may be considered separate from the other races of Thedas.
Darkspawn: Vile, monstrous creatures with black skin and jagged teeth that feast upon the flesh of any living creature, even their own. They have no individual consciousness, instead having a joined mind with all of the other Darkspawn and the Old Gods, who forever call to them. Their touch may taint creatures and the land around them, changing it for years to come. Their blood is poisonous as the taint may kill a regular creature or shift it into a blight beat or "ghoul" that will work for the darkspawn. If you should see one, kill it, kill it quickly.
Sign up:
There can be no more than four grey wardens, but there can be four other characters for each warden(party members).
Grey Wardens: 3/4
Party members: 10/16
Nations of Thedas:
Antiva-nation in Thedas. Its capital is Antiva City, which lies on in the middle of its coastline. The line of kings in Antiva has remained unbroken for two and a half thousand years. In truth, however, the nation is ruled by a collection of merchant princes such as heads of banks, trading companies, and vineyards. As Antiva is well-known to be good at everything but fighting, it is ironic that the world's deadliest assassins, the Crows of Antiva, originate here. No general would be mad enough to lead an attack on the Antivan borders, for while they would surely succeed due to the fact Antiva has no standing army, the general would likely be assassinated by the Crows. Women have strictly defined roles in Antiva. They are considered pure and delicate and not allowed to participate in combat, among other things. The Steel Age derived its name from when a Queen of Antiva was found murdered, impaled upon four swords. Antivans speak with Italian accents. Antiva is likely based on the real-world country of Italy.
Anderfels- is a nation of Thedas. It is far distant from Ferelden and it houses the headquarters of the Grey Wardens, Weisshaupt Fortress.[1] The people of the Anderfels are known as Anders and they were the first people to fight the darkspawn. The capital city of the Anderfels is Hossberg, in the northwest of the nation. The Anderfels appear to be very loosely based on the real-world Holy Roman Empire, which was the medieval German state. Writer David Gaider has stated that the Anderfels are "German in character, maybe a bit more on the Visigoth side." Presumably, characters from the Anderfels would speak with German accents. The fact that the Grey Wardens have stronger influence than the king could be based on the Order of the Teutonic Knights and their state. The Anderfels consist mostly of steppes, largely deserted after two Blights.
The Dales-The Dales are the area of southeastern Orlais on the western side of Gherlen's Pass from Ferelden. They're approximately the same size as the Bannorn. They are bordered by an uncharted Boreal Forest called the Arbor Wilds on the southern end, the Frostback Mountains to the east, and the Waking Sea to the north. They're in the mountain shadow of the Frostbacks, and have little rainfall and no major rivers, so most of the present-day human settlements are along the coast.
The Dales were the second homeland of the elves in times past. During Andraste's war against the Tevinter Imperium, elven slaves led by Shartan rose up and helped fight against their masters. For their part in the war, Maferath and Andraste's sons gave the elves the Dales. Elves then undertook the Long Walk, where elves from all over Thedas emigrated to the Dales. Here, they built Halamshiral, the only elven city in the Dales. At the time that the Dales were granted to the elves, it was on the fringe of Tevinter territory. It was barely populated, with only the barbarian hordes lying in Ferelden on the other side of the mountains. This happened approximately 170 years before the founding of the Chantry.
Later, the Chantry led an Exalted March against the Dales and conquered it for the Orlesian Empire. The reasoning behind this is disputed. Many elves see it as racial persecution. The Chantry maintains the elves were practicing paganism and human sacrifice. Historians suggest it was due to the Dales refusing to help humanity during the Second Blight. Whatever the case, the elves of the Dales were forced to leave their new homeland. The refugees are forced to either live in human settlements as second-class citizens, or hide in the wilderness as the nomadic Dalish elves.
Fereldon-Ferelden has two coasts. It is bordered on the north by the Waking Sea and on the east by the Amaranthine Ocean.
To the west are Lake Calenhad, Redcliffe, mountain passes, and the dwarven kingdom Orzammar at the northwest edge within the Frostback Mountains. Beyond the mountains is the Orlesian Empire. In the northern center is the Bannorn, a large area of fertile land where the banns compete for the right to rule. Highever sits on Ferelden's northern coast. To the northeast is the capital Denerim. The eastern part is dominated by the Brecilian Forest, with the coastal city Gwaren to the far southeast, connected by the Brecilian Passage. To the south are the Korcari Wilds. The areas beyond the Wilds are uncharted. The climate of Ferelden appears to be temperate, and Ferelden along with Thedas itself is located in the southern hemisphere. Ferelden is loosely based on the real-world medieval England. Human characters from Ferelden speak English. Ferelden also seems to be based to the culture of the Anglo Saxons and with some Viking influence there as well. Considering the man from whom the Nobles trace lineage was called Hafter. And their great hero being called Dane and having a Saga. Like most of medieval Europe, Ferelden is split into fiefdoms with lords known as Arls (Earls). Ferelden's people are described as being a surly, spirited lot that are a single bad day away from reverting to the barbaric ways of their forbearers.
The Free Marches- The Free Marches is a collective name given the wealthy, independent city-states in the central part of the continent.
The "Marchers" are an independent folk who descend from tough barbarian stock, their cities existing in a loose confederation that rarely unites on any matter (indeed, the network of petty feuds and alliances between the cities prevents them from taking collective action on any matter) unless one of their larger neighbors such as Tevinter or Orlais becomes aggressive. In that event, the Marchers pull together to create a united military front that event the greatest power cannot ignore. The Free Marches is best known as the breadbasket of Thedas, its farms along the banks of the great Minanter River being the source of much of Thedas' food.
Nevarra- Its capital city is also named Nevarra, and is located in the middle of the nation. The Pentaghasts are the ruling house there, famous for their dragonhunter heroes of the past; each of whom led a crusade to hunt dragons to extinction. They were almost successful at this. Granted, the dragons were a scourge for a very long time, but the Nevarrans hunted mostly for dragonbone and glory. Nevarra is based on the real world country of Spain.
Orlais- Orlais is a wealthy and powerful nation, and center of the Chantry. Its ambitious and without a doubt, the most powerful human nation on the continent. It has a large noble class well known for its culture and extravagance. The current Empress has led a resurgence in Imperial prestige with her focus on art and education. She has also given prominent Orlesian thinkers positions at court. In imitation of their Empress, the general aristocracy has also begun to promote scholarship and the arts, leading to a cultural renaissance of sorts. Aristocratic society is vicious and marked by fawning envy to the powerful. Orlais is loosely based on the real-world Kingdom of France. Orlesian characters speak with French accents.
Par Vollen- This is the original Northern Island nation that was invaded by the Qunari many centuries ago when they first arrived. Par Vollen has been assimilated now to the point that it is now a peaceful nation with no resistance. The humans who lived there were more primitive than elsewhere in Thedas, builing pyramids in their jungle cities and generally being isolated from the other cultures further to the south. When the Qunari took Par Vollen, they respected the skill it took to build their pyramids. Yet they topped their achievements by constructing large domes and aqueducts of Qunandar, which is the only real city of importance on the island. Few outsiders have been to the Qunari homeland, and few ever will.
Par Vollen might be equivalent to Central or South America, in terms of climate.
Rivain- nation of Rivain is located in the northern parts of Thedas. Its capital city is Dairsmuid, which is on in the southern end of the Rivain peninsula. Its dark skinned humans, the Rivaini, have a peaceful relationship with the elves. The city of Llomerryn is known to have a semi-permanent Dalish encampment on its outskirts. The qunari settlement of Kont-aar is in northern Rivain. Unlike the majority of peoples in Thedas, the Rivaini are not Andrastians and don't believe in the Maker. Rather, they are pantheists who believe in the in the Natural Order. Many, especially in Kont-aar, have also converted to the Qun, as their religion and the Qun are not very contradictory.
Seheron- A large island directly north of the Tevinter Imperium, still under the control of the Imperium. In a few centuries, it will have been conquered by the Qunari forces. Made up mostly of former Elven Slaves who sought sanctuary at Seheron. Its temperature is much like Par Vollen, yet not as humid, but more temperate.
The Tevinter Imperium-The Tevinter Imperium is a kingdom in Thedas once ruled by a powerful magocracy. The leaders of the Imperium were called โMagistersโ and were led by the Imperial Archon. The Tevinter Imperium worshipped the Old Gods, and supposedly the Old Gods taught the Magisters their magic. According to the Chantry, it was at their beckoning that the Magisters attempted to usurp the Maker's throne by entering the Golden City of the Maker, which corrupted it and led to the First Blight. The Tevinter Imperium suffered the brunt of the first Blight and subsequently was toppled; it is now only a shadow of its former self in size and power. Previous to the first Blight, the Imperium conquered Elvhenan, the elven homeland, and enslaved its people. It is still legal for elves to be sold into slavery in Tevinter and many elves choose to sell themselves into slavery to provide for their families. This results in many Tevinter elves who are not slaves being better off than elves in other areas, even if elven slaves fare far worse. Its capital is Minrathous. The Imperium has its own version of the Chantry led by a male Divine. His authority and indeed the existence of the Imperial Chantry is not recognized by the Chantry in Orlais. Likewise, the Chantry calendar is in use everywhere except the Imperium. The qunari are in a state of constant war with the Imperium as they both struggle for dominance of the North. In the past, primarily during the Black Age, the Tevinter Imperium have had several Exalted Marches declared against it. The Tevinter is virtually revilved by other nations, give that its nobility is indulgent to the extreme and slavery is still practiced. It is the center of the black market in Thedas.
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She knew she'd be pressing her luck merely by touching Cye, she'd read his facial features when he looked at her, it wasn't really fear that captured him it was perhaps more, he didn't trust her either. What experiences did these two have with bards that they were reacting the way they did to her. She remained with her hand upon Cye's shoulder easing him to step back, she too took a few steps back, things like this had a way of being blow out of proportion.
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View All » Add Character » 17 Characters to follow in this universe
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Gilbert Versailus
When in eternal lines to time thou growest: So long as men can breathe or eyes can see, So long lives this and this gives life to thee.
Jonathon Onasi
"May the Maker have mercy upon you, for you shall find none here."
Ryuu Narmolanya
"Shhh, you hear that..? That's the sound of my knife slitting your throat real quietly"
Trending
Jonathon Onasi
"May the Maker have mercy upon you, for you shall find none here."
Gilbert Versailus
When in eternal lines to time thou growest: So long as men can breathe or eyes can see, So long lives this and this gives life to thee.
Ryuu Narmolanya
"Shhh, you hear that..? That's the sound of my knife slitting your throat real quietly"
Most Followed
Gilbert Versailus
When in eternal lines to time thou growest: So long as men can breathe or eyes can see, So long lives this and this gives life to thee.
Jonathon Onasi
"May the Maker have mercy upon you, for you shall find none here."
Ryuu Narmolanya
"Shhh, you hear that..? That's the sound of my knife slitting your throat real quietly"
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129 posts · 12 characters present · last post 2011-04-10 19:19:40 »
Ferelden Owner: Raven Lyer
The land of Ferelden.
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A place to rest during your travels.
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Ferelden ↪ Brecillian Forest Owner: RolePlayGateway
The ancient forest where one may find the Dalish elves of Ferelden.
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Ferelden ↪ Circle Tower Owner: RolePlayGateway
The home of the Ferelden Circle of Magi.
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Ferelden ↪ Redcliffe Village Owner: RolePlayGateway
The Village of Redcliffe. The home of Arl Eamon, brother-in-law of the late King Maric.
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The city of the Dwarves.
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Dragon Age: The Fifth Blight
1, 2by Raven Lyer on Tue Feb 01, 2011 8:58 pm
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on Tue Mar 29, 2011 8:14 am
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Dragon Age: The Fifth Blight
Most recent OOC posts in Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
New Roleplay I've made with the help of a friend. The more mature version will take place on his site.
z15.invisionfree.com/tranquility_realm
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
Just look at the bright side, eh?
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
http://www.youtube.com/watch?v=astBK6LF ... re=related
http://www.youtube.com/watch?v=ZulkR3np ... re=channel
Also as you can see here, you can not aim it in three general directions at once.
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
I think I may get a sort of sadistic pleasure out of beating up my own character. I'm not sure why, but I enjoyed it much more than I should...
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
http://dragonage.wikia.com/wiki/Sylvans
Its just how you casually throw these spells out there, when magic is meant to be something that takes concerted effort. May I remind you that the man who casted those black flames, afterward started to bleed from his eyes from the effort? And no....No you can not hit three targets with one throw, I dare you to find a youtube clip where a real knife thrower does that. And please do not think I do this because I'm trying to be difficult, I only say these things because I care, and having a character like this in the game, just removes so much tension from the story.
Re: [OOC] Dragon Age: The Fifth Blight
Re: [OOC] Dragon Age: The Fifth Blight
Last I saw, Dragon Age was based in a world full of magic, where the unexplained are regular occurances. Such a thing allows for freedom to expand the imagination. Half the things that happen throughout the game have never been seen before by any of the characters or have only been heard about in distant legend. The magic Sage has used is nothing spectacular in comparison, nor is it really worthy of such a complaint. Inside the books you see black fire that melts entire people to ooze in moments, mages spilling their own blood to create unworldly power, wardens cutting themselves open to use their "taint" as an augementation, trees coming to life to hang people from their branches, spirits bound to the bodies of animals, mortals kept alive indeffinately through a curse, and demons possessing skeletons long dead or bodies of mages that suddenly start to grow, creating matter from nothing. His blades aren't even that spectacular in comparison. Maric's blade was not the most magical blade you see in Dragon Age. There are swords wreathed in flames, blades with lightning moving along their edges, blades that cut through shadows and others that boost the abilities of the users themselves. All of which were made possible by runes and the work of enchanters, who aren't an uncommon sight in Ferelden or any other part of Thedas. A blade that saps energy or life shouldn't have you spouting "blasphemy!" (though I must admit that the description makes it seem more powerful than it is in this roleplay.) Things that no one has seen, or have no knowledge of, do indeed exist.The fact is, Thedas is a land of magic and imagination. Words like "physics", "Impossible", or "reality" are barely relevant. Instead of seeing everything within these fine walls you've set, open your mind.
Now, I suggest that edit your post, or delete it, so that we may end this dispute. You can either drop the roleplay, or adapt to it. If you wish to quit, we can have you disappear or let some one else play the character. If you have any further complaints, please, let me know over an E-mail or over the pm's where we can be civil. Posting your complaints publicly gets everyone else involved and wastes space.