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Dragon Age: The Fifth Blight

Dragon Age: The Fifth Blight

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Fight to protect the country of Ferelden and the world of Thedas from the Darkspawn.

3,318 readers have visited Dragon Age: The Fifth Blight since Raven Lyer created it.

Introduction

"Men and women from every race, warriors and mages, barbarians and kings... the Grey Wardens sacrificed everything to stem the tide of darkness... and prevailed."
โ€”Duncan, head of the Grey Wardens in Ferelden

The fifth Blight has fallen upon Thedas, the darkspawn, a monstrous race of creatures filled with a corruption unlike any other, have corrupted the fifth of the old gods, the dragon Urthemiel, with their taint, creating their new leader, an Archdemon. The darkspawn, led by their new โ€œArchdemonโ€ have risen from the deep roads, pouring into the lands of Ferelden, where their Blight is all but unopposed. The lands of Ferelden lay weak after their war with Orlais a mere thirty years ago, and are weaker still after the coup orchestrated by Teyrn Loghain Mac Tir, the Hero of River Dane. In order to take the throne, he left King Cailan to die before Ostagar, when the naรฏve young man insisted on fighting on the front lines with the Grey Wardens, great warriors who have protected Thedas from the Darkspawn since the first Blight. Nearly the entirety of the Grey Warden forces in Ferelden have been decimated at Ostagar, all that remain are a select few of the recruits the former Commander, Duncan, recruited a mere week before. Now they must unite the people of Ferelden, calling upon men, elves, and dwarves, against the darkspawn before they corrupt the entirety of the land with their evil taint.

Known Races of Thedas:

Humans: The humans of Thedas are the master race, the superior species that seeks to control all others. They are a strong people with an amazing ability to adapt to any situation. They make up the majority of Ferelden. The monotheistic faith of the Chantry plays a major role in human society.

Elves-A humanoid race, elves typically stand four inches shorter than their human companions and have a slender, lithe build
and pointed ears. In Ferelden, and many other parts of Thedas, elves are second-class citizens, often referred to by
humans as 'knife ears' as a racial slur.
There are different types of Elves: The Dalish and the Alienage
Alienage- Alienages are closed communities of elves living in human cities. They are typically poor and survive by
begging or taking on the most menial and unrewarding of tasks.
Dalish- Dalish elves lead nomadic lives, wandering throughout Thedas. The clans date back to the ruling clans of the
Dales. The Dalish are the descendants of the ruling houses of their destroyed homeland. They are considered
trouble by human authorities and face hostility if they attempt to settle in one place. They still revere the
elven pantheon and each member of a tribe will tattoo the symbol of their chosen god on their face.


Dwarf- Phyically,the most powerful of the races of Thedas. They reside in their kingdoms beneath the mountain ranges.
Their culture revolves around the worship of ancestors, rather than the faith of the Chantry. They also place a great
deal of pride in their caste-system. Dwarves are unable to perform magic, thus they cannot become Mages.

Qunari- the bronze-skinned Qunari are both larger and stronger than humans. They have pointed ears and vivid eyes including
such colors as violet, red, or yellow. Their white hair is traditionally worn in braids or cornrows and they hail from the
island nations of Par Vollen and Seheron. The Qunari are born in The Qunari follow the philosophy of the Qun (koon), a
violently evangelical religion. Individual qunari are raised as soldiers from a very young age. They are expected to be
strong, disciplined, and stoic, adhering without fail to the tenets of honor and duty as defined in the Qun. Qunari are not a common sight in Ferelden, the only few being mercenaries to high ranking nobles.


Magi: The Magi are Elves or Humans gifted with magical abilities that brand them as a different being entirely. Though the Dalish accept those of their own with magic, the other races persecute theirs, sending them to towers where the Chantry, the religious body of Thedas, watch over them with their Templars, mage-hunters. They live confined, dangerous lives, constantly overseen and threatened by the possibility of being possessed by demons from the fade, the land of the dreams and the dead where Magi draw their power from. Few live outside of the Tower, they are branded as Apostates cursed to live their lives being hunted by the Chantry.


Grey Wardens: People of any race or background who have undergone the joining, the ceremony where they drink the blood of the darkspawn and master the taint. The few that survive the joining have the ability to sense the darkspawn, and are the only ones who can truly kill an Archdemon. Only those with outstanding skill or potential may join, and the Wardens reserve the right to recruit whomever they want, whether they want to join or not. Given the taint in their blood, Wardens may be considered separate from the other races of Thedas.

Darkspawn: Vile, monstrous creatures with black skin and jagged teeth that feast upon the flesh of any living creature, even their own. They have no individual consciousness, instead having a joined mind with all of the other Darkspawn and the Old Gods, who forever call to them. Their touch may taint creatures and the land around them, changing it for years to come. Their blood is poisonous as the taint may kill a regular creature or shift it into a blight beat or "ghoul" that will work for the darkspawn. If you should see one, kill it, kill it quickly.


Sign up:
There can be no more than four grey wardens, but there can be four other characters for each warden(party members).
Grey Wardens: 3/4
Party members: 10/16

Nations of Thedas:

Antiva-nation in Thedas. Its capital is Antiva City, which lies on in the middle of its coastline. The line of kings in Antiva has remained unbroken for two and a half thousand years. In truth, however, the nation is ruled by a collection of merchant princes such as heads of banks, trading companies, and vineyards. As Antiva is well-known to be good at everything but fighting, it is ironic that the world's deadliest assassins, the Crows of Antiva, originate here. No general would be mad enough to lead an attack on the Antivan borders, for while they would surely succeed due to the fact Antiva has no standing army, the general would likely be assassinated by the Crows. Women have strictly defined roles in Antiva. They are considered pure and delicate and not allowed to participate in combat, among other things. The Steel Age derived its name from when a Queen of Antiva was found murdered, impaled upon four swords. Antivans speak with Italian accents. Antiva is likely based on the real-world country of Italy.


Anderfels- is a nation of Thedas. It is far distant from Ferelden and it houses the headquarters of the Grey Wardens, Weisshaupt Fortress.[1] The people of the Anderfels are known as Anders and they were the first people to fight the darkspawn. The capital city of the Anderfels is Hossberg, in the northwest of the nation. The Anderfels appear to be very loosely based on the real-world Holy Roman Empire, which was the medieval German state. Writer David Gaider has stated that the Anderfels are "German in character, maybe a bit more on the Visigoth side." Presumably, characters from the Anderfels would speak with German accents. The fact that the Grey Wardens have stronger influence than the king could be based on the Order of the Teutonic Knights and their state. The Anderfels consist mostly of steppes, largely deserted after two Blights.


The Dales-The Dales are the area of southeastern Orlais on the western side of Gherlen's Pass from Ferelden. They're approximately the same size as the Bannorn. They are bordered by an uncharted Boreal Forest called the Arbor Wilds on the southern end, the Frostback Mountains to the east, and the Waking Sea to the north. They're in the mountain shadow of the Frostbacks, and have little rainfall and no major rivers, so most of the present-day human settlements are along the coast.
The Dales were the second homeland of the elves in times past. During Andraste's war against the Tevinter Imperium, elven slaves led by Shartan rose up and helped fight against their masters. For their part in the war, Maferath and Andraste's sons gave the elves the Dales. Elves then undertook the Long Walk, where elves from all over Thedas emigrated to the Dales. Here, they built Halamshiral, the only elven city in the Dales. At the time that the Dales were granted to the elves, it was on the fringe of Tevinter territory. It was barely populated, with only the barbarian hordes lying in Ferelden on the other side of the mountains. This happened approximately 170 years before the founding of the Chantry.
Later, the Chantry led an Exalted March against the Dales and conquered it for the Orlesian Empire. The reasoning behind this is disputed. Many elves see it as racial persecution. The Chantry maintains the elves were practicing paganism and human sacrifice. Historians suggest it was due to the Dales refusing to help humanity during the Second Blight. Whatever the case, the elves of the Dales were forced to leave their new homeland. The refugees are forced to either live in human settlements as second-class citizens, or hide in the wilderness as the nomadic Dalish elves.

Fereldon-Ferelden has two coasts. It is bordered on the north by the Waking Sea and on the east by the Amaranthine Ocean.
To the west are Lake Calenhad, Redcliffe, mountain passes, and the dwarven kingdom Orzammar at the northwest edge within the Frostback Mountains. Beyond the mountains is the Orlesian Empire. In the northern center is the Bannorn, a large area of fertile land where the banns compete for the right to rule. Highever sits on Ferelden's northern coast. To the northeast is the capital Denerim. The eastern part is dominated by the Brecilian Forest, with the coastal city Gwaren to the far southeast, connected by the Brecilian Passage. To the south are the Korcari Wilds. The areas beyond the Wilds are uncharted. The climate of Ferelden appears to be temperate, and Ferelden along with Thedas itself is located in the southern hemisphere. Ferelden is loosely based on the real-world medieval England. Human characters from Ferelden speak English. Ferelden also seems to be based to the culture of the Anglo Saxons and with some Viking influence there as well. Considering the man from whom the Nobles trace lineage was called Hafter. And their great hero being called Dane and having a Saga. Like most of medieval Europe, Ferelden is split into fiefdoms with lords known as Arls (Earls). Ferelden's people are described as being a surly, spirited lot that are a single bad day away from reverting to the barbaric ways of their forbearers.

The Free Marches- The Free Marches is a collective name given the wealthy, independent city-states in the central part of the continent.
The "Marchers" are an independent folk who descend from tough barbarian stock, their cities existing in a loose confederation that rarely unites on any matter (indeed, the network of petty feuds and alliances between the cities prevents them from taking collective action on any matter) unless one of their larger neighbors such as Tevinter or Orlais becomes aggressive. In that event, the Marchers pull together to create a united military front that event the greatest power cannot ignore. The Free Marches is best known as the breadbasket of Thedas, its farms along the banks of the great Minanter River being the source of much of Thedas' food.

Nevarra- Its capital city is also named Nevarra, and is located in the middle of the nation. The Pentaghasts are the ruling house there, famous for their dragonhunter heroes of the past; each of whom led a crusade to hunt dragons to extinction. They were almost successful at this. Granted, the dragons were a scourge for a very long time, but the Nevarrans hunted mostly for dragonbone and glory. Nevarra is based on the real world country of Spain.

Orlais- Orlais is a wealthy and powerful nation, and center of the Chantry. Its ambitious and without a doubt, the most powerful human nation on the continent. It has a large noble class well known for its culture and extravagance. The current Empress has led a resurgence in Imperial prestige with her focus on art and education. She has also given prominent Orlesian thinkers positions at court. In imitation of their Empress, the general aristocracy has also begun to promote scholarship and the arts, leading to a cultural renaissance of sorts. Aristocratic society is vicious and marked by fawning envy to the powerful. Orlais is loosely based on the real-world Kingdom of France. Orlesian characters speak with French accents.

Par Vollen- This is the original Northern Island nation that was invaded by the Qunari many centuries ago when they first arrived. Par Vollen has been assimilated now to the point that it is now a peaceful nation with no resistance. The humans who lived there were more primitive than elsewhere in Thedas, builing pyramids in their jungle cities and generally being isolated from the other cultures further to the south. When the Qunari took Par Vollen, they respected the skill it took to build their pyramids. Yet they topped their achievements by constructing large domes and aqueducts of Qunandar, which is the only real city of importance on the island. Few outsiders have been to the Qunari homeland, and few ever will.
Par Vollen might be equivalent to Central or South America, in terms of climate.

Rivain- nation of Rivain is located in the northern parts of Thedas. Its capital city is Dairsmuid, which is on in the southern end of the Rivain peninsula. Its dark skinned humans, the Rivaini, have a peaceful relationship with the elves. The city of Llomerryn is known to have a semi-permanent Dalish encampment on its outskirts. The qunari settlement of Kont-aar is in northern Rivain. Unlike the majority of peoples in Thedas, the Rivaini are not Andrastians and don't believe in the Maker. Rather, they are pantheists who believe in the in the Natural Order. Many, especially in Kont-aar, have also converted to the Qun, as their religion and the Qun are not very contradictory.

Seheron- A large island directly north of the Tevinter Imperium, still under the control of the Imperium. In a few centuries, it will have been conquered by the Qunari forces. Made up mostly of former Elven Slaves who sought sanctuary at Seheron. Its temperature is much like Par Vollen, yet not as humid, but more temperate.

The Tevinter Imperium-The Tevinter Imperium is a kingdom in Thedas once ruled by a powerful magocracy. The leaders of the Imperium were called โ€œMagistersโ€ and were led by the Imperial Archon. The Tevinter Imperium worshipped the Old Gods, and supposedly the Old Gods taught the Magisters their magic. According to the Chantry, it was at their beckoning that the Magisters attempted to usurp the Maker's throne by entering the Golden City of the Maker, which corrupted it and led to the First Blight. The Tevinter Imperium suffered the brunt of the first Blight and subsequently was toppled; it is now only a shadow of its former self in size and power. Previous to the first Blight, the Imperium conquered Elvhenan, the elven homeland, and enslaved its people. It is still legal for elves to be sold into slavery in Tevinter and many elves choose to sell themselves into slavery to provide for their families. This results in many Tevinter elves who are not slaves being better off than elves in other areas, even if elven slaves fare far worse. Its capital is Minrathous. The Imperium has its own version of the Chantry led by a male Divine. His authority and indeed the existence of the Imperial Chantry is not recognized by the Chantry in Orlais. Likewise, the Chantry calendar is in use everywhere except the Imperium. The qunari are in a state of constant war with the Imperium as they both struggle for dominance of the North. In the past, primarily during the Black Age, the Tevinter Imperium have had several Exalted Marches declared against it. The Tevinter is virtually revilved by other nations, give that its nobility is indulgent to the extreme and slavery is still practiced. It is the center of the black market in Thedas.

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Redcliffe Village

Redcliffe Village by RolePlayGateway

The Village of Redcliffe. The home of Arl Eamon, brother-in-law of the late King Maric.

Circle Tower

Circle Tower by RolePlayGateway

The home of the Ferelden Circle of Magi.

Orzammar

Orzammar by RolePlayGateway

The city of the Dwarves.

Brecillian Forest

Brecillian Forest by RolePlayGateway

The ancient forest where one may find the Dalish elves of Ferelden.

Camp

Camp by RolePlayGateway

A place to rest during your travels.

Ferelden

Ferelden by Raven Lyer

The land of Ferelden.

The Story So Far... Write a Post » as written by 11 authors

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#, as written by Penfold
Beldur eyes sage with wary staring eyes....blood magic... such magic was powerful but it was deadly to use he saw nailah charge a magic bolt and he put a hand on her shoulder and shook his head, then lent down and whispered into her ear "dont.... sage is a blood mage. if he must he will succeed in dispatching this templar" he had known mages who had submitted to the whispers of power but he never thought a greyw arden would. it meant making a bargin with a demon for such magic... which could lead to two things. he had no choice or he wanted power... the latter option is more logical beldur thought judging by what he had seen of sage so far. but beldur did prepare himself by gathering his own staff and preparing a walking bomb spell should things turn bad in their favour. but for now he watched, the magic coursing through him and his staff and his hand gripped lightly on nailahs shoulder

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So much had happened in a matter of seconds but Latitia remained standing where she was. That is until the Templar charged and blood magic was used, she was no fool to it and knew better than to remain in the path of it as she had been when the blade flew. She saw the irritation in Cye's face and heard him even whisper the words 'blood magic'. There was only one way this was going to end and it had to with Sage. Instead she reached out and lightly grasped Cye's arm, giving it a light pull in order to indicate that he too should step back, her eyes focusing on his face and indicating with sincerity that if Sage needed him he'd know it.
She knew she'd be pressing her luck merely by touching Cye, she'd read his facial features when he looked at her, it wasn't really fear that captured him it was perhaps more, he didn't trust her either. What experiences did these two have with bards that they were reacting the way they did to her. She remained with her hand upon Cye's shoulder easing him to step back, she too took a few steps back, things like this had a way of being blow out of proportion.

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Johnathon was not surprised by the tendril of black energy that brushed his sword stroke aside, and instead of allowing it to throw him off balance he turned in a full circle, using the momentum to make his sword stroke just that much stronger. And if that didn't breach the gap in the apostate's defense, a punch with his shield arm would. Oh yes this was finally going in his favor. He was finally getting in a bit of win for the week. It was almost sad that everyone was leaving the town now. He would have enjoyed parading his victory through the streets, dragging the body of the evil magi behind him. On the other hand, this was no longer an apostate. He'd shown that he could use blood magic, thus making him a maleficarum. That meant a nice, sizable pay raise in his future. A smirk passed across Johnathon's face as he drove forward, aiming to press his attack farther.

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"Damn it.." Sage cursed under his breath as he drew his other sword, the black blade sliding out of the sheathe with a noticeable array of sparks as he backed away from the templar, his small spell only putting the young man off for a second. He brought up Genesis to block the Templar's blade, but had not taken into account the added momentum from the man's spin. Genesis was knocked downwards with the templar's blade as the tip carved a bloody line into Sage's chest. Sage tried to bring up Soul Render then, but the action was cut short by a blow from an armored hand to his injured chest. He dropped Genesis to the ground as he stumbled backwards, his hair falling across his face as he grasped blindly at the wound. His breathing became labored as blood poured from the wound and pooled at his feet. Then he was suddenly still. His breathing all but stopped as he slowly turned his head back to the Templar, his hair covering nearly all of his facial features. His lips turned upwards into a twisted smirk as he rose to his feet and stretched out his hand towards the young man before him. Shadows lept from around his feet and shot towards the templar, changing into black blades as Sage's magic drove them forward at amazing speeds.

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Redcliffe Village

Redcliffe Village by RolePlayGateway

The Village of Redcliffe. The home of Arl Eamon, brother-in-law of the late King Maric.

Circle Tower

Circle Tower by RolePlayGateway

The home of the Ferelden Circle of Magi.

Orzammar

Orzammar by RolePlayGateway

The city of the Dwarves.

Brecillian Forest

Brecillian Forest by RolePlayGateway

The ancient forest where one may find the Dalish elves of Ferelden.

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A place to rest during your travels.

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Character Portrait: Ryuu Narmolanya
Character Portrait: Jonathon Onasi
Character Portrait: Gilbert Versailus

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Character Portrait: Gilbert Versailus
Gilbert Versailus

When in eternal lines to time thou growest: So long as men can breathe or eyes can see, So long lives this and this gives life to thee.

Character Portrait: Jonathon Onasi
Jonathon Onasi

"May the Maker have mercy upon you, for you shall find none here."

Character Portrait: Ryuu Narmolanya
Ryuu Narmolanya

"Shhh, you hear that..? That's the sound of my knife slitting your throat real quietly"

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Character Portrait: Jonathon Onasi
Jonathon Onasi

"May the Maker have mercy upon you, for you shall find none here."

Character Portrait: Gilbert Versailus
Gilbert Versailus

When in eternal lines to time thou growest: So long as men can breathe or eyes can see, So long lives this and this gives life to thee.

Character Portrait: Ryuu Narmolanya
Ryuu Narmolanya

"Shhh, you hear that..? That's the sound of my knife slitting your throat real quietly"

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Character Portrait: Gilbert Versailus
Gilbert Versailus

When in eternal lines to time thou growest: So long as men can breathe or eyes can see, So long lives this and this gives life to thee.

Character Portrait: Jonathon Onasi
Jonathon Onasi

"May the Maker have mercy upon you, for you shall find none here."

Character Portrait: Ryuu Narmolanya
Ryuu Narmolanya

"Shhh, you hear that..? That's the sound of my knife slitting your throat real quietly"


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Redcliffe Village

Redcliffe Village by RolePlayGateway

The Village of Redcliffe. The home of Arl Eamon, brother-in-law of the late King Maric.

Circle Tower

Circle Tower by RolePlayGateway

The home of the Ferelden Circle of Magi.

Orzammar

Orzammar by RolePlayGateway

The city of the Dwarves.

Brecillian Forest

Brecillian Forest by RolePlayGateway

The ancient forest where one may find the Dalish elves of Ferelden.

Camp

Camp by RolePlayGateway

A place to rest during your travels.

Ferelden

Ferelden by Raven Lyer

The land of Ferelden.

Camp

Ferelden Camp Owner: RolePlayGateway

A place to rest during your travels.

Brecillian Forest

Ferelden Brecillian Forest Owner: RolePlayGateway

The ancient forest where one may find the Dalish elves of Ferelden.

Circle Tower

Ferelden Circle Tower Owner: RolePlayGateway

The home of the Ferelden Circle of Magi.

Redcliffe Village

Ferelden Redcliffe Village Owner: RolePlayGateway

The Village of Redcliffe. The home of Arl Eamon, brother-in-law of the late King Maric.

Orzammar

Ferelden Orzammar Owner: RolePlayGateway

The city of the Dwarves.

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Most recent OOC posts in Dragon Age: The Fifth Blight

Re: [OOC] Dragon Age: The Fifth Blight

roleplay/the-city-of-eclipse/
New Roleplay I've made with the help of a friend. The more mature version will take place on his site.
z15.invisionfree.com/tranquility_realm

Re: [OOC] Dragon Age: The Fifth Blight

It'll probably make things less confusing when the story picks up.

Re: [OOC] Dragon Age: The Fifth Blight

A small amount of characters usually makes things more interesting as it is, more interactions, etc. :)
Just look at the bright side, eh?

Re: [OOC] Dragon Age: The Fifth Blight

There, I've posted, now I believe it is Penfold and Strawberry's turn... It's good that we can continue this roleplay with as few characters as we have now..

Re: [OOC] Dragon Age: The Fifth Blight

I think just saying I was sick was an understatement. I am back, however, and am ready to get back to this rp if anyone is still around..

Re: [OOC] Dragon Age: The Fifth Blight

Sorry guys apparently Sage is sick again and forgot to let you guys know. We're hoping a recovery is in order and he returns to his duties as GM soon.

Re: [OOC] Dragon Age: The Fifth Blight

I didn't say they were aiming in three general directions at once, did I? When thrown like that, howerver, they do tend to spread away from each other, creating something like a scatter shot effect. Also, you were hit with a boot knife, which is something closer to a combat knife or dagger kept hidden in a boot sheathe. The blade is wider and heavier, as is the handle. Can we end this conversation, though? I think we're going in circles.

Re: [OOC] Dragon Age: The Fifth Blight

Throwing knives however are designed to be light, otherwise it would be to hard to aim with them. I know some can throw around things like machete's but that's only very short distance, just for that very reason.

http://www.youtube.com/watch?v=astBK6LF ... re=related

http://www.youtube.com/watch?v=ZulkR3np ... re=channel

Also as you can see here, you can not aim it in three general directions at once.

Re: [OOC] Dragon Age: The Fifth Blight

Some times, yes, though most knives made for throwing are weighted, also it depends on the size of said knife, the materials it's made from, and the shape. They can range from the extremely light to the extremely heavy. I personally prefer the latter. It's always nice to know that if it doesn't hit the right way, plenty of blunt damage will still be committed.

Re: [OOC] Dragon Age: The Fifth Blight

A knife is not a heavy object, its designed to be thin and light.

Re: [OOC] Dragon Age: The Fifth Blight

I'm pretty sure if they threw it full force at my leg while I was running it'd trip me up and lead to a rather comical landing.. Most likely on my facial regions, since that's about how my luck goes. I'm sure it'd be worse in plate armor, since it'd be harder to maneuver properly as is, and if the thrower had a trained arm. I present you with a challenge, sir. Put on a full suit of armor with large shoulder guards and try running quickly while keeping from falling down, and have a heavy metal object thrown at your leg by someone with a good arm.

Re: [OOC] Dragon Age: The Fifth Blight

No it wouldn't. As a experiment, do this for me. Run down a hallway, and ask someone to throw a ordinary not to sharp kitchen knife at your legs....Might hurt, but thats about it. Now if you wanna go further with this, Durel wore plate armor, so try the same thing, wearing hokey protection, and you won't even feel a thing.

Re: [OOC] Dragon Age: The Fifth Blight

It would at least make them stumble with the momentum gained during the throw and the force of the throw itself.
I think I may get a sort of sadistic pleasure out of beating up my own character. I'm not sure why, but I enjoyed it much more than I should...

Re: [OOC] Dragon Age: The Fifth Blight

*shrug* Fair enough, nothing more to add, aside from even with blunt force, a boot knife dosen't have the weight to knock someone down.

Re: [OOC] Dragon Age: The Fifth Blight

Again, the description makes the sword sound more powerful than it will be in this roleplay. I often use those swords for other stories, but I still have yet to use Soulrender's effects. I suppose I'll give it a more straightforward description. Again, for the knives, the knives may not have hit three, but their marks were just the soldiers in general. Again, they were meant to secure your character's escape. Also, I think you're over-complicating the spells Sage has been using and underestimating his proficiency with them. The black flames he has been using are more of a tier one spell for him. Effective, yes, but it's quick and small. The lightning and fire wall, however, had a bit of time between their conjuring and their use. Everything Sage does has a level of corruption in it, so expect all of his spells to be fairly similar. The blood magic I'll use later will require a fair amount of concentration, I assure you, as it will be far more complicated than his straight forward combat spells. Also, while the boot knife, larger than the throwing knives by the way, may not have been able to penetrate the armor, it would still hit with a large amount of force. Never underestimate blunt force.

Re: [OOC] Dragon Age: The Fifth Blight

I can't send PM's, I need ten posts first, but very well I shall not complain further. Though I will defend my points. First of all, a throwing knife, can not penetrate plate armor, it is proven only something akin to a heavy bolt, fired from a cross bow could do that, unless your character is insanely powerful, which again would be a problem in the story. Also swords covered with fire ain't that special. You seem like a man who read the books, remember the scene when Fiona enchant everyone's weapon with fire? And it basically does nothing, but light a couple of dark spawns up, it dosen't actually make the blades any sharper. It is hardly akin to one "that would make even the devil run in fear. It absorbs the life force, energy, or essence of whatever it cuts." As for the magic, fair enough, though I will point out Flemeth controled those trees, she didn't spring them to life.

http://dragonage.wikia.com/wiki/Sylvans

Its just how you casually throw these spells out there, when magic is meant to be something that takes concerted effort. May I remind you that the man who casted those black flames, afterward started to bleed from his eyes from the effort? And no....No you can not hit three targets with one throw, I dare you to find a youtube clip where a real knife thrower does that. And please do not think I do this because I'm trying to be difficult, I only say these things because I care, and having a character like this in the game, just removes so much tension from the story.

Re: [OOC] Dragon Age: The Fifth Blight

For anyone who wants to argue this further, let me just say that I meant for this to be a more free roleplay. If any of you genuinely have a problem with having a free, fantasy version of this roleplay please leave and find another DA rp that will satisfy you.

Re: [OOC] Dragon Age: The Fifth Blight

If you have a genuine problem with me, please post it over a pm or an e-mail. As for the issue with my character, he is indeed a blood thirsty creature, though the only real killings he's done up to this point have been the murders of soldiers under Loghain, all of which were npc's. As for the knives, they aren't impossible to throw in groups of three or more, though the accuracy does indeed suffer, it was you that wrote that they killed the soldiers. If it had only hit one or simply injured them didn't matter, it was meant to slow them down or to deter them entirely. Saying that I desired those kills is merely an assumption. Though how you kept running when a knife hit you full force in the leg, having been thrown by a seasoned warrior, and kept running (even if it bounced off the armor) is extraordinary. Since you spoke of physics, let us remember some beautiful concepts known as transfer of momentum, and inertia. A blow like that would have at least made him stumble, don't you think? If we consider the elven body, you could even say that it may have broken a bone. As for the issue with the telepathy. There was none used, it was more of a "power in words" moment. It struck me more as a spell to interrupt the thoughts of others, and my characters are anything but "common."
Last I saw, Dragon Age was based in a world full of magic, where the unexplained are regular occurances. Such a thing allows for freedom to expand the imagination. Half the things that happen throughout the game have never been seen before by any of the characters or have only been heard about in distant legend. The magic Sage has used is nothing spectacular in comparison, nor is it really worthy of such a complaint. Inside the books you see black fire that melts entire people to ooze in moments, mages spilling their own blood to create unworldly power, wardens cutting themselves open to use their "taint" as an augementation, trees coming to life to hang people from their branches, spirits bound to the bodies of animals, mortals kept alive indeffinately through a curse, and demons possessing skeletons long dead or bodies of mages that suddenly start to grow, creating matter from nothing. His blades aren't even that spectacular in comparison. Maric's blade was not the most magical blade you see in Dragon Age. There are swords wreathed in flames, blades with lightning moving along their edges, blades that cut through shadows and others that boost the abilities of the users themselves. All of which were made possible by runes and the work of enchanters, who aren't an uncommon sight in Ferelden or any other part of Thedas. A blade that saps energy or life shouldn't have you spouting "blasphemy!" (though I must admit that the description makes it seem more powerful than it is in this roleplay.) Things that no one has seen, or have no knowledge of, do indeed exist.The fact is, Thedas is a land of magic and imagination. Words like "physics", "Impossible", or "reality" are barely relevant. Instead of seeing everything within these fine walls you've set, open your mind.
Now, I suggest that edit your post, or delete it, so that we may end this dispute. You can either drop the roleplay, or adapt to it. If you wish to quit, we can have you disappear or let some one else play the character. If you have any further complaints, please, let me know over an E-mail or over the pm's where we can be civil. Posting your complaints publicly gets everyone else involved and wastes space.