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Ignore this please. Actual RP up soon. Thanks

Ignore this please. Actual RP up soon. Thanks

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After years of an tenuous peace, war has once broken out among the nations of the supernatural war.

419 readers have visited Ignore this please. Actual RP up soon. Thanks since SonOfMars created it.

Terraformer are listed as curators, giving them final say over any conflict & the ability to clean up mistakes.

Introduction

The Situation: In the United States of America, there are several smaller supernatural states within the country hidden among the normal, "vanilla" humans.
Over the years they have seperated into two groups: the ones who prey on humanity, and those who protect them. The former consists of the Vampire Court, one of the largest supernatural states, it has a population of nearly half a million. Its allies are the Unseelie (Winter) Court of Faerie, and the Fallen Knights (Wizards who have been possessed by extremely powerful Fallen Angels.) On the other side: The Wizards' Council, a large organization of humans who have the ability to control magic. Their allies are the Seelie (Summer) Court of Faerie, and the Hunter's Guild (humans who have been blessed by Heaven so they can face the forces of evil more capably.) In the winter of 2013 one of the most influential Lords of the Vampire Court was found dead, blasted by wizard fire. Outraged, the Vampire King Protesliaus sent an envoy to the Wizards demanding blood for blood. He demanded the blood of five wizards for this murder, and the Merlin refused him, and for his insolence, he burned the envoy alive. Protesliaus declared war, and mobilized his people. For the first time ever, the supernatural march to war. The city of Chicago, which is one of the most important cities in America, has become one of the major war zones. Whichever side can wrest control of it will have a serious advantage over the other... The only problem? Not being noticed by the humans. Too much anyway.

Roles of the Vampire Court:

Vampire Lord: The older and more powerful vampires, these vamps are second only to the King. It possesses a large area they are entitled to hunt in, and are allowed a retinue of vampires whose size depends on how many humans live on their land. Due to their age, they have begun to show it. They have silvery grey hair, slightly wrinkled pale white skin, and sunken eyes, which are pitch black like all full vampires, which they can use to persuade humans to join their cause. Due to their rarity and expense, only three vampire lords may serve the King in the province of Chicago, but they may direct the war effort in the city any way they wish to as long as they keep secrecy.

Common Vampire: The vast majority of the Court, these vampires serve as basic soldiers for the court, and are commanded by lords. They look like any other human except for the fact that their eyes are completely black. They must consume blood every three days or they weaken. 9 days without blood kills them. The perks of being a normal vampire are that though they don't have the influence of a lord, they do have the ability to walk freely under the sun for longer periods of time (3-4 hours before it starts to hurt, compared to a lord's instant pain upon feeling sunlight) and because they don't look old, they are some of the best "bedroom" spies, using their vampire seduction skills in order to get more information or turn an enemy into an informant.

Half-Vampire: A person who has been bitten by a vampire and had blood exchanged. However, they have not yet drank the blood of a human, and so they remain in a half way state. They enjoy some of the perks of vampirism like immortality, enhanced strength, agility, and sight, but they don'y have the full deal. They also have a constant thirst for blood, and the more they draw upon their vampiric abilities the stronger the thirst gets...

Roles of the Wizards' Council:

Senior Council Member: 12 of the mightiest wizards in the USA, they are all in their 300s and are all masters of their chosen application of magic.
Their power is great, as is their wisdom. They are recognized by plain purple robes with white belts. They all carry white staffs which they can use to focus their magic. For example: turning a massive fireball into an intense almost laser like beam of fire. As extremely powerful assets who make many of the decisions for the entire wizarding nation, no more then one can be present in a warzone unless the Merlin of the Council calls for a meeting.

Warden of the Council: The wizards of war, they are all adepts at elemental magic. They act as the soldiers/police of the Council, and are the first line of defense against any threat, internal or external. They are armed with long-swords tailored specifically to their magical aura, and use them to focus their magic, and they are recognized by their grey cloaks. Their age isn't really a factor, for their ranks are filled base on merit. However, there are only limited amount of them. No more then a squad of four can be assigned to a zone unless the Merlin orders it.

Wizard of the Council: Full fledged wizards make up the bulk of the council and in time of war can mobilize into a army of terrifying power. However, not all wizards are created equal, and most who just claim the title wizard have talents more focused on making money for the council, for researching things that interest them, or on building up their personal knowledge. Wizards of the Council are an extremely diverse group, with no standard garment or staff except for a white belt they all wear around their various robes.

Apprentice: Youngster who has magical talent, and is being tutored by a Wizard in the Arcane arts. Their abilities range greatly depending on age (10-40) and their own latent power.

Allied Nation Roles:

Winter Sidh: Powerful creature of Faerie, their agility and strength is unmatched except by their opposite numbers in the Summer court. Iron is the bane of their existence, and the touch of iron hurts them in the same way hydrochloric acid is to humans. Their voices are beautiful and bewitching, and they are very persuasive when it comes to making deals that harm mortals. As nobles of Winter, they are at the height of their power at midnight and during the winter. They are weak during noon. They despise their cousins of summer, and will thus engage the Sidh of Summer before they attack anything else. The only reason they fight on the Vampires' side is because Summer backs the Wizards.

Summer Sidh: Powerful creature of Faerie, their agility and strength is unmatched except by their opposite numbers in the Winter Court. Iron is the bane of their existence, and the touch of iron hurts them in the same way liquid nitrogen harms a human. Their voices are beautiful and bewitching, and they are very persuasive when it comes to making deals that benefit them. As members of Summer, they are at the height of their power during Noon and the warmer months. They are weak during the night. They despise their cousins of Winter and attack them no matter the cost. They assist the Wizards because of a historic friendship between the two nations.

Hunter: A human who has been blessed by the forces of heaven in order to battle the forces of darkness. They bear one angelic tattoo on their right shoulder, and their natural abilities are advanced by the blessing. However, this blessing is rare and only given to a small percentage of people. At most there are maybe a few hundred across the entire nation, and as such there are only a limited few for the city of Chicago. They are best against vampires and the Fallen, but the Sidh have unraveled the blessing and turned it upon them by luring them into deals. If a hunter kills a normal human then their tattoo burns them, and leaves them, leaving them powerless.

Fallen Knight: A wizard who has been possessed by an Evil Fallen Angel. They have an insane amount of power available to them, along with the added advantages of immortality and the omnicience of the Fallen itself. They speak all languages and know most things, but they can not enter a church, they cannot stand the power of faith, they are no more powerful then a normal person to one of the hunters, and they can be exorcised by a priest. Their distinguishing features are the strange sigil on their foreheads. There is currently only one in Chicago, and he/she serves as an advisor/bodyguard to the Vampire leadership in that area.

There can be up to three Vampire Lords, one Senior Council Member, Five Wardens, one Fallen, four Hunters, and two of each type of Sidh. No limit to the lesser wizards and vampires. First come, first served, but I will require a larger amount of detail if you choose to be a character with a lot of responsibility.

Advantages and Disadvantages:
Vamps: Much more physically powerful then their opponents, but with several weaknesses such as direct sunlight, garlic, and the blood of another vampire. They are extremely durable, but if their belly is shot or destroyed then they are extremely weakened because that is where they keep their blood. Only true way to kill them is to decapitate, stake through the heart, or complete incineration.
Wizards: No more physically powerful then your average human, they rely on their minds and preparation for war. Attacking a wizard in a place and time of his/her choosing is tantamount to suicide. They can release the power of existence at command, so long as they have time to prepare it.
Sidh (both varieties) They are strong, agile, fast, and use magic very capably, more so then most wizards, but unlike humans they lack free will and are bound by many laws. They cannot lie, or disobey the words of their Queens. Their relative strength is also determined by certain times and dates.
Hunters: They are stronger, more agile, and faster then an average human, but they arent super. Their strength lies in their capabilties to shut down the more powerful evil doers, but sin can leave them vulnerable.
Fallen: Extremely powerful, but any form of religion can repel them, or even destroy them. Their mortal bane are the hunters.

The war starts in a pretty even stalemate, and no side has the advantage. Can you and your comrades swing the balance in your favor? Whoever wins this conflict will shape the future of the Human Race, for good or ill.

Character Sheet:

Full Name:
Race:
Role:
Age:
Stance on The War: (How your character feels about it, are they unhappy with it, are they happy with it? ect.
Personality Description: at least one paragraph, more if a leading role.
Physical Description: at least one paragraph, more if a leading role.
Bio: What is your character's brief backstory, and what is their role in the war in Chicago?

Toggle Rules

Post at least once every three days, if a higher up character then once every two days.
Roles will be on a first come served basis, but I will reject a higher up role if insufficient detail is given.
When making your character, include your favorite color to show you have read these.
Everything in moderation, especially pertaining to swearing and sexual content. Fade to black if the sex scene is important to you advancing the story.

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Most recent OOC posts in Ignore this please. Actual RP up soon. Thanks

Re: Cogaidh: Blood in the Streets

Amount of apprentices is only limited to amount of wizards. Also, no reservations. First come, first served, but I will reject characters if they aren't up to snuff. So go on and make your character.

Re: Cogaidh: Blood in the Streets

I would like to reserve the apprentice please.

Cogaidh: Blood in the Streets

This is the auto-generated OOC topic for the roleplay "Cogaidh: Blood in the Streets"

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