Introduction
Commander Shepard is placed back in command of the Normandy and is tasked to get allies for Earth, whilst N7 combat squads repel the Reaper forces for long enough for Commander Shepard to return.
You are a member of one of these N7 squads, and must hold off the Reaper forces on Earth for as long as possible.
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The Story So Far... Write a Post » as written by 2 authors
The noise the Reapers made was deafening, but that did not stray Jon from his target. His whole team had been killed in a Reaper ambush, having been taken out by husks, who dragged them away into the darkness of the London underground before Jon could do anything about it.
Jon fired a shot at a husk, taking one out before dropping to the side, reloading and staying out of sight from the Reapers, before taking out another husk whilst he returned.
"Come on, turn around," Jon muttered, hoping he could take out one of the legs of a Reaper and make it fall down onto a large variety of husks, allowing some soldiers to make the push towards Trafalgar. "I need you turn around!"
After a while of taking out husks and waiting, Jon noticed one of the Reapers was injured from the airstrike, and took the shot. After taking the shot, the Reaper definitely felt it and stumbles backwards, tumbling towards Big Ben.
Jon panicked and dropped his rifle, running towards the space where he climbed up, jumping down and hitting the ground hard, almost cracking some of his ribs.
Jon looked up just as the Reaper crashed through Big Ben, and saw massive bits of debris falling towards him. He rolled out of the way and was struck on the head by some wood, knocking him unconscious for quite a while.
She was just finishing up her sketching and was writing down some final notes when she saw a shot fly out from Big Ben and hit the Reaper causing it to tumble backwards into the tower. She had just enough time to grab her things and leap out of the way before the whole thing came crashing down. She was just about to pack up and run when something caught her eye. She put her goggles on to protect from the dust and made her way over the debris and rubble to find a man, unconscious and with a nasty head wound.
She had a choice, she could either leave him there and make it back to base safely or try to save him and risk them both getting caught by husks, or worse. The choice was clear and she began to walk away. She made it about ten feet before her conscience became too great to ignore. "I really hate myself sometimes." She ran back, brushed most of the debris off of him and did her best to hoist him onto her back. When she was certain he wouldn't fall off she began the long trek back to base and prayed that she wouldn't regret this decision.
After what seemed like hours she finally made it back to the base, or at least what was left of it. She laid the stranger gently on a cot and did her best to clean and bandage his head. She didn't have time to wait for him to wake up, if he ever did, so she left some food and water on a nearby table and left to finish her work.
- 2 posts here • Page 1 of 1
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 3 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Mass Effect: Annihilation. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 3 Characters to follow in this universe
Newest
Tempest Hargrave
Branch-N7 Squad-6 Master Technician "I'm the genius, do what I say and you might survive."
Trending
Tempest Hargrave
Branch-N7 Squad-6 Master Technician "I'm the genius, do what I say and you might survive."
Most Followed
Tempest Hargrave
Branch-N7 Squad-6 Master Technician "I'm the genius, do what I say and you might survive."
View All » Places
2 posts · 3 characters present · last post 2014-07-15 19:54:04 »
The Capitol City of England
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Mass Effect ↪ Earth Owner: Zap
The Homeworld of the Humans
Fullscreen Chat » Create Topic » Mass Effect: Annihilation: Out of Character
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Mass Effect: Annihilation
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Mass Effect: Annihilation
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Mass Effect: Annihilation
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