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Of Spirit and Will

Of Spirit and Will

0 INK

A Martial Arts Fantasy Roleplay

349 readers have visited Of Spirit and Will since March Soldier created it.

Introduction

Chi, Chakra, Energy, it goes by many names, an internal phenomena that allows it's master to produce and manifest supernatural abilities and attacks. In the world of Altrask, this unexplainable scientific Phenomena is much more than hocus pocus and cheap magic tricks, it's become the foundation of martial arts itself. Widely used in televised tournaments, exhibitions, and in some cases common street fights, it's a public spectacle. Some spend years meditating and training to master this power, while others discover theirs naturally or by accident. This power has become known as Essence While the exact cause of this phenomena is unknown one thing is certain; the particular power demonstrated is deeply tied to its user's current personality, can change over time as the host's psychological state evolves. Due to this Essence has been organized into categories known as Spirits, based on their emotional source and inherent properties. Those with quick tempers or short fuses manifest the Spirit of Rage, a burning inferno like its master's anger, the Spirit of Rage manifests as fire, allowing its user to summon and manipulate flames. The Spirit of Resolve is strong and unyielding like its master's will, manifesting as raw physical strength and endurance; the Spirit of Apathy, as cold as its master's heart, manifests as ice that only the most intense heat can melt. The Spirit of Fear is used by those who are timid and shy and can control the shadows themselves, the Spirit of Compassion is used by those of a kind nature and can be used to heal the injuries of both one's self and their allies, the Spirit of Hope is embodied in those with an unyielding faith and can strengthen one's allies or themselves, and the Spirit of Wisdom is created by a sharp mind and a hunger to learn, turning even something as dull as a hand into a blade capable of cleaving through flesh. While any martial artist can use them, only true masters of the art can earn the title of Maester, many of which become the heroes and legends of their age. So now begins our story with


ARCH ONE: The Clash of Wills




The annual Clash of Wills tournament is a martial arts competition heavily focused on the use of Essence. In its fifty-second year it is to be held in Shanghai, China and many have painted a target on the current champion, Aoi Takawa, in the hopes of taking the prize and glory home to their families and countries of origin. Fighters from around the world gather, and Aoi prepares for the preliminaries. However, a dark force looms in the distance and no one is the wiser to its machinations. Prepare yourselves Maesters and future Maesters, for a battle only seen once in a lifetime.

Toggle Rules

Firstly, this is a story that, while not directly based on, is heavily influence by Dragon Ball. As such, your character can withstand some significant damage, however, while no particular type of power has a weakness to another, your character is still mortal and will take hits and it's possible a player character's death can become a very important plot point later down the road. With that said while this is an action rp, you should be just as much focused on developing your character emotionally as you are on fighting. If all we do is pick fights and try to kick ass, then we'd never progress the plot, if I see someone being too aggressive and just picking fights, I reserve the right to remove you and write your character out of the story. On that note romantic developments are great but for the sake of taste, let's avoid the nitty gritty I'd appreciate it. While essences do change with your personality it doesn't change just because your emotion changes, for example, an apathetic Maester can't suddenly use the spirit of rage just because he get's angry, or a compassionate maester use the Spirit of Fear just because they suddenly get scared, an event has to trigger a complete change of personality, for example, if an apathetic Maester experiences the death of one of his friends and it causes him to develop a natural anger and short temper then he would be able to use the Spirit of Rage until his personality changes again. Beyond that enjoy yourselves, I want this to be as much fun to write as it is to read and vice versa so please don't be afraid to lose yourself in the art, and please feel free to submit ideas for certain Archs.

Example Character Skeleton Below


Name: Aoi Takawa
Essence: Spirit of Apathy
Age: 22
Origins: Aoi was born in Japan with an odd mental defect, he was incapable of experiencing any kind of emotion. Due to this his brain operates logically rather than emotionally, causing much bullying in his youth. He decided learning martial arts as a survival technique and soon learned how to use his essence. Learning how to release frozen projectiles, and create walls of ice were only a few of his feats. At 20 years old he participated in the annual Clash of Wills, taking the championship, and would return for the next two years to defend his title in exchange for the prize money, claiming that he enters as the prize money would logically benefit his well being.
Fighting Style: A mixture of Muay Thai and Ninjitsu
Primary Attacks: While he as absolute control over his ability to manifest and control ice, is favorites are Frost Prison and the double variant in which he tosses a pair of ice based kunai into the ground and detonating them causing the ice to form a make shift cage, Frost Edge forming an ice based blade over his forearm, Ice Storm, firing a barrage of razor sharp ice shards, and Ice Wall, creating a defensive wall of ice.

Taking place in...

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Navigation

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

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The Forge

Use your INK to craft new artifacts in Of Spirit and Will. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

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Market Data

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Re: Of Spirit and Will

To be honest, this seems really cool. I would like to devise a character if I may join? :)

Of Spirit and Will

This is the auto-generated OOC topic for the roleplay "Of Spirit and Will"

You may edit this first post as you see fit.