This is a list of locations that can be found in Rise of the Bloody Hand.
A few cities and villages set between vast expanses of swamps, Grakis can be a terrifying and dangerous place.
Meaning 'Golden Wall' in the tribal tongue shared by the desert nomads, Alarefti is a place of decadence and splendor.
The dark swamps and fens of Grakis are a dangerous place to live, often filled with monsters.
An island surrounded by mountains, Lin Wa is isolated from the rest of Eastern Keldun. Should one find a way to this place, he will find an array of exotic peoples and cultures.
A popular alehouse in Tirdana's poor district. The commons are often filthy and the patrons occasionally ornery and dangerous...but the ale is worth it.
Also called the Grey Wastes, this expanse of desert is marked under the Bloody Hand's first conquests.
A cold, bitter land where twenty-four clans of hardy folk eke out an existence in the permafrost.
The Fang Wood, an expanse of deciduous forest which takes up the bulk of Andarra, is rumoured to be the home of bandits and worse. A reclusive enclave of elves also dwells in the Wood.
Andarra is the region closest to the Maw of Ataramakaris. Numerous villages have sprung up along the roads that lead from Mithril Gate and surround the Fang Wood. The Hand has a presence here, but has not taken this temperate land for his own.
The City-State of Tirdana is a trade hub and melting-pot ruled by a distant Duke, though many other players move their pieces on the political board in this bustling city.
The stronghold of the Bloody Hand, the heart of his conquest.
A ruined husk of a city, once the seat of the mightiest mages in Keldun.