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Swords for Hire

Swords for Hire

0 INK

Welcome to the Adventurers Guild, Here with the help of your new brothers and sisters you will be well on your way to fortune and fame

669 readers have visited Swords for Hire since CombatWombat created it.

Introduction

Albion
A rather small country adjacent to the sea, Albion holds many, long kept secrets and hidden dangers. The landscape varies drasticly depending on which point of the map you happen to be focusing on, to the north are the Drake's back mountain ranges covered in thick snowy forests, to the east are grassy plains and many small villages, southeast lies Darkwood forest, within are many unspeakable horrors, dispite this there are a few villages and towns that thrive in this place. The West holds the Silver Coast, a mildly tropical area of beaches and fishing towns, further west is Mirror Edge island, named thus because the near edge of the island looks as if it was attached to the mainland at one time. Here one can find many mineral filled caves, often mined by the islanders and shipped to the mainland for sale. In the south lies a small desert with no permanent dwellings, most who live here are nomadic and only stop moving to rest or trade. In the center of all of this, one can find the royal city of Goldmire, the center of the map, the center of trade, and the center of government in Albion.

King Richard IV rules fairly over the lands of Albion, and Mirror Edge island which is considered part of the country, and has thwarted the last few invasions by neighboring countries. Invasion however, is small compared to the threats that lie within Albion itself, Dragons, a corrupt Senate, Undead, Organized crime, and dangerous and costly trade routes just to name a few. Overwhelmed, the King tried all of his options, including sending his own men to deal with the various problems, but nothing worked. Some of the citizens saw this and thought thier ruler had given up, others looked at it as a profitable situation, namely The Swords for Hire Adventurers Guild.

Towns and Imporant Areas
Drake's Back Mountains- These ranges got thier name due to the large amount of Dragons who nest at the foot of the mountains here.

Mount Miron: One of the smaller mountains in the north, at its summit is the city Miron's Hold.

Miron's Hold: Protected by the height of the mountain it sits on, the small city is comprised of mostly dwarf folk and it constantly snows here.


Mirror Edge Island- A large island to the west of the mainland, covered in thick tropical trees and white sand beaches.

Edge Port: A small village on the eastern side of the island, consists of well built huts and docks, mostly used for trade with the mainlands.

Niem: A poor ship building town on the northern coast of the island, home to many fisherman, and a small group of ship builders.


Darkwood Forest- A evil and largely forsaken place, said to be home to half cat, half man, monsters that prey on travellers.

Dusk Town: A rather large village resting in the thick center of Darkwood, because of the dense trees blocking the sunlight, the sun never shines here.


Goldmire- The royal city and seat of King Richard, in the center of the city sits the castle. Much of Albions crime takes place here under the noses of the King and Senate.

Goldmire Castle: A tower in the middle of the city, and home to King Richard.

Hall of the Senate: A small but elegant building near the castle where the Kings advisors meet.

Market District: where much of the trade in the city goes on, The Swords for Hire guild house is also located here.

Slums: Crime filled area home to much of the cities poor and homeless.

Uptown: Suburbs for the wealthy and noble citizens of Goldmire.


Southern Desert- An inhospitable area for most, this small desret is home only to the hardy nomad tribes.

Iron Bone Tribe: An aggresive group of Orcs, Humans, Goblins, and Elves who dispise other desert tribes, but have been known to take in lost outsiders and help them find thier way home.

Night Bird Tribe: An Elusive group known to steal from travellers who come to close the desert, mostly consisting of Goblins and Drow.

Green Flame Tribe: A mysterious group of mages living on the far side of the desert who practice their magics in secret, most of their tribe consists of Ogres, Nymphs, and Brey.


The Silver Coast- Beautiful beaches resting just outside the wet forests, here is where most of Albions fish markets get thier products.

Fiero: A peaceful town of fishermen and musicians, many believe the ocean acts as a muse for the musicians and help them write thier music, very open to travellers.

FreeWind Port: A Large village located directly on the shore, thats centered on trade with Mirror Edge, and other surrounding countries.


The Great Plain- A sparse flat area of thick tall grass, most of the land here is used for farming, and most of the crops here go to the Goldmire markets.

Birch Town- A small town on the edges of Darkwood, here most of the crops of Albion are grown, feeding almost half of the population with its harvest.

Brightvale- A small hamlet of primarily Mer hunters. A common place for tavellers to stop and rest during long journeys.


Swords for Hire
Founded ten years ago in the midst of Albions turmoil, Swords for Hire presented an effective solution to the countries problem, gather skilled help for specific tasks and provide aid, for a fee of course. Many other competitors arose at that time, but none shared thier effectivness, and were quickly forgotten, and Swords for Hire became the monopoly of the friendly mercenary guild market. Because They had no competitors left, the guild eventually dropped thier prices and made thier services avalible to the more common folk. Over these 10 years, Swords for Hire has crushed underground criminal operations, smashed Dragon nests, and provided a peace-keeping presence at multiple foriegn negotiations at the side of King Richard himself. Few know anything about how the group operates from the inside, but it is known that all one has to do to enter is apply, and give a demonstraition of your skill, if they see potential, then you will be accepted into the organization.

Guild Structure
The buisness side of the whole operation works by contracts submitted by the guilds various clients, once submitted the guild estimates the value of the contract by difficulty of the task, the amount of time required to complete the task, and the amount of guild members needed to complete the task. If the client accepts the price then the contracted is ranked, F,D,C,B,A, or S, based on difficulty alone, F being the lowest rank and S being the highest, and given to only the most skilled of the guild members, the higher the rank, the more the guild member is paid.

All members of the guild begin at F rank, and advance by completeing contracts. When a Member is suited for advancement is at the descretion of the Guildmasters, when contracts of the members current level are no longer a challenge, then it is time for the guild member to advance.

Some specific Contracts require the help of a guild member of a specific skill, for this reason, guild members are classified by thier style of combat. Any and all guild members that use magic are classified as mages, but the line between rouge and warrior is a little less black and white, an example of this would be two archers wearing the same equipment and holding the same bow are equal, but one archer favors speed and general skill over concealment and stealth, this one is a warrior, and the one who prefers to avoid a toe to toe conflict for the perfect strike is the rouge. This applies to any and all, a swordsman could just as well be a rouge as a man baring twin daggers could be a warrior.

Rank Titles
Scrapper- F
Thug- D
Brawler- C
Warrior- B
Hero-A
Champion- S


Races of Albion
Man- Persistant and hardy, Man has been known to achieve great feats in his relativly short life span.

Human: Fast and well rounded, Humans have been known to fit well in many different areas but are masters of none.

Dwarf: Strong and stocky, these small folk have been known to produce many skilled warriors.

Brey: Frail but intelligent, where the Brey lack strength and skill, they hold a gift for magic that is unmatched in the world of men.


Mer- Know by elusive beauty and a gift for magic, Mer have long been protectors of nature in Albion.

Elf: Tall and fair, the Elves have a long history as hunters and are capable warriors with the ability to handle a wide variety of weapons.

Drow: Dark and nimble, often refered to as Dark Elves, the Drow have long been known for their skill with stealth and are arguably the best rouges in albion.

Nymph: Beautiful and skilled mages, these folks have an innate ability with magic, particularly the elemental sort as Nymphs have a stong affinity to nature.


Beast- Strong and quick, The warlike Beast kind are respected for thier skill as warriors and for thier unmatched craftsmen and blacksmiths.

Orc: Huge and brutish, certainly a sight to behold on the battlefield, the Orcs unmatched strength has long been respected in Albion.

Ogre: A Magical folk, most Orges practice the difficult and exclusive shaman magics of shapeshifting and lightning based spells.

Goblin: Quick and deceptive, Goblins have a reputation as theives and pickpockets, but some rise beyond this and thier unnatural speed makes them skilled rouges and warriors.


Code: Select all
Guild Application

Name: [first and last if applicable]

Age: [preffered young adult]

Race and Sub-species: [if you are from another land and dont fit these catigories, please describe your people]

Height: [if above 7' you must supply yourself with personal equipment]

Weight: [if over 300lbs you must supply yourself with personal clothing]

Pin Photo below: [recent photos only]

Brief Personality Overview: [how do you interact with others]

Scars or Defining Features: [if applicable]

Weapons and Personal Equipment: [preffered weapons and armors]

Classification: [warrior, mage, rouge]

Criminal History: [if applies]

Brief Background: [an overview of your history]

Toggle Rules

Follow the sites rules

No GM, PP, trolling ect.

Romance and love interests are cool with me but, again be mindful of the sites rules

Violence is encouraged

Activity is a must

I have no restrictions on post length, but if you cant manage a good paragraph and correct grammar then just look elsewhere

Have fun and help make the roleplay fun for others

The Story So Far... Write a Post » as written by 0 authors

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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Add Quest » Quests

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Swords for Hire. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

Buy, sell, and even craft your own items in this universe.

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Market conditions are unknown. Use caution when trading.

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View All » Add Character » 10 Characters to follow in this universe

Character Portrait: Clement Capricious
Character Portrait: Gadren Vergas
Character Portrait: Gavin Romulus
Character Portrait: Betimill Lenebock

Newest

Character Portrait: Betimill Lenebock
Betimill Lenebock

"STEVEEEE!!!!"

Character Portrait: Gavin Romulus
Gavin Romulus

Buring Young Ambition

Character Portrait: Gadren Vergas
Gadren Vergas

Dwarven archer who mixes magic with his arrows

Character Portrait: Clement Capricious
Clement Capricious

A tall, self-righteous man on a misguided mission.

Trending

Character Portrait: Clement Capricious
Clement Capricious

A tall, self-righteous man on a misguided mission.

Character Portrait: Betimill Lenebock
Betimill Lenebock

"STEVEEEE!!!!"

Character Portrait: Gadren Vergas
Gadren Vergas

Dwarven archer who mixes magic with his arrows

Character Portrait: Gavin Romulus
Gavin Romulus

Buring Young Ambition

Most Followed

Character Portrait: Betimill Lenebock
Betimill Lenebock

"STEVEEEE!!!!"

Character Portrait: Gavin Romulus
Gavin Romulus

Buring Young Ambition

Character Portrait: Clement Capricious
Clement Capricious

A tall, self-righteous man on a misguided mission.

Character Portrait: Gadren Vergas
Gadren Vergas

Dwarven archer who mixes magic with his arrows


Fullscreen Chat » Create Topic » Swords for Hire: Out of Character

Discussions

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Most recent OOC posts in Swords for Hire

Re: [OOC] Swords for Hire

I really hope this RP doesn't die, or I'm going to have to suck it up and make my own.

Re: [OOC] Swords for Hire

Character submitted! I've wanted to use this guy for a while, so I hope he passes. :P

Re: [OOC] Swords for Hire

I can give you one of those! Lol, j/k. *Twiddles thumbs...waiting about as patiently as a 7 year old on teh way to Disneyland.*

Re: [OOC] Swords for Hire

I would at lest like a piss off your character sucks, you know?

Re: [OOC] Swords for Hire

Good question. :) i'm eagerly waiting...

Re: [OOC] Swords for Hire

When are we starting?

Re: [OOC] Swords for Hire

I got my character in sometime last night. Sorry its taken me so long, me and creating new ones don't normally go well.

If there are any issues let me know and I'll make the changes.

Re: [OOC] Swords for Hire

Hey, I'm gonna be gone for the next 4 days (trip with family to middle of nowhere), so I'll be joining into the Rp a bit later when I come back. Just a quick note.
I still wanna be part of this tho don't kick me out :P

Re: [OOC] Swords for Hire

thats all good, ^^ sorry for the recent delay

im still new to this site and the roleplay tab thing but i plan to kick this thing off soon

Bare with me, we'll be starting in no time :D

Re: [OOC] Swords for Hire

Hm there's quite a few warriors... do you mind if I change my character to a Rogue for the sake of balance?

Re: [OOC] Swords for Hire

So we start tomarrow then , yes?

Re: [OOC] Swords for Hire

I put my char in! :D

Re: [OOC] Swords for Hire

I want to be apart of this baddly!

I'll send in a character sometime to tomorrow.

Re: [OOC] Swords for Hire

Thanks for the accept =)

Re: [OOC] Swords for Hire

im hoping for around 10-15 but if we dont get that within 24 hours then were just going to start with what we have.

the way ive set the whole thing up, new characters can easily join the story line after we begin.. they just wont be the same rank as the rest of the original characters, depending on when they join

Re: [OOC] Swords for Hire

So how many more characters do you want before we can get this thing going?

Re: [OOC] Swords for Hire

my characters in.

Orc for the WIN!

@Zol: yeah ill probably just start another ooc thread for important NPCs

Re: [OOC] Swords for Hire

Application in. Still trying to get the hang of the template format...

cron