Introduction
Apart from a couple key officers, including Kapitän zur See Ewald Klein, the ship's captain, who had been promoted after a successful series of corvette raids on NATO space stations in far solar orbit behind Pluto, the Wilhelm Pieck's crew is made of the last wave of young German officers, officers picked from the first generation that never knew anyone who remembered a divided Germany, and for whom the Berlin Wall is only a remainder of when the country's capital was unjustly occupied by Western capitalists and their Federal lackeys.
The cruiser used to be a flagship of German and worldwide Socialist propaganda, with its politically reliable, enthusiastic and young crew, its symbolic launch date, its battery of railguns and its powerful air wing of Yak-401 multirole space fighters. But shortly after it sailed out of the Solar system, the news broadcasts suddenly switched topics: a mark of treason and infamy had been stamped on the ship...
Two days ago, Korvettenkapitän Jürgen Goldhorn, the commander-in-second, had been shot in the back when resting in his quarters, but had the time to upload a last message to the ship's insta-messenger: there's a spy on board.
Following that bomb-like declaration, Kapitän Klein ordered total radio silence, except for the Stasi's offizieller Mitarbeiter Werner Novak, and the ship's Soviet liaison officer Galina Fedorovna Matvienko. The ship's escorts have been since sailing with their main guns drawn on the Wilhelm Pieck, should a mutiny try to turn the cruiser against the cause of interplanetary Socialism, and it is the crew's job to find and eliminate the mole.
Key characters
[note: I don't have the time to deal in depth with each character today, I'll expand over the next couple days]
Kapitän zur See Ewald Klein
Commander of the ship. A veteran from previous campaign against NATO. 51 years old, from Rostock.
Player:
Leutnantkapitän Diana Eckhardt
The commander of the ship's air wing. More interested in flying and action than in actual military matters. Turbulent, but talented; she wouldn't be on the Wilhelm Pieck, otherwise. From Bremen.
Player:
Leutnantkapitän Peter Jünger
The ship's Political Guidance Officer. A young, dedicated Party member who's making sure the crew knows their role and their objectives, and for what they're fighting. From the outskirts of Munich.
Player: Tanker72
Werner Novak
One of the very rare civilians allowed to sail on Volksmarine space ships. He has been trained by the Stasi's own Space department, and works as the political police's on-board informant. One of the two people who can communicate with the outside. From Jena.
Player:
Kapitan 3-go ranga Matvienko, Galina Fedorovna
The ship's liaison officer to the Soviet fleet. Officially, an observer. In reality, she's the #2 in command of the Wilhelm Pieck. From Ivano-Frankovsk, Ukrainian SSR.
Player:
Oberleutnant Thomas Kreuzdorf
The ship's second veteran. He's a nuclear engineer, with a Ph.D from the university of Moscow, and is responsible for the cruiser's engines. From the Saxon countryside.
Player:
Create New » Browse All » 1 Characters with stories to follow
There are no characters in this universe yet!
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in To a Brighter Future. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 1 Characters to follow in this universe
There are no characters in this universe yet!
View All » Places
Fullscreen Chat » Create Topic » To a Brighter Future: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
To a Brighter Future
by Tanker72 on Fri Jul 31, 2020 5:54 am
- 1 Replies
- 283 Views
- Last post by Tanker72
on Mon Aug 31, 2020 2:15 pm
-
To a Brighter Future
Most recent OOC posts in To a Brighter Future
Re: To a Brighter Future
To a Brighter Future
You may edit this first post as you see fit.