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located in Zoltia, a part of The Gala-Dor Expedition, one of the many universes on RPG.

Zoltia

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As the situation escalated, and scrambled, Esther lost track of what was going on with her allies. Her mind utterly focused on the enemies in front of her. This was how combat's always been for her; when there's too many people involved, it was impossible to keep track of everything. Instead, she had a simple, narrow-minded mindset to combat: focus on your immediate foes first and worry about everyone else later. Alchemists were not, after all, warriors on the frontlines. Fighting in melee range was an emergency, and everything else should be secondary to an alchemist's survival. You couldn't heal anyone if you're dead.

Seeing arrows was a lost cause in the sewer's ugly darkness. Instead, Esther leaned over against the wall and crouched low. A crude *SPLASH* sound echoed under her boot; Gods, she couldn't imagine what sort of chemicals made off of this liquid waste. Thankfully, she also heard the whooshing sound of flying arrows well over her head and hitting the wall behind her. They couldn't aim, good.

Now she had to close the distance.

She charged, past Serena, Ashera and Lio, past the other bandits, with slimy water splashing at her every step, with her blood-covered dagger tight in her hand. She slammed it hard into the first bowman's chest as he was reaching for another arrow. Then again. Then again. Fast, quick, furious, and perhaps a bit sloppy. Esther wanted to cripple their numbers instead of ensuring a clean kill. A last push sends the stabbed bandit to the waste-filled ground.

The other bandit caught her dark-eyed gaze beneath her helm as he recklessly tried stabbing her with an arrow rather than fire at point-blank range. Trudging under the sludge of the sewers, Esther took a step back, letting the arrow's semi-rough point scrape her leather armor, before she grabbed the bandit's head and thrust her blade at his neck.