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located in Zoltia, a part of The Gala-Dor Expedition, one of the many universes on RPG.

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Traveling with an orc was... certainly an experience. Esther wasn't sure who she was less comfortable being around: Maria, or Orcimedes. On one hand, she and Maria had a common foe, are on the right side of the law, and Orcimedes was well-spoken, considerate, and overly friendly. On the other hand, Maria acted like an inquisitor, could probably sear Esther's mouth off with a thought, and Orcimedes was a goddamn orc. Esther's one relief was that they weren't the Red Hatchets, whose rabid state and preference for ugly sewers made them the greater of the two or three evils.

...They also tried to kill her, so that didn't help.

And she also was caught off-guard by the chasm when the group arrived. The increasing green sludge and moss made her increasingly queasy. She could only imagine the bandits' base being a literal trash heap. Instead, they made the rather impressive... attempt at a fort. It was prone to collapse, between the old wood and flammable tarp, but it was impressive in its own way on what the bandits could do with what they scavenged. Beaucourt could learn some efficiency from these people... and only efficiency and absolutely nothing else.

Having found herself uncomfortably warm, due to her armor and the sewer's humidity, the alchemist took a step back from the bandits and their fire-tipped arrows. Their big rat-pet-freak-thing was likewise concerning. She did gauge a few opportunities from the sight: a bit of fire, a bit of oil, maybe a corrosive vial or two, and a lot of damage could be done very quickly. But the Hatchets still had a height advantage with their own arrows. It would've been a dire mistake to believe they couldn't aim and she's rather avoid an all-out battle.

And there, right then, was why Esther wasn't comfortable around Maria and Orcimedes.

First was the paladin's shouting. It was strong, powerful, sent shivers down Esther's spine, and was made towards a group that certainly wasn't intimidated by her. The alchemist remained quiet throughout and merely stood still in silence; her old habits coming back to her. Maria's uncharacteristic thumbs up was met by Esther's stern and unamused eyes and a blank reply: "You're not very good with people, are you?"

And this didn't compare to her reaction to Orcimedes, who in short fashion, followed Maria's lead, sounded both wise and dim-witted, and then took a strange fascination to this 'Georgia' before charging in.

Suffice to say, Esther's face turned from concern, to worry, to dread, and to utter shock.

"O...kay, so much for diplomacy," she quietly declared in stunned defeatism as Wilthro, in clever foresight, flew back to Serena's shoulder. "You four," she says to Ashera, Serena, Wilthro and Lio, "might want to find cover."