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Snippet #2817137

located in Iskjerne Bay, a part of The Multiverse, one of the many universes on RPG.

Iskjerne Bay

Iskjerne Bay is a remote Viking settlement which features a motte-and-bailey Ring Fort, a large Mead Hall made from an overturned longship, and a statue of Sigurd Hring the Dragon Slayer.

Setting

Characters Present

Character Portrait: The Berserkers Character Portrait: The Svinfylking Character Portrait: Sigurd Hring Character Portrait: Uhtred the Godless Character Portrait: Bjorn Ironside Character Portrait: Ubbe Ragnarsson Character Portrait: Lagertha Character Portrait: Harald Fairhair Character Portrait: Iskjerne Ulfhednar Character Portrait: Iskjerne Berserkers Character Portrait: Iskjerne Svinfylking Character Portrait: Iskjerne Hrafnfylking Character Portrait: Iskjerne Kattrfylking Character Portrait: Iskjerne Hornuglar Character Portrait: Iskjerne Hestahar Character Portrait: Halfdan Ragnarsson Character Portrait: Halfdan the Black Character Portrait: Erik Thorvaldsson Character Portrait: Ragnar Lothbrok Sigurdsson Character Portrait: Robert I of Ellaria
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Iskjerne Bay...

About two weeks later...



Iskjerne Bay, a once marvelous Viking kingdom far in the frozen north, which despite its tiny size had been for a time one of the most powerful terrestrial kingdoms in the universe, having rebuilt itself from war after war, was now nothing more than a kingless shattered settlement once again. The once vibrant and powerful kingdom of Sigurd Hring, and his predecessor King Egil who had established its first colony at least a century before that, was now in turmoil.

Sigurd Hring had expanded greatly upon the establishment of Iskjerne Bay, along with his grandson Ivar the Boneless, and the once broken Aether Docks, the only remnant left of the original settlement, had now grown into a mighty city with a village, shipyard, mead hall, arena, watch tower, sawmill, forge, and even a castle. Iskjerne Bay's ring fortress featured a motte and bailey structure with a concentrical ring of circular wooden and stone walls surrounded by large moats, and reinforced with battlements, draw bridges and boobytraps. The magically endowed divine statue of Sigurd Hring still guarded one side of the gateway, while the broken wooden statue of Ivar the Boneless, still split down the middle with one side laying facedown on the ground, was still partially standing on the other side of the gateway, so that both statues towered above the main entrance, flanking anyone who crossed through the Younger Futhark rune-inscripted gates.

At first glance, Iskjerne Bay appeared to still be holding strong, as most of the structures, despite being partially damaged by many battles, foreign raiders and earthquakes, were still standing and for the most part remained inhabitable or occupied. But the outskirts and suburban landscape outside the once great settlement were now riddled with many burial mounds which looked like a cluster of wavering hills. Once again, winter fell upon the land just as it had in previous years. Iskjerne Bay was especially cold and dark, having no sun at all for an entire week of nightshade as the aurora provided its only light, streaming with colorful hues of green, blue, purple and violet. Gaia's moons and stars would shimmer like diamonds in the sky, appearing closer to the residents of Iskjerne Bay than anywhere else in Ellaria, and the heavens above would seem surreal to them at this time of the year. But the land at their feet told quite a different story, as the thick white snowcaps covered the stone walls, houses, halls, fences, mountains and dead forest. Iskjerne Bay was beginning to turn snow white again, but this year brought gloom and sadness, famine, plague and death.

There was a shortage of useful wood in Iskjerne Bay, which would greatly devastate the economy. This meant no wood for ship building, woodworking, earthen home improvements and repairs. No wood also meant no sustainable forest, causing a decline in the natural animals who had once flourished but had now migrated away, which resulted in a scarcity of food and furs for which to make clothing and provide other needs for the winter. To make matters worse, a bubonic plague had started to sweep across Iskjerne Bay, slowly and silently like a thief in the night, caused by lice and fleas and brought upon by all the wars and rotten corpses who had now laid buried all over the land. It would be easy to think that the mass suicide of the Iskjerne Vikings under Sigurd Hring, or the arrogance and neglect of Ivar the Boneless, had been the cause of Iskjerne Bay's misfortune. But the sad fact of the matter was that it had been the alfar, dvergar, ljosalfar, sjoalfar, svartalfar, dokkalfar, dissir, einherjar, gnomes, faeries, dragons and landvaettir which had abandoned the Viking kingdom and went elsewhere.

The Iskjerne residents had all gathered in the public mead hall. The days following the full week of darkness would return to the normal endless days of sunlight, cast by Gaia's three local stars, but in this remote region of the north, horseshoed by the Weargtooth Mountains, winters were still just as cold and relentless as they had been in previous years. Iskjerne Bay was located in the arctic northern region of Ellaria, where the winters had seemed almost like a small medieval Ice Age.