|| 28 | Orvanti | Heterosexual ||
Iriyn stands at a height of five feet eleven inches, with every inch well toned, lean muscle. He isn't an imposing, man but he is intimidating for other reasons. With pale white hair and dark, crimson colored eyes he is an albino in the very sense of the word. Pale skin contrasts harshly with his red gaze and black uniform that he's often seen wearing. Iriyn can often be found with a small smirk on his lips that adds to his demeanor. His black uniform holds all of the ribbons and stars of his rank. A black military hat sits upon his head, covering his eyes in a dark shadow. One would be surprised that he is not a General but a Captain instead because of his uniform. At his hip he will always have his slender rapier sword, more of decoration really, but the edge is still sharp.
As if to match his intimidating features and slow but purposeful stride when not in his mecha, Iriyn pilots a monstrous machine of immense weight and proportion. The silver giant, is just that, a giant. Equipped with two enormous engines on either shoulder, the mecha -dubbed REX by Iriyn- is not the fastest mecha on the field. The engines can only get the monstrosity to move so quickly due to it's immense steel plating that some may consider to be 'over kill'. Iriyn, on the other hand, enjoys the slow movement of his mecha as it definitely plays a hand in the way he utilizes the battlefield. REX is equipped with one weapon with two settings. A long range sniper rifle that also acts as a magnetic current. This beam weapon is capable of devastating an enemy in one strike, and from an insane distance as well. In addition, the rifles magnetic current is strong enough to drag any metal opponent from several yards away towards him or to whatever he deems (whether that be an asteroid or a burning star is up t his mood that day). Iriyn is a deadly shot, his record being that he's never missed a target, and if he has they usually don't escape his sight a second time.
Due to REX being so slow, Iriyn tends to stay with the ship, never straying to far out into the fight as he prefers to be a terror from a distance. With that in mind, he usually perches himself on the top of the vessel, his mecha locking itself down with a strong magnetic current on the thickest part of the vessels hull so as not to disrupt any devices down below such as communication and radar. From here, he picks off his targets one by one. The closer they get, the easier they are for him to shoot. The rifle is a rather quick shot and the body of REX can turn fairly quickly, belying it's slow advance forward when it's flying.
Iriyn, much like his mecha, isn't a very fast individual. He prefers to out do his opponent in sheer strength. Able to take multiple hits without showing any pain or any weakening, he can usually shock his opponent into making mistakes, which will then give him the advantage of breaking them literally. Iriyn isn't one for prolonging a fight, though he does enjoy a good opponent every now and then. Iriyn is a fine shot with his hand gun, just like he is with his sniper rifle in REX. His swordsmanship isn't lacking either, though he prefers his gun to the blade. In addition to this, he has a tactical mind, and is able to make on the spot decisions that would benefit him the most, especially during a fight. He can spot enemy tactics while sitting in his mech and observing from the cockpit through the rifles long ranged scope and relay to his allies exactly what they're missing and how to deal with it accordingly. To him it is like a chess board, something he's very good at.
Despite his atrocity on the battlefield, Iriyn can be overwhelmed and out matched if done correctly. His mecha is magnetized to the vessel when he's fighting and only it's torso moves rather quickly. However, the movement is limited to left and right, unable to turn completely around, much like the human body. Getting behind him, will give the upper hand as he only has one weapon on REX. However, doing this requires skill and an intense amount of courage. Managing to get out of his sniper range is a feat in and of itself. Sneaking up on him would most definitely do the trick. The next part is getting past his mecha's iron hide, so thick that it takes much more than a bullet or sword to break through it entirely.
However, concentrated hits will put him at a disadvantage as it is still just metal. Metal breaks eventually. In the case of getting behind him, Iriyn will usually disengage himself from the vessel to face his opponent. However, this drops his maneuverability because the REX is near impossible to turn around in time to do much to an attacking mecha that is faster than he is in flight. With that in mind, he will do one of two things, take the hits as he turns to destroy the enemy fighter's machine in one powerful blow, or retreat into the vessel he's occupying. You had better hope that he simply retreats, because otherwise he's going to be very pissed off you snuck up on him.
Outside of the mecha, though he's a formidable man, he isn't invincible. He's no martial artist for sure and because he's not very fast either, he can be overwhelmed in the right situation. Manage to disarm him, and you may have a chance. He will wait for an opening, which can lead to his own injuries crippling him if they pile up too quickly or the injuries are critical to begin with.
Iriyn isn't a bragger, or a hot shot, or anything like that. He is a simple man who offers his thoughts and insight when asked for it, speaks when he needs to and is careful about almost everything that he does. He is precise, clean, and straight to the point. He doesn't like people who talk to much, nor does he like redundancies. Having to repeat himself multiple times will put him in a bad mood. He's not exactly the nicest person either, cold like dry ice. Iriyn doesn't like making friends or small talk. He likes what he's good at. Fighting. War. Destruction. He's definitely not picky on who he has to fight against as well. Loyalty isn't really a word in his vocabulary, at least to people that is. He is, however, loyal to a nation, one that will put him to war.
Iriyn isn't one to like having prisoners either, though he'll do so if he's ordered to. Nine times out of ten, though, he'd rather put a bullet through the person than sit around asking questions all day. His mind works around that of a chess game. Each move he makes is meticulous and well thought out. He doesn't waste anything. If he can use someone, he will. If not, than he won't bother. Keeping his allies alive on the battlefield is only for his own preservation due to his weaknesses. He is a smart man and knows what he can and cannot do, so in order to survive he will manipulate those around him in getting him out of a sticky situation (and possibly putting them into it instead while he leaves).
In addition, Iriyn has no problems with authority, following orders to the letter. Being a Captain himself, he has no qualms about giving out orders either. He expects his command to be followed without questions and doesn't tolerate those who disagree with him openly. Iriyn know's he's not the easiest man to get along with, and thus realizes that his subordinates probably talk behind his back. Which would be wise for should he ever hear it face to face, he would find a very cold and dark place for them to wither away in.
Not much is known about Iriyn's history. Only that he was a military child, born and bred in the ways of war and calculation. He enjoyed chess when he was a child, mastering the game rather quickly as he grew older. It was his love for the game that built his mind set. He views everything as a game board, more specifically, a chess board. He is the King and his pieces are the battleships, the pilots, everything. Predicting the outcome of a battle is his enjoyment. Iriyn has been a part of the military for many years, since he was old enough to enroll really and rose up through the ranks rather quickly. This was mostly due to the fact that his father was a high ranking General. Beyond that though, Iriyn showed exceptional promise as a soldier and leader because of his cold qualities. Able to distinguish what needed to be done for the 'whole' rather than the 'one' was something he demonstrated often, even if in reality he was only saving himself.
The rest of his history is unknown and will later be revealed as the game progresses.