Theme: Vermillion Red â CROWâS CLAW
Image Song: No Plan B â Manafest
⊠GENERAL INFORMATION âŠ
Role: The Seeker
Gender: Female
Nickname(s): Some people call her Mi or Ra, but not many.
Age: 29
Race: Human
⊠APPEARANCE âŠ
Height: 4â3â
Weight: 81 lbs
Build: Child-like
Hair Color: Blonde
Eye Color: Brown originally, but she changes them to whatever color she chooses with special contacts.
Scars/Tattoos/Piercings: She has an assortment of surgical scars on her torso.
Description: Mira is a very young-looking blonde girl, very close to that pictured. Her hair is medium length, at least for the apparent age, and her eye color can be anything, although she favors red and green. She is pretty sensitive about her child-like body, and anyone who mentions it to casually or mocks her for it is in for a world of hurt.
Preferred Clothing: Her preferred clothing is a simple black tee with tan cargo shorts. Any time she has the choice (and it is warm enough), you will find her in this outfit. In the winter, she goes with similar clothes; a black long sleeve shirt and tan carpenterâs pants. Of course, she often doesnât have the liberty to choose how she dresses. In her wanderings, many people have tried to âtake her in.â Since no one would ever believe her if she said her true age, she has no choice but to stay with them awhile before making some excuse to disappear. Because of this, she has been dressed in many different ways by many different people, and has no problems wearing almost anything if it would be useful to her.
Currently, she is using a simple white sundress with a white sunhat to disguise herself as just a regular girl.
⊠MENTALITY âŠ
Oddities: At times, she slips back to being extremely childish to match her appearance. This is not necessary voluntary; in fact, it would be more accurate to say that it is more like a mood swing. She will often even have trouble noticing that she is acting differently, and it takes a great amount of concentration
Skills: Miraâs eyesight is astounding. She can see clearly well enough to notice detail from anywhere between a mile to a mile-and-a-half.
She also is quite knowledgeable about technology, including some of the tech used by âGods.â This comes from the fact she was âraisedâ by one.
While she is quite strong, her most noticeable trait is her speed. She is faster than any normal human could ever hope of being. She is capable of running upwards of 60 miles per hour. Her speed is also incredibly explosive, taking little time to go from a standstill to her max speed (perhaps about 2 seconds). This explosiveness is what gives her attacks so much force.
Likes: Fighting, Playing, Researching, Sightseeing, Nature, Cookies, and Milk
Dislikes: Killing needlessly, âGods,â Lemons, Vegetables, and Orange Juice
Hobbies: Traveling the world and seeking adventure. Also, although she would never admit it, collecting Plushies.
Phobia(s): Trypanophobia, or the fear of needles. Due to her origins, she is deathly afraid of needles, so much so that they cause her to start shaking uncontrollably.
Personality: Usually, she is calm and adult like, far surpassing her apparent age. That is because she really is an adult, regardless of looks, and even goes out of her way to act adult-like because she feels she has to be in order for people to take her seriously. Still, they say that the body influences the mind, and it shows at times. Outside of the âmood swingsâ that can make her act like a petulant child, her occasional wide-eye enthusiasm and her love of childish things countermand the adult-like person she tries to maintain.
⊠COMBAT âŠ
Weapon:
Tamamo â Morphing Weapon
She has a strange metal bracelet that is capable of morphing into almost any melee weapon or simple object. The metal is super-dense and as it changes shape it only changes volume, not mass. The bracelet reads nerve signals from the brain in order to transform. It takes a very long time to learn how to use the bracelet as the user needs to feel as if the bracelet is like another limb. The metal is a lusterless black that doesnât change color when in different forms. The bracelet also has a faux-ruby on it to make it look more like a mere decorative piece. Miraâs preferred weapon form is a katar like weapon attached to a gauntlet with metal ribbons that spiral up her arms like armor.
Desert Eagle â .50cal Pistol
There is nothing special about the gun she carries, outside of the fact that it should be horribly impractical, of course. She rarely uses it, but when she does she is reasonably accurate, but by no means a sharpshooter. There seems to be words scrawled onto the left side, but she has never let anyone read what it says.
Fighting Style: Mira's fighting style is based on her speed. She likes to dash in and out of melee range and always keep moving around her opponent, never stopping for a second. All of her actual combat skills are self taught and designed, based off what she learned when she was younger. She doesn't mind taking minor damage to inflict greater damage because of her regeneration factor.
Abilities: Outside of the super speed and super strength, she has limited regeneration. The regeneration just lets her recover from regular wounds in about a few hours and major wounds in about 2 days.
⊠BACKGROUND âŠ
Relationship Status: Single, for obvious reasons
Family: So far as she knows (and cares), deceased
Personal History: Mira doesnât personally remember her childhood, but from what she has worked out, it wasnât anything different. Her parents lived in a town under the power of a âGod,â living in terror of what could come the next day. So, to buy themselves a happy life, they offered up their only daughter, who was maybe 6 years old at the time, to their âGodâ as an offering. To sweeten the deal, they added in notes from their ancestors on something called a âsuper soldier.â The God accepted with a smile.
Miraâs first memories start at about 10 years old. The God would have Mira trail him around all day. He would have her oversee all that he did, and made sure to tell her every day how important she was to him. Mira would do whatever he asked of her without really thinking about it, because she saw this God as something of a father. The next year was much the same, but she started an inkling of something strange. He was constantly referring to her as his âweaponâ and having her fight against his followers. He gifted her a special bracelet that could transform however she wished, or at least it would once she learned how to use it.
It took two more years for Mira to truly realize that something was really, really wrong. The God had been keeping her closer and closer. She now fought against prisoners of his and was rewarded for turning them into bloody spectacle fights. She had been taught that fighting and killing is a normal thing, but after seeing the faces of those she fought⊠she wasnât so sure anymore. She asked some of the servants about it, and not a one was able to meet her eyes when they said it was normal. Eventually, she worked up the nerve to ask the God.
It was the (supposed) date of her 14th birthday, and she had just been presented a pair of contacts that would not only let her change her eye color, but also provide an automated virtual reality display. After thanking him for the gift, she asked him. He turned to her, his ever-present smile not so much as dimming, and said simply, âIt is perfectly fine for you to kill people. After all, you are a weapon.â He laughed, and explained to her that she was going to be his weapon, bred only to kill those that got in his way.
Mira has never told anyone what happened directly after. Within the day, however, she was gone, and the Godâs compound was up in flames. She started to drift around the world aimlessly before noticing an odd fact; she hadnât aged a day. Thinking back, she hadnât aged at all compared to her earliest memories. And yet, she was stronger than anyone around her and no one could compare to her speed. She had no idea why.
It took her years to decide on a course for her life. Over the time, she had looked into her origins. She discovered that she had been the result of the Godâs âsuper weaponâ project for some purpose. She had been given away by her parents without a care. And she still hadnât aged a day. She only wanted one thing moving forward; the ability to age as any other would. She didnât know if this was even possible, but she didnât care. She would find a way. And the first place to look was in the technology of other so called Gods...