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"Sariya" Eins

"I'm not worthless... I'm not! I'm a person too, right? And that means I'm worth something... right? But if that's true... then why? Why does everyone hate me...? Please, don't leave me alone again!"

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a character in “Angel....or Mutant?”, as played by Tsukiakari

Description

Name: "Sariya" Eins. Eins is the name given her by her creators, whereas Sariya is a secret name she created herself. However, since no one knows of the "true" name she has made for herself, she is generally referred to as Eins.
Age: 15
Description: Sariya, better known as Experiment Eins (or just Eins) stands at a total height of five feet, four inches, making her seem rather small in comparison to most people her age, Mutant or not. Her build is clearly slanted toward her limbs, which are long and lean, making up most of the vertical size of her body - although, as stated above, this isn't saying all that much. Her body is slender, from her thin waist and flat stomach to her narrow shoulders, broken only by her still-developing but nonetheless rather appealing figure. Her small stature and thin, unimposing - if athletic - build are by no means her most distinguishing traits, however, as a single glance at her is more than enough to tell you that she is not your average person.

The first thing most people notice about her is her hair. It is straight, and kept trimmed just above her eyes and around her ears, flowing back to a point just below her shoulders like a cascading wave. Its texture is soft and smooth, like strands of silk, and it seems to flow like water rather than sit rigidly like any sort of solid matter. The bizarre thing about this entrancing curtain is, however, evident upon a single glance at her. Namely, its color, for in hue, it is a stark, silvery white, like new-fallen snow on a star-lit winter's eve. These gleaming tresses frame her face, giving her a sort of radiant halo that makes her really look the part of an angel.

Second most notable is the color of her eyes - the most prominent feature of her face, as her nose, ears, and chin are all rather small in size, and her rosy cheeks, soft pink lips and pearl-like teeth, along with her glistening hair, only serve to further accentuate the brightness within her gaze - which are a rather unusual shade of burgundy, like twin amethysts carved out as the eyes of some divinely crafted statue. But more remarkable than their unusual pigment is how much they seem to change. When she is happy, they seem to glow like stars, giving off a joyful light of their own. When she is sad - which is much more often the case - they have the appearance of dark, hollow pools that go down, down, down, an eternity of darkness between an onlooker and the soul behind those gloomy windows. But most oddly, when her mutations begin to act, her eyes change in a more literal sense, with golden streaks piercing through those scarlet eyes until they are like twin amber orbs, each gleaming like the light of a full moon.

Another, less notable feature - one that takes many people quite some time to notice - is her skin. It is a somewhat darkened, tanned shade, but despite this is soft and smooth, as though it has never been burnt or blemished, with nary a mark nor flaw to mar its surface. This stands in stark contrast to the battered, scar-pocked bodies of most other mutants, and would make most assume that Eins had not been tortured like her fellows. This is not the case, of course - her trials were simply of a mental variety rather than physical agonies.

And, of course, there is one final unique feature that Eins possesses: her wings. These majestic appendages are unique amongst all of her fellow mutants, unlike in appearance nor composition to any others.

In hue, her wings are a radiant silver, the same celestial hue as her flowing tresses of hair. Although from a distance they are bat-like in appearance, the light seems to shimmer off of them as though made of some kind of metal. A closer examination reveals that they are, in fact, neither of these things, and yet could be considered to be both regardless. Despite their bat-like, membranous nature, they are covered in dense, almost scale-like "feathers," which, although they appear just like the feathers of a normal bird's wings, are actually a hard, protective shell to both insulate her wings and keep them from freezing in the cold sky, as well as to protect them from damage. Despite their durability, however, they are nonetheless very light, and thus can serve their function of flight. These wings are only about seven and a half feet in total span, but due to her small size and very light weight, they are nonetheless capable of supporting her in the air.
Wing Color: Glimmering, jewel-like white.
Powers: Eins has only two powers, but they are diverse enough in their applications to be capable of matching the abilities of much more extensively mutated fellows.

Angelic Devil: Due to her nature as the original mutant upon whose genetic structure the Vampires are based, but nonetheless also sharing traits of the Angel-type Mutants, Eins possesses the strength and stamina of the average Vampire of her size whilst also being endowed with the incredible mobility and speed of the Angels, making her both quick and powerful - especially in the air - and capable of sustaining flight long after most Angels would tire and land for a rest, at speed unmatched by most Vampires. This power is not without its consequences, however, for because of it, she also has locked away in her subconscious the paranoid, maddened and sociopathic self-interest of a Vampire, clashing in the form of an entirely different self-identity and nature with her otherwise very "Human" persona.

The Heart: Eins' true ability lies, however, not in her physical abilities, but in her mental ones. Unlike most Mutants, who possess many very practical, single-use abilities, Eins possesses the uncanny ability to detach her mind from her body, tapping into the extra-dimensional and supernatural quality known as her Heart and manipulating it. This power appears in two forms: Psychic manipulations and more physical Manifestations.

On the psychic side, Eins has the potential to not only partially detach her mind from her body - allowing her to wander in a spiritual form, to see things from an invisible sort of soul camera which, like a classical ghost, could wander through walls and move unseen and unheard (Note: This is an ability she has not yet attained) - but also to connect her mind to the minds of others, allowing her in the case of willing subjects to speak telepathically, or even to serve as a bridge passing telepathic messages between two or more people, as well as giving her the subconscious ability to receive another person's thoughts and current physical sensations, strengthened by proximity and conscious effort, and weakened by the subject's mental resilience and conscious effort to keep these thoughts and physical senses concealed. At its highest level, this power would constitute telepathy, mind-reading, and perfect empathy - the power to assume another person's negative sensations in their place - but she has not yet attained this level, instead only gathering fragments of thoughts and particularly powerful feelings - mostly feelings of pain. She can, however, speak to a willing subject, even at some levels of distance, making her telepathy more or less effective.

On the physical side, Eins also holds the potential to manifest her Heart in a tangible, physical form, depending on what she most greatly desires at the time of manifestation. For example, should she desire to protect someone, she might manifest her Heart as a powerful particle/energy force field, or should she desire to fight, her Heart might take the form of a weapon, or a barrage of energy. While the applications for this power are vast in possibility, the reality is much less impressive. On the one hand, she can only manifest one of these things at once - they are based around her greatest desire, after all - and on another, as of yet, she is completely unable to perform a conscious act of manifestation, making the things she projects uncontrollable in their form, unpredictable in their nature, and directed solely by extreme emotions and instinct rather than any conscious effort. As a result, this aspect of her power is one that currently might only emerge for a few moments in times of extreme peril, in which her Heart's intense desire for one specific goal would cause it to be accomplished. While, should she ever master this ability it might be incredible potent, until she is able to, it is largely useless.
Personality: Eins is a person with a very complex, multifaceted nature. On the one hand, she is a kind and gentle, if somewhat reserved individual. On the other, she is a paranoid, borderline sociopathic Vampire who trusts no one but herself, loathes all things, and is willing to destroy anything or anyone she considers a threat. For convenience sake, I will refer to her standard persona as Sariya, and her secondary personality caused by her Vampiric mindset as Eins, as this is the means by which they usually differentiate each other.

Sariya herself is rather timid and fragile in nature. After a seemingly endless period of solitary imprisonment, interrupted only by experimentation and abuse, she came to the conclusion that she herself was useless, and was hated for it. Due to her constant treatment as a subhuman, she actually came to view herself as such, deriding herself for being unable to meet her creators' expectations whilst also hating herself for being unable to save the tortured beings she could sense imprisoned in a similar manner to herself. Thus, her primary objectives defined themselves as follows: help everyone who needs it, and become a splendid and worthwhile being. Who she was trying to impress was unclear - she had long since become too frightened of her creators to view them as anything more than mysterious, terrifying beings she was not meant to comprehend - but nonetheless, she desperately wanted above all else for someone to be pleased by her. Consequently, despite her torment, she became a very kind, thoughtful individual, who strove for a perfection she could not achieve and struggled to ease the lives of those around her, taking on some of their pain even as she herself was locked alone in that dreadful silence, left to suffer the fragmented and broken thoughts of those around her without anyone to keep her from going mad.

Despite her desire to help people, however, she was at the same time terrified of the very same race she strove to be worthy of walking amongst. Her only experience with other people was with the creators who now imprisoned and tormented her, and so she was desperately afraid that failure to meet standards she knew she could never match would be met with a similar punishment to the one she now suffered. Because of this, she is very reluctant to approach and speak to people save those who first break her out of her shy, paranoid shell by showing to her a kindness with which she is not acquainted. Those who are kind to her become trusted, and their kindness is returned. Despite her harsh circumstances, she's a rather simple, pure soul at heart.

But, Sariya also has a dark side: a black to her white, so to speak. This comes in the form of Eins, a second personality created equal parts by the loneliness and despair she felt at being discarded and imprisoned, and by her Vampiric urges to destroy anything that might pose a threat to her goals. In Eins' case, the goal is her own happiness, and anyone who threatens to cause Sariya grief or pain is subject to being labeled a threat to this personal happiness. Those who threaten her in such a manner rarely live, for Eins is ruthless in her execution of those who dare menace her. Ironically enough, at the same time, she continues to haunt Sariya herself with the worry that she is useless and that those around her are secretly against her. This paranoia, although generally kept in check by kindnesses shown her, is at times of intense grief enough to overwhelm her, causing her to act not on her own urges, but on those of Eins. During these times, she is uncontrollable and murderous, and can and will attempt to slaughter even those Sariya treasures as companions, as a means of "protecting" Sariya from the grief she is sure will be caused when these individuals inevitably betray her. And so, ironically, she is not actually an "evil" alternate persona, per say. Rather, she is simply misguided, and follows a system of logic and morals quite different from those of ordinary people. During these times, her Vampiric mutations reach their full potential, causing her eyes to turn golden as a side effect of her body's sudden enhancement. This is a simple means of differentiating the two personalities, and of determining which is currently in control.

A final interesting quirk of Sariya's is her habit of amusing herself by spreading her arms and spinning around and around. In her small cell, it was one of the only ways she could keep herself busy and preoccupy her thoughts from the nagging whispers of Eins and the broken but nonetheless agonizing feelings of the tortured prisoners nearby, not to mention the very blurred and incomprehensible, but nonetheless maddening, cruel designs of those that kept her sealed there. This simple activity continued to serve its purpose even after her escape, allowing her to distance herself from the confusing and scary world around her, even if only for an instant. When Sariya begins spinning about, it is quite often a sign that she wants to be left alone to ponder some troubling matter - and more often, she will simply ignore anyone who tries to approach her, choosing instead of hold spoken conversations with Eins during these times, relapsing into the solitary mindset she developed in her cell. While spinning, she is entirely deluded into forgetting about the present and actually assuming she is once more within the terrible but nonetheless safe confines of her old cell, left to her own devices to pass the time.

Because of this unusual pastime, she has developed an equally unusual view of the world. In her simple analogy, each and every person alive is spinning in a circle. In her case, the circle is small - only as large as the confines of her cell, just the width of her extended arms - but in the case of some people who work hard to achieve their goals, the circle is vast, spanning countless leagues and stretching out into eternity. Her goal is to work hard enough to spin in such an endless circle, and to help others to escape the 150 centimeter confines that surround them.
Bio: Sariya, an abandoned child taken in and modified under the designation of Experiment Eins, was an entirely new class of mutant from the previous Angel-types. Modified physically to possess incredible endurance and bodily potential while also being rendered very lightweight and compact for the sake of assisting her ability to fly, she was also mutated to grant her the power of "Heart," in the hopes that she might one day be made into an overseer to keep all of the other mutants in line by entering their very minds and ensuring that they were only allowed to think loyally toward the Ward and the researchers there. Thus, her creators were rather disappointed when, despite all of their efforts, Eins could neither be coerced into performing these duties, which went against her pure, innocent heart, nor was she, in fact, capable of performing them, even if she wanted to. As such, instead of being allowed to roam free and live as she pleased within the rules of the Ward, she was locked away, deemed a needless liability and a failed experiment. She was not tortured to inspire fear, as were the Angels whose potential was still viewed as worthwhile. No, she was simply locked within a claustrophobic stone vault beneath the Ward, kept alive only for the sake of harvesting her DNA as a means of streamlining the creation of a new type of Mutant - the Vampires, who, unlike her, would be based around rule through brute force, and would be instilled only with loyalty to the Ward and its ideals. During the years in which this process was carried out, Eins - who came to identify herself instead by the self-chosen name Sariya - developed her own unique objectives and ideals, left to draw her own conclusions from the reality around her. She could vaguely remember her creators, but by this point, no longer saw them. The closest contact she had with them was when her food was delivered through a tiny slit in her cell door, and even then, she never saw their faces, nor heard them speak, save for scraps of thoughts about the "worthless failure" who dwelt within the cell. Realizing that they meant her was the train of thought that drove her to both the height of her perfectionist mentality, and to the depths of her fear and despair.

One day, however, things changed. Instead of being delivered food, her door was opened at last, and she was led out into the world around her. At first, she was confused, wondering why she was suddenly being freed by those who had held her captive for so many years. This confusion gave way to momentary joy as she hoped that she might have been deemed useful once again, and that she might be able to prove herself to all the world. But this emotion, too, gave way, being replaced with dread and horrified realization as the thoughts of those around her made her situation plain: she had failed utterly and completely, and now that her last usefulness had ended, she was being executed.

Her creators, not wanting to take any chances, led to her to a great furnace that heated the facility, and ordered her to be thrown in. As she fell, however, she was unwilling to accept her impending death, and, fueled equally by her fear and her desire to live, her Heart expanded around her body, cocooning it and shielding it from the flames that surrounded it, protecting her just long enough for the confused, terrified mutant to find a route of escape in a small shaft by which fuel was lowered into the flames. Flying up this long tube, she arrived in a vast storage warehouse in which fuel was left until required. This warehouse was left largely unguarded, and so it was a simple matter for her survival instinct to take over and lead her to stow away on the underside of an empty fuel tanker before it could be taken from the facility to refuel. Slipping out in this manner, she managed to escape her death and flee the Ward for good.

But, when Sariya came to herself after Eins' influence wore off, she found to her terror that the outside world was hardly more welcoming than the terrifying solitude from which she had just departed. And, when other Mutants also escaped - their familiar minds calling to her own like a well-known beacon - she had no choice but to follow them, approaching them in the hopes of finding shelter and protection amongst their ranks...

So begins...

"Sariya" Eins's Story

Setting

Characters Present

Character Portrait: Matthew "Matt" Bernard Character Portrait: Marceline "Marcy" Bernard Character Portrait: "Sariya" Eins Character Portrait: Samuel Echtin Character Portrait: Marcus
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"Eins, we have to get moving," I snapped, in no mood to coddle her. Yeah, something was definitely wrong with her arm, but now was so not the time to worry about it. She wasn't dead, she wasn't bleeding, and she could walk. That was good enough for me. The sympathy would have to wait until we weren't about to be killed or captured by the Ward.

"We need to go back to Marceline," I said, really having no idea whether that was true or not. Was now a good time or bad time to be separated? I'm just not good at these decisions in the heat of the moment. I checked to make sure she was following and I headed back through the semi-crowded hall, shoving people out of the way and occasionally throwing a punch if someone tried to stop me. The hall seemed to clear in front of me and I soon found out why.

A nurse was holding a gun on a boy who looked remarkably like Marceline, and who I just instantly assumed was related to her. Marceline herself was a short distance away and seemed to be hurt. The sight filled me with as much panicky fear and anger as the the sight of the gun did.

Martial arts is kind of useless when a gun is in your face. You don't need to touch someone to hurt them with a gun. In the movies I'd watched, the hero used special martial arts to dodge bullets. The Ward had used guns on mutants with even greater abilities and had never failed to kill them.

As if to prove me right, the nurse pulled the trigger. The sound was deafening in the hall and I flinched, expecting to see blood gushing everywhere or to feel the unexpected pain of a bullet wound myself.

But since Marceline's brother was still in one piece and no one else (including me) was lying on the floor in a pool of blood, she must have missed. He had to have been lucky to avoid that at such close range.

I was wondering what I could do to take her down when another kid -probably a mutant- began to sneak up on her. I stared... I couldn't help it. Easy way to ruin someone's ambush, by staring at them while they sneak up on someone. Luckily my reaction didn't seem to ruin it; he sailed through the air and tackled the woman hard. I couldn't help but be impressed as he slammed her head into the ground repeatedly. I was even more impressed when she kept fighting. Vicious.

He climbed off of her when she stopped moving and apologized for taking so long.

"No problem. Not like we're facing a life or death situation or anything," I said sarcastically, but I half smirked at him to show that I didn't mean it. "Can we leave now?"

A couple of the nurses I'd taken down were closing in on us again, though now they were being slow about it, as if approaching dangerous wild animals. Which I guess is a good description. Oh, and they were pulling out guns too. Copy cats. My smirk disappeared in an instant and I tensed up again. I so did not want to get shot today.

"Now what?" I asked seriously, all traces of sarcasm gone. Not like we could rush them and they definitely weren't close enough for me to do anything. I was useless.