"With my song in your heart, there's nothing we can't do."
NAME: Altam Haytham
AGE: 17
(15-20)
HEIGHT: 5'0"
GENDER: Male
HOMELAND: Ura, The Desert Wastes
PRIMARY CLASS: Exorcist
SECONDARY CLASS: Summoner
LIKES:
✔Music
✔Dancing
✔Sweets
✔Women
✔Insects(especially butterflies)
DISLIKES:
✘Those who pick on the weak
✘Spicy Food
✘Reptiles
STRENGTHS:
Eternal Optimism: It is incredibly hard for Altam to see the darker side of life. He views the world through a gold-tinted lens, seeing the good in everything and everyone. This chipper attitude makes him very good at cheering people up and even making the most shell-shocked soldier see the world as not that bad of a place after all.
Nimble Fingers: From his practice playing the flute, Altam is very dexterous. Picking locks, pockets and climbing up buildings are nothing but a trifle to the boy.
Magically Gifted - Air: Being the only type of magic he can use, Altam is extremely adept at wind magic, almost rivaling some masters in sheer strength. This power can only fully manifest in times of great emotional heights or clear life-or-death situations.
Levitation/Flight: Being a prodigy of air, Altam is able to constantly levitate without draining any energy, a fact the boy takes advantage of constantly. He is also capable of flight but some restrictions. It is more taxing on him then levitation is and he must have something to ride on, be it a carpet or some other light object. His turban can unfold to fulfill this purpose.
WEAKNESSES:
Physically Weak: Even though his magically abilities are great, Altam cannot take a hit at all in close combat. His small and skinny body can be easily overcome in close quarters, rendering him helpless if he can't focus enough to cast a spell or play a song.
Gullible: Altam believes that a promise can never be broken and that when you give your word you are bound by law to fulfill it. This leads to him being incredibly gullible and trusting of other people.
Allergic to Guilt: Altam does not handle guilt well. It weighs heavily on the boy's mind, inhibiting spellcasting and plaguing him with terrible nightmares.
Reckless: Though he doesn't go out of his way to disobey orders or plans, Altam simply doesn't think his actions through and relies on instincts and luck to get him by.
PERSONALITY: Altam is that kid who never stops smiling and can make you do so as well even in the bleakest of times. He can't even name someone who dislikes him off the top of his head and tries maintain friendships with everyone he meets. Bold and adventurous, Altam is known for his wild voyages into the desert wastes of Ura during breaks, often accompanied by a few select students.
Though he doesn't look it, Altam is actually quite the pervert but only in the subtlest of ways. One of his favorites is getting hugs from women and just happening to be perfect boob height. These situations seem to happen more often then not due to his adorable size and face, a fact that Altam exploits to the fullest.
Though usually not one to start the conversation, Altam is very sociable when given the chance and, despite his perversions, still very innocent. He believes promises are law and that one's word is an unbreakable code. He is strong willed and does not give up hope easily, relishing in the thought that it will get better. Though he isn't scared of death he's terrified of being the cause, either through poor decision making or a wayward spell. He simply cannot handle guilt and is still plagued with terrible nightmares from an accident twelve years ago.
BIOGRAPHY: Born into a troupe of circus performers, Altam didn't exactly have a normal life. He grew up around what society called freaks of nature. The Bearded Woman, Beryl the Human Lightbulb, the list goes on. At the age of five he learned how to use basic wind magic, flying around on his blanket and blowing away mommy's napkins.
When winter descended upon the lands, his mother grew ill. Barely holding onto her life, the troupe made their way to Ura to find the cure but it was already too late. After three grueling days on the hot sands she passed away in the dead of night, her son desperately trying to force the breathe back into her lungs.
Something in Altam snapped.
With a scream of rage and despair, violent gusts ripped through the campgrounds, slicing through anything in their way. The performers were launched into the air piece by piece until the only left standing was a small boy and a corpse. Suddenly large creatures crept out from behind the dunes, drawn to the immense concentration of magic that had just disappeared. Too afraid to even scream, Altam flew through the starry sky into the desert, the daemons close behind. As the chase grew longer Altam descended lower and lower towards the shifting sands until he could fly no more. He took refuge in a small tomb sticking from the sand. The tomb was ancient, with pictures of great beasts and kings lining the walls. Right in the center of the room was a flute made of polished gold, shining like the day it was first crafted. A loud crash came from the door. The daemons had caught up. In a fit of panic, Altam grabbed he flute and blew. A soft note hovered across the room and the beasts stopped, all the malice and hunger drawn from their bodies. Turning back, they slinked into the desert. Clutching the flute tightly to his chest, Altam's eyes drifted closed. [/size
[size=120]WEAPONS:
A magical flute used by kings of old. The songs played by this flute have mind-affecting properties, allowing one without any Mental magic to become a medium. The flute is not limited to Mental magic but it does make up the majority of spells cast with it. It is also engraved with a summoning spell that returns it to the owner when uttered. The effects of songs can range from calming those who hear it to controlling weak-willed daemons and can be only heard by specific targets the caster wants to hear. These affects only last as long as Altam is playing his flute. The songs Altam knows are as follows
*Refrain: Instantly calms all who hear it, reducing aggression.
*Anthem: Raises the aggressiveness of all who hear it.
*Cacaphany: A loud, shrill noise that damages enemies. Capable of deafening at close range.
*Chirpy Tune: Heals small wounds(cuts, bruises, aches, ect..)from the listeners.
*Quick March: Slightly reduces the gravity of the listeners, making them more agile.
*Mage's Ballad: Restores some of an allies missing energy in exchange for some of Altam's.
*Foe's Requiem: Makes the listeners more susceptible to magic for the duration of the song. Quickly drains Altam's energy.
The weaponized and most common form of his familiar, Shamal works as a conduit for Altam's wind magic. Shamal has the ability to amplify wind magic, thus somewhat bypassing Altam's mental block. When using Shamal, Altam can harness sixty percent of his power instead of forty.
MAGICK:
Air Magic: Altam is a prodigy of wind magic, able to whip up storms in mere seconds and slice the wings off a fly with a single blade of wind. However, this power is usually contained by a mental block. This stops him from using a good sixty percent of his power. This can be bypassed to an extent by intense emotions(strong gusts of wind blowing around when angry, ect...) and completely removed by known life-or-death situations where fleeing isn't an option.
Summoning Magic: Though he has dabbled n the art of summoning, Altam cannot use more than one familiar. He is capable of creating small things and summoning his flute and Shamal.
Flute Magic: Altem is incredibly adept at using his flute, being able to switch songs in the middle of a note. At the moment ha can target up to five things but this will increase with his experience.
FAMILIARS:
Shamal
The only familiar of Altem, Shamal had been sent to observe the boy since his birth and since then has become great friends with him. While not able to do anything on his own, he is able to boost Altem's wind magic. He is also able to act as a conduit, releasing wind spells from his body instead of the caster's allowing for very tricky tactical attacks.
SKILLS:
Almost impossible to dislike
Good at getting information due to trusting face
Nimble and can climb almost anything.
MISCELLANEOUS:
Theme Songs [url=normal theme]https://www.youtube.com/watch?v=aWXk2oV5GeQ[/url] [url=battle theme]https://www.youtube.com/watch?v=zS0RIfG91EQ[/url]
Will update with profile picture at later date