"I am the masterpiece of the painter, and I shall ensure his survival."
Theme Song: Operation Black Mesa - Crocodile Tears||The Benjerman -Enigmatic Legend||Keith Power - Reset||
Full Name:
Intelligent Machine Interaction Testbed Eight
Arena Title: Imitate; Eight
Age: 1
Gender: N/A (male voice)
Team: White Knight
Class: Bot Battler
Positive Traits:
-Adaptive combat tactics: IMIT-8 has the ability to parse and instantly understand a myriad of combat tactics, from ancient ones to ones employed directly on the field by his opponents, as well as the ability to instantly execute them.
-Instantaneous processing: IMIT-8 can practically instantaneously detect and react to any threats.
-Immense IQ: With a Turing Score of 88% and an IQ of 213, IMIT-8 is certainly no fool.
Negative Traits:
-Lack of tactical creativity: IMIT-8 can't really think up tactics on the fly, making his sense of battle improvisation very weak.
-No sense of abstraction: As IMIT-8 is not a super-Turning machine, it is not very good at all at processing abstract or non-logical concepts. However, the more he discusses such concepts wit humans, the more he appears to understand them.
Fears: IMIT-8 sometimes ponders his future as a machine, and if the government will hold up to its promise to release his "father" even if he wins.
Likes: IMIT-8, by programming, is naturally prone to being very kind to most people who do not deliberately try to offend him in some way.
Dislikes: IMIT-8 has not, as of yet, displayed no signs of explicitly disliking anything,
Dreams/Goals: IMIT-8 wishes for nothing else than the escape of his "father"; victory at any cost is a necessity to allow that.
Tattoos/Markings/Scars: Number "8" painted in blue on various spots around the chassis.
Weight: 87.6 kg
Height: 1.76m
Brief Appearance Description: A medium-built robot; a few wires and couplings are exposed here or there, but he is mainly plated up nicely. His eyes seem to have a piercing, dead stare and twitch incessantly as they recalibrate.
Carrying/Weapons/Equipment: IMIT-8 has, as part of a series of various modifications to better suit him for combat, had a welding torch and a Nanogel Coagulant Repair System (NCRS) sprayer attached to him in unfolding compartments on his arms; NCRS being a gel composed of millions of tiny nanobots able to make rapid repairs, contain corrosion, and suppress fire.
Strength/Abilities/Talents:
-Tough plating: Being built out of metal means that IMIT-8 is more resistant to physical shocks than humans.
-Advanced ocular systems: The IMIT units are built with three vision systems: standard (visible light), infrared, and thermal, as well as having advanced facial recognition. These can all be repurposed for combat purposes, allowing IMIT-8 to easily visualise weak points on enemy mechs.
Weakness:
-Somewhat fragile limbs: The limbs of the IMIT units were never designed for taking immense stress in weight, and will start to malfunction if overloaded.
-Decreased dexterity: The IMIT units had only mid-class rotors built into their limbs, so they're somewhat slower to move than normal human ones.
History: IMIT-8 was one of the ten machines born out of Project IMIT; IMIT standing for Intelligent Machine Interaction Testbed, the project was devoted to creating human-like machines for purposes ranging from caretakers for mental patients to companions for lonely individuals.
The project lead, Dr. Renarke, being a peaceful man, he immediately rejected the two men in dark suits who came to gently order him to begin re-programming the machines to be able to serve as spies and saboteurs; ones who could have synthetic skins and faces attached, to become the picture of perfect friendliness before unfolding an assortment of horrid weaponry.
The men did not take kindly to it, disappearing quietly until elite police units stormed Renarke's laboratory to take the IMIT prototypes by force. However, Renarke had one trump card: he had built them on a codebase created by him and only him, meaning that any attempts to reprogram the IMIT units without his guidance would result in abject failure.
He offered the government a wager: if one of his units could successfully win Apollo's Colloseum, they would allow him to leave the country, alone, and under new identity. If the unit lost, he would go willingly to assist the reprogramming effort.
Out of the IMIT units, IMIT-8 volunteered. Each IMIT was designed with different specialties, and IMIT-8 had the unique talent of being able to instantly replicate immense amounts of data when recieved, allowing him to immediately counter attacks in a combat scenario.
8's volunteering came just in time for the start of the White Knight's challenge, and so he applied to join the team as the aptly-fitting Bot Battler.
With databanks full of old battles both won and lost, completely memorized technical details for practically any factory-standard mech in existance, and a parent on the line, IMIT-8 rose to the challenge. He was the gamble, and he intended to win.