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Lou Willard

"More work for me, then. Joy."

0 · 208 views · located in Fort Blackburn

a character in “Blackburn”, as played by Colors of Iris

Description

Real Name: Lou Willard

Nickname/Codename/Alias: Green

Allegiance: The Tigers

Gender: Male

Age: 35

Appearance: A man of average height and average build. Though he's neither small nor thin, he gives off a slightly waifish impression with his dusty-colored hair and sun-starved skin. His face is angular, his countenance stoic and unvaried. By default, he assumes a mien of unaffected boredom, often with a touch of irritation. Very rarely will he break from this mold, although when he does it is usually to indulge in an expression of exasperation or unease. [1] Manifestations of joy seem to be completely missing from his repertoire of facial expressions. A smiling Lou is a herald of Armageddon.

Lou tends to dress professionally. Suits, ties, slacks. Sometimes trench coats. But while his attire tends to be smart, his posture and demeanor is decidedly not. Comparable to a human sloth, Lou moves slowly, in trudging motions, hands in pockets, oftentimes dragging his feet. His spine curves oddly at the top, giving him a perpetual slouch. Completing the look is a set of thick, round glasses that obscure half-lidded green eyes. He doesn't resemble a professional of any kind; nor does he look anything like a gang member, for that matter. The only indication of his affiliation with the Tigers is the tattoo of the gang insignia on his inner right forearm, which he usually covers up.

[1] Interestingly, the frequency of these lapses seems to be directly proportional to the amount of time spent interacting with other Tigers.

Personality: Lou is really lazy, which might seem paradoxical given the methodical way he performs his job. As odd as it sounds, his laziness actively contributes to his productivity—he doesn't want to do too much work, so he's always striving to find the path that gives maximum output with minimum input. Hence the hyper-efficiency.

When he was younger, Lou was more nervous, more high-strung. Ironically, life with the Tigers has mellowed him out—or perhaps a better word would be desensitized. When one lives with a group of psychopaths, there's no room for squeamishness. You either join them in their lunacy, or you grow a spine. And by God did Lou grow a spine. These days he's one of the most psychologically stable members, the person least likely to suddenly snap and kick off a happy murdering spree.

That doesn't mean he's devoid of his own collection of neuroses, however. For someone who loves to relax in bed and just sleep, he's surprisingly bad at it. Sometimes his mind just goes on overdrive, and he thinks and thinks and can't stop, and random flashes of memory crop up here and there, and strings of numbers add and subtract and go on and on and on


He becomes irritable, and sarcastic, and prone to complaining. A lot. To anyone who will listen. All in all, not a fun person to deal with.

Personal History: A lifetime resident of Fort Blackburn, Lou Willard grew up in the Freehold Hills to the northwest. His family was very well-to-do, easily able to afford the various luxuries of the modern era. Lou was blessed with an effortless childhood. He breezed through school, easily retaining knowledge that other children found hard to remember. His parents, delighted to be able to show off such an intelligent child to their social circle, showered him with gifts and indulgences. Young Lou never found it hard to make friends, either, with everyone clamoring to get close to the smart kid with the wealthy parents.

Everything changed when Lou entered the local university. College life was so different from grade school, simultaneously harder and easier, but in the worst ways possible. Harder, because the material was much more advanced and in-depth, requiring an acute and intuitive understanding of theory that Lou—accustomed as he was to easy success via rote memorization—did not possess. Easier, because there was freedom in college life, more freedom than he knew what to do with. His work ethic plummeted, and his grades went belly-up. Desperately wanting success but not wanting to work for it, Lou broke the academic honesty policy and was expelled for it.

With no other college that would accept him and no company that would hire him, seventeen-year-old Lou ended up stranded at his parents' home with nowhere to go. A year later, his furiously disappointed parents disowned him and kicked him out, and now he really had nowhere to go.

It was apparent that the lawful world had no place for a barely-legal teenager with no connections, so Lou sought refuge elsewhere. He found himself traveling south, to murkier waters. In his wanderings, he stumbled upon a popular casino deep within South East End. It was (perhaps ironically) named the North Star, and it soon became something of a haven to him. He had his reservations at first; gambling was something he'd been raised to avoid, and everyone knew that the dangers far outweighed the potential gains. But then he realized that that was only true if he played by their rules, and he didn't have to play by their rules, did he? He was sucked in. He started gambling, developed a fondness for blackjack. Armed with an observant eye and a photographic memory, Lou became very adept in cheating the system. Card steering. Shuffle tracking. Ace sequencing. Gambling was a dangerous game, but it was one that appealed to his deepest nature—laziness. There was overwhelming payout to be had for very little effort
if he played his cards right.

He was fine for a few months. Win some, lose some, win a little more. Business as usual. But then one night his card counting got a bit too aggressive, inadvertently attracting the eye of the faculty. As it turned out, the North Star was owned by the Vipers, a criminal gang that used the casino as an operating site for drug trafficking. Impressed with Lou's counting skills, the Vipers offered him a choice: lend his services to the gang, or die in a hole. Lou chose the former.

Thus began his stint as a Viper member. At first, he mostly helped run security. Cheaters were good at spotting other cheaters, after all. It was actually more dangerous than it sounded—the North Star Casino was a hub for criminal activity, a popular place for gangs to make transactions and an outlet for money laundering schemes. Patrons tended toward the darker end of the violence spectrum, and more than once Lou would find himself at the business end of someone's weapon. Which was a problem, because Lou Willard was useless as a combatant. He tripped at crucial moments, had slow reflexes, and couldn't aim a gun to save his life. He became known in the gang as "Green"—green for inexperience, green for naivetĂ©.

Jeering aside, the Vipers weren't about to throw away free labor, so they tossed him into accounting. The North Star's financial reckoning was extremely complicated. There was the official, legitimate casino front. Then there was the revenue generated from transaction fees—very illegal, and very profitable. To top it off, there were also the Viper's own back-room operations—again, both lucrative and illegal. At first, it all was a bit of a nightmare to handle, but Lou was a quick learner. And he was good at it. Very, very good. Slowly, the formerly derisive moniker of "Green" morphed into something of genuine respect. Green was no longer about stupidity or uselessness. Green was money. Green was skill.

The years passed, and there came whisperings of something new on the horizon. A mysterious new group, whose members called themselves the Tigers, was spreading its influence all over South East End. The Vipers bristled and hissed, suspicious that these Tiger upstarts might try to usurp their territory. They were right to be nervous. As one of the major trading centers of the underground world, the casino was a powerful asset to whichever group controlled it. It wasn't long before the leader of the Tigers turned his covetous eye upon the North Star, and chaos ensued.

That day was filled with fighting and yelling and blood and ice. In the end, the Tigers' viciousness overcame the Vipers' experience and turf advantage. It was pure luck that Lou was spared from the carnage; he had been filing papers in one of the inner offices when the battle erupted. By the time he was discovered, much of the Tigers' bloodlust had been sated and he was able to talk himself out of a bleak future as a bloody smear on the wall.

Thus, Green the Viper became Green the Tiger. He's been working with them ever since.

Powers, Weapons, Ect.: Green has an eidetic memory—total recall of images, sounds, and scents. Where most would use a computer, Green uses his brain. This method may seem unreliable, but it's actually pretty beneficial to the gang's informational security. In an era where hackers run rampant, it isn't always safe to digitalize everything. Good old fashioned paper is another medium that hackers can't easily access, and something that Green makes good use of.

Within the Tigers, Green is in charge of logistics, making sure all the missions are carried out on time, all the money adds up correctly, all the stock is accounted for. Most of all, he's the guy in charge of covering up the Tigers' money trail, converting dirty cash into quasi-legitimate, usable funds. His memory makes it easy to keep track of things that would otherwise be hopelessly complicated, and the result is a stereotypical vision of the perfect accountant—scarily organized, hyper-efficient, and knows everything about everyone.

As for weapons, he carries a small handgun. Despite his lack of aiming abilities, it's useful for intimidation. And even Lou can't miss when the target is two feet away.

Weaknesses: Definitely not combat-oriented. Lou has two left feet. The only people he can, with confidence, defeat in a physical altercation are small children and quadriplegics.

His eidetic memory does not mean he's hyper-observant. He sometimes overlooks crucial details because he isn't focused enough to notice them. His memory is not infallible, either, and can be negatively affected by things like drugs and alcohol.

He's an insomniac, and is often tired, grumpy and unfocused as a result.

Any additional information we should know: Stimulants like caffeine make his mind go haywire, so he tends to avoid things like coffee and tea.

So begins...

Lou Willard's Story

Setting

Characters Present

Character Portrait: Jennifer "Jenn" Thompson Character Portrait: Brendan Hale Character Portrait: Lou Willard
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The sun was starting to set, signaling that another day was on its last moments, before it would pass. For Brendan, it had been a rather slow shift at his antique shop and the hired help was sent home early. He checked off all the tasks of doing his routine clean-up of the shop. Outside, crickets were chirping, calls for eastern screech owls, and the occasional vehicle passing by were the sounds that greeted the night. The glow of the moon and the standing lamp poles provided illumination to Brendan as he inspected the stock of the latest received shipment in the back lot. It made him briefly wonder what the situation was with the Golems if Mouse's latest order was twenty assault rifles, ten shotguns, thirty pistols, and five sniper rifles. The ammunition provided was all above average calibers, and Hale had definitely made sure that all of the items were fully automatic, snipers rifles exempted of course. After confirming that everything that Mouse wanted was logged, he waved a hand over the crates of weapons and ammunition. Pockets opened underneath each crate, as they were buried underneath the ground, until when he had to deliver to Mouse. His own appearance showed off how haggard he was feeling; sleeves of the white dress up shirt he was wearing were rolled up, his hair was disheveled from the day's activities, a red tie hanged loosely along the back of his neck, and the favored pair of black slacks were covered in dust and grime.

The Golems, the gang he conversed with more openly, had formed an agreement with Hale. This agreement consisted of a mutual standing between both sides, Brendan would provide the gang with his wares at discounted prices, and the Golems would keep their activities away from Watkins County. The Tigers, on the other hand were not as responsive to how he did business, but he still delivered to them when asked. In some parts of his mind, Brendan wondered if the Tigers suspected of his preference of their primary rival gang. Out of the corner of his eye, Hale noticed a single bright light approaching him. The source of the light was beam shining from the headlight from a red sportbike, as it pulled to a stop near an assorted pile of tires. He smiled when the person riding the sportbike got off and walked up towards him.

"I didn't think you would be coming over tonight. You told me that HR was having their hands full and they needed extra help," Brendan chuckled, as he watched the visitor pull the helmet off, revealing a young woman's face.

"That's what I thought as well," the woman answered him back with a grin, as she placed the helmet on the seat of the bike. "However, Sandy was willing to take the extra work."

"In other words, you threatened to reveal her affair with the head of accounting to the board. Only you Jenn, only you. Want to come in for a drink?"

"As tempting as that is, I do have to head back soon. I got your message, what's up?" She shook her head at his offer.

"Mouse's latest order has arrived, I'm heading to the south-east end tomorrow night to deliver it to the Golems. There's a chance that the FBPD or Mavericks could bust in, as I've received word that the first order I gave them has already been confiscated by the authorities. I'm going to need someone to watch my back while this deal goes down, you in?" he asked her.

"I'm game, sure beats office work. Though the next time you see Mouse, tell her to go get some sun. That pale complexion is not doing her any favors," Jenn snorted, then went into full laughter as Brendan joined in as well. She stopped when she noticed a vehicle approaching their direction. "I didn't know you had other company coming tonight as well."

Brendan's expression took a serious turn. "I didn't."

The vehicle pulled to a smooth stop along the edge of the sidewalk. It was a slick, glossy thing, nondescript in its appearance but no less menacing for it. It possessed an uncomfortable quality—predatory, almost—in its uncertainty, its facelessness.
Three men emerged from the car.

The first man was
well, "scary beyond all reason" was a succinct way of putting it. A mountain of muscle and scar tissue, topped with stony face and a solid scowl. The second man, on the other hand, looked as though he had crawled out of a rat's nest—scrawny and lean, with short, delicate movements. Less physically imposing, perhaps, but it belied the hungry look in his eyes. The third
was different. He would have looked normal, almost, were it not for his unnaturally pale complexion and the lazy, languid air with which he carried himself. It was this third man who broke the tense silence.

"Mr. Brendan Hale, I presume," he said grumpily, eyes flicking briefly toward Jenn. "And company. Pleasure." He turned his gaze back to Brendan. "Might I ask for a moment alone?"

"If you're looking for a last minute trinket to give your girlfriend, you'll have to come back tomorrow." He looked the man over. The stench of the Tigers reeked all over him. "Anything that needs to be said, can be done so out here in the open."

The man frowned and gave Jenn an odd, calculating look. It appeared as if he were going through a mental catalogue. After a moment, he sighed. "Alright, whatever. Your call. Look, Hale, this isn't exactly my idea of a perfect evening either, so I'll make things short and simple." He held up a finger. "You favor the Golems." Another finger went up. "We, the Tigers, are not very happy about this." Three fingers. "Old Frostbite wants recompense." Four. "You provide it, and your quaint little shop doesn't get razed into a smoking crater in the ground. You follow?"

Hale's eyes widened at the threat the man made; the antique shop was the only part of him that was innocent. Clenching his hands into fists, the ground beneath him started to shake uncontrollably. He glared at the Tiger with unbridled hatred, and would've kept going, if not for Jenn putting a hand on his shoulder to calm him down. Hale closed his eyes and took a few deep breaths, before turning his attention back onto the Tiger.

"Fine, you want what I've been giving to the Golems? I can give you better, my only request is you give me time to do so."

The man, who seemed somewhat startled at the sudden display of power, was eyeing Brendan with newfound wariness. "Two weeks," he said eventually, before sighing and rubbing at his temples. "That concludes our business, I suppose. Dreggins, Crim. Let's get out of this hillbilly hell."

"Y'sir, Mr. Green," the large one grunted. His leaner counterpart merely bared his teeth in a mimicry of a smile and nodded. All three piled back into the vehicle, which swiftly departed.

Jenn watched the vehicle disappear out of sight before directing her gaze back to Brendan.

"So what are you going to do now?"

"I'll think of something, the deal with Mouse tomorrow night is more important right now." Brendan shrugged his shoulders and shook his head.