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Ein Pataja

0 · 74 views · located in BLEACH

a character in “Bleach: The Way of the Sword”, as played by Alberio

Description

Arrancar

Name: Ein Pataja
Age: Appears to be around 9. Actual age is unknown but believed to be between 200 and 400 years old.
Gender:Male
Nationality:Romani (Roma subgroup)
Appearance:Appears to be a small eight or nine year old young boy with dark brown skin and black hair. He stands about 4'1 and has dark deepset eyes and a thin sharp nose. His clothes are baggy and threadbare, hiding a thin body frame. His mask appears to feature a a thin barbed rectangular strip running from beneath his right eye and running over to a small oval which covers his right ear. Despite all appearances that he is an underfed waif, he exudes an air of self assuredness and playfulness. He walks with a fluid back and his head held high, often looking up at everything.
Personality: Ein is for all intents and purposes, a child. He loves nothing more than to amuse himself and play games. Typically he will approach a person as a child asking if he can "play" with them. If they refuse he will become increasingly obstinate and may eventually throw a temper tantrum if nobody plays with him. However this activity is merely a facade. In reality he is a deathly serious old man who never forgets a slight against him and has ever intention of seeking vengence for the slightest wrong. Drawing from centuries of experience, he weighs every action carefully, often going months without reaching a decision. Combining his child-like mask with his patient and calculating inner monologue, Ein will often attempt to get others to do his work for him. Above all, he loves to see people do exactly what he wants them and revels in any amount of manipulation or deceit he can propogate or use to his own ends.
History: Ein began his existence as a weak hollow with no memory of who he was or his life as a human, if he was ever that. He was little larger then the naturally occurring reptiles which scamper everywhere in Hueco Mundo. He was however capable of speech unlike many other hollows of his size and intellect, and so he was an oddity amongst larger hollows who would have eaten him immediately if they hadn't thought that such a creature was so odd it was funny. He was passed from hollow to hollow over the next fifty years as a "betting piece" of value in some of the more inteligent hollows games. It was during this time that he learned deciet, bluffing and even how to manipulate someone into thinking that giving up their prized possession (namely him) was in their best interest. It wasn't until he was 66 years old that an opportunity presented itself for him to become something more than a pet or bargaining chip. His "master" had taken on a shinigami and was badly wounded in the battle, using its last ounces of strength to retreat to hueco mundo and heal. It thought it was safe, until its beloved "pet" began biting into it and gaining its strength. By the time it realized that it was being devoured, Ein had grown strong enough to devour the rest of the hollow with little fight. With his newfound power he found that the best morsels were other hollows, and that they would sustain him much longer than any human or shinigami would. Within a century, he had become an individual Gillian and shortly after an Adjuchas. It is only within the last decade that his form has finally stabilized and become that of a seeming child... a state which he believes to be a massive improvement over his last overly intimidating form. In reality he loathes what he was previously saying that he was "far too much of a brute" rather than the manipulator he so desperately wants to be.
Alliance: Individual
Resurrection
Sealed Appearance:A small serrated hunting knife.
Release phrase and action: Drawing his resurrection, Ein will say "Devour Ryu Ninpinin" before placing the flat of the blade horizontally to his mouth and biting down on it.
Resurrection name: Ryu Ninpinin
Resurrection appearance: In his Resurrection form, Ein appears much older, in his mid fourties with Greying hair and a thin moustache beard combo. He is more well muscled and seems to be in a prime state of physical excelence. His arms and legs seem to be covered up to his biceps and mid thighs (respectively) in the segmented white bone material typical to all hollows. Each limb ends in round nubs with sharp dextrous protrusions at the end acting as "Hands" and taloned feet. A broad and similarly segmented tail extends from his lower back and it appears to be prehensile though he is never shown using it in combat. Two large white wings sprout from a mantel on his shoulders and allow him flight capabilities as well as extra limbs which he frequently utilizes as shields. His hollow mask remains have extended around his head, forming what appears to be half a skull of a draconic entity resting stably atop his head, while his neck is framed by its lower jaw.
Resurrection abilities: (Up to four)
1. Dragons Breath: A form of cero that persists long after it has been blasted, continually attached to whatever object it hit and seeming to leap and spread from it to other nearby surfaces as if it were flame. It will continue to burn causing potential energy in the object to combust and continue the burn until all the energy is released leaving the object destroyed. This can work on not only flammable objects, but also stone, metal clothes and even skin. Spiritual barriers will slow it down but may break if exposed to the "flames" for an extended period of time. Techniques which drain spirit energy, lower kinetic energy (ice based techniques) and otherwise absorb energy (cero double) can cause the dragons breath to dissipate. The breath will naturally disappear if Ein dies, loses consciousness, or is moved to another plane of reality which the fire is not in. [Such as moving through a Garganta portal]
2. Dragons Claws: a more controlled version of his dragons breath technique, Ein surrounds his claws with the energy he would normally expend in a dragons breath cero causing his hands and feet to become even more deadly weapons, even glancing blows may cause his opponent to catch fire, however he must be careful given that if he allows the concentrated energy to grow to large it could envelope him and he will be forced to retreat.
3. Dragons Eyes: By accelerating his perception of the world (much like taking a dose of a diluted superhuman drug) everything around him appears to slow down enough that he can both think and react to events occurring around him. To his perception he (and everyone around him) is moving in slow motion. Allowing him to react faster than normal and establish complex plans even in the middle of combat. He does not however have 360 degree vision and if he is accidentally wounded while in this state the technique stops to prevent hours of pain.
4. Dragons Scales: An advanced form of Hierro, Ein invests his sprit energy into a space just above his skin, providing greater protection from incoming attacks. Essentailly in order for an enemies attack to work it must break through two layers of powerful Hierro rather than simply one.
Fighting strengths and weaknesses: Ein is a capable tactician with a calculating mind and the strength to carry out his plans. He will rarely have a fight unless it is on his terms in which case he will study his battle plan for months before entering a conflict until he has established a perfect Xanatos Gambit. His greatest strength is his Dragons Breath technique as it allows him to perform massive destructive power and hold cities hostage. However, he is not immune to its effects and displays only rudimentary control over this technique. If he is hit by an offshoot of his own attack he could very well be killed. That said it is his only long range attack and if he judges the techniques use too dangerous he must resort to close range fighting.
Prominence in Kido/Flash step ect.: Use in Kido abilities beyond the standard Arrancar powers is extremely limited.
Preferred legendary blade: Kyōka Suigetsu

So begins...

Ein Pataja's Story